World at War 1939-1945 PO Version

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thomasharvey
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Joined: Fri Dec 19, 2014 6:11 pm

World at War 1939-1945 PO Version

Post by thomasharvey »

World at War 1939-1945 with full PO.

This scenario covers ALL of WW2 in Europe and Asia. The Axis is best as the PO since they have a good offensive for Europe all the way into Russia. The naval air works in all areas until 12/7/41 after the attack at Pearl Harbor. The game engine seems to get overpowered with the entire globe at war at sea. It then defaults to fighters on air superiority and all bombers on combat support. The PO does land and sea action correctly but needs a little help with the naval air going forward from 1941.
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Jemus
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Joined: Wed Sep 25, 2013 11:22 am

RE: World at War 1939-1945 PO Version

Post by Jemus »

I am sorry, this is definately a dumb question, but I am not a native speaker and I can't find an answer with google aswell:

What does "PO" mean?

Thanks a lot!
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Hellen_slith
Posts: 2009
Joined: Mon Oct 10, 2005 6:46 pm

RE: World at War 1939-1945 PO Version

Post by Hellen_slith »

Programmed Opponent

The game does not have an "AI" built in ... the scenario designer "programs" a side (or both sides) to perform in the game, thus "programmed" opponent.

Jemus
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RE: World at War 1939-1945 PO Version

Post by Jemus »

Thank you very much!
jupiter999
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RE: World at War 1939-1945 PO Version

Post by jupiter999 »

I also want to join in and ask a dumb question (sorry~):
ORIGINAL: thomasharvey
The PO does land and sea action correctly but needs a little help with the naval air going forward from 1941.
What should I do about the "little help" if I play against PO?
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thomasharvey
Posts: 1379
Joined: Fri Dec 19, 2014 6:11 pm

RE: World at War 1939-1945 PO Version

Post by thomasharvey »

ORIGINAL: jupiter999

I also want to join in and ask a dumb question (sorry~):
ORIGINAL: thomasharvey
The PO does land and sea action correctly but needs a little help with the naval air going forward from 1941.
What should I do about the "little help" if I play against PO?


I have noticed a connection between sea transport and interdiction under PO control. The Japanese use a lot of sea transport in the early months of their war. During this period of heavy sea transportation the PO controlled air missions, including the air assistant, are set on only air superiority for the fighters and only ground support for the bombers. Normal air to ground interdiction is not set nor is sea interdiction. Further, the PO will not assign an air strike against ships nor air fields that it would normally do. Therefore either fall back and avoid sea combat while the Japanese PO is using sea transport or stop the Axis PO turn before it finishes and then click off the PO player and set all axis naval aircraft manually on Sea interdiction or normal interdiction. Click end turn with the axis PO off. Do your turn and then when it is the Axis turn starts click it on PO.

I am making the Pacific at War scenario with limited sea lift for the Japanese which gives the PO some interdiction and sea lift. I will also amend the other scenarios the same. That way it works better without facing all or nothing for either.

The allies use more sea lift than the Axis so with amending the scenarios limiting sea transport to alternate turns, interdiction can then be available to the PO. It is essential to sea combat, but is not essential for ground combat.
jupiter999
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Joined: Wed Aug 12, 2015 10:34 pm

RE: World at War 1939-1945 PO Version

Post by jupiter999 »

Not 100% sure what you mean, but I think I'll understand better when I dive into the scenario. Thanks again for the reply.
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thomasharvey
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RE: World at War 1939-1945 PO Version

Post by thomasharvey »

As the allies it is easy at the start. There are few units and not much to worry about. The Axis PO will show you how to attack and has the burden of attack at the start. Gradually you gain more skill and can handle larger numbers of units later.

Good luck.
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