It isn't an exact repeat as the following changes to the optional rules used in the original have been made.
1. Playing with 2D10.
2. Kamikazes included. Not available when we started the last game. Hope this is okay with you Warspite1? We didn't discuss this but now they are available it doesn't seem right not to include them and it's your choice on deployment anyway.
3. Having followed the thread on house rules for China, we are experimenting with having Additional Chinese Cities turned off. We think it's regarded as pro Allied so not having them presumably impacts on the Chinese more than the Japanese. I can't recall seeing any AAR's played without the Additionals (apologies if I am discrediting anyone) so this is a first stab at seeing whether existing game mechanics can obviate the necessity for additional rules.
Looking at the revised strategic situation, USSR decides there are more pressing diplomatic matters to attend to in Europe and hasn't got time to concern itself with border disputes with the Japanese. No pact has been agreed.
