Here's a way to play multiplayer

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Peter Fisla, Paullus

Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

Yep, was great playing online for sure.

I was able to get a clear shot at Mike’s tank and took it out. But his firepower was too much to hold back. Mike played well and captured all the objectives and I pulled back my two remaining broken squads and they escaped. Major German victory.

We look forward to playing more scenarios online soon.



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TomBombadil711
Posts: 360
Joined: Mon Oct 24, 2005 9:15 pm
Location: Germany

RE: Here's a way to play multiplayer

Post by TomBombadil711 »

ORIGINAL: Deepstuff3725

You just need to connect in the Friends section, then select Remote Play Together when the game is running.


Great, I have found Planet Bounce at Steam and did as described. TotH starts but what about the quoted sentence above? I am not sure what do do. Where do I find the "Friends section" and "Remote Play Together"?

Thanks in advance.
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

Hey Tom. Happy to help.
At the top of the Steam screen it should say “Friends”. I just brought up Steam to look at it...

First, the person you want to play needs to have Steam also. Then you need to connect with them with the “Friends” section. Click “Friends” at the top, then “add a friend”. Go through the process of sending a friend request and accepting the invite.

Once both of you are setup as Friends on Steam, if you click Friends it will show “View Friends List ( 1 Online )” if they are online. Click this. A window pops up showing you your “Online Friends”.

At this point play Planet Bounce which will start up Tigers on the Hunt. Go back to that pop up friends window and after your friends ID there is a little down error if you put your mouse cursor on it. click it. Then there will be an option that says “Remote Play Together”. Click this.

This sends an invite to your friend to play Planet Bounce. Your friend needs to select “play game” and then they will see your Tigers on the Hunt screen on their computer.

From here you can pick a scenario and go from there. Your friend will be able to use their mouse and keyboard to direct things in the game on your screen.

Hope this helps. Any questions just ask. Enjoy... 😎
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TomBombadil711
Posts: 360
Joined: Mon Oct 24, 2005 9:15 pm
Location: Germany

RE: Here's a way to play multiplayer

Post by TomBombadil711 »

Thank you very much! Looking forward to my first MP game.
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

Awesome. Anxious to hear how it goes. 👍
rmmwilg
Posts: 228
Joined: Tue May 01, 2018 11:01 pm

RE: Here's a way to play multiplayer

Post by rmmwilg »

I'm available if someone would like to have a go; although it'll be better if they host as my main PC has died [:(]
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

One more note. When accepting a “Play” invite, it shows up in a separate text box that shows up. It’s not in the “Friends” section. Hope this helps.

Have fun.
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Hailstone
Posts: 666
Joined: Tue Jan 19, 2016 1:05 am
Location: Phoenix, AZ

RE: Here's a way to play multiplayer

Post by Hailstone »

For those playing multiplayer, avoid choosing scenarios ported
over by Hailstone because those scenarios were meant to be played
only as the attacking player. You won't know where the defense
zone starts/ends as written in the scenario. You will have to go to
the editor to allow for units to be placed in their defense zone(s).
Example, a scenario might say to setup north of hexes greater than 3
on the board. I will setup the defense as the scenario dictates but the
map will not show a bunch of open "enter" hexes north of hex row 3 - just
the hexes that I chose to place a unit. So unless you are inclined to
use the editor to make changes to include the original defensive setup
zone you will have to settle for the starting setup I already made for
the AI then take over from there. [8D]



Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

Mike and I played another scenario using Steam to do multiplayer. Everything worked well, however we did run into an issue at times with the German flamethrower causing the game to crash. Going forward I’ll save the scenario before any flamethrower is fired, just in case of a game crash. Was great fun playing it out online.

The scenario was A Gleam of Bayonets. He took the Germans and was tasked with attacking and taking the building objectives. I took the Russians amd tried to hold the ground and prevent his advance. The scenario is 6 turns long, and through the first 4 turns at times I was lucky to score some breaks and squad losses. Mike was able to secure a building for the Fatherland and with turn 5, just 2 turns left, he needed some luck. Firing from the building he scored massive hits on many hexes of my units and suddenly the fortunes started to shift. He attacked with a flamethrower unit and then the game crashed.

I was saving after each turn, so we had to start turn 5 again. This time he was able to inflict damage, but not to the extent as before. From there he advanced and took another building, and I advanced to take a dwelling back for the Russians. We played out turn 6 with both sides pretty much holding their ground.

At the end Mike captured around 3 of the objectives, scoring 5 points. I scored 12 points with the Russians. Result was a Russian draw and German minor defeat.

Enjoy seeing how this can play out and how the same scenario can go good for one side and then in another play through the other side can have more success. We played half this scenario last week and Mike had a lot of success early on and it looked like he would roll through all the Russian objectives. Today, the luck of the shooting was more on the Russian side and his attack stalled.

TotH is a great game to play and we’re having fun playing it.

Jeff

rmmwilg
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Joined: Tue May 01, 2018 11:01 pm

RE: Here's a way to play multiplayer

Post by rmmwilg »

Agreed. This went from one week, where everything looked to be a blitzkreig for the Reich to a complete shellacking the next after the game crashed and had to restarted! Must admit, early on single-playing also taught me to save after setup and at the end/beginning of every turn!
Paullus
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Location: Sweden

RE: Here's a way to play multiplayer

Post by Paullus »

Hi Guys,

Are you using the beta version 1.1.21? Also could you pm me the save file so I could search for the bug so Peter can fix it when he is able so tackle the bugs again?

Cheers
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
rmmwilg
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RE: Here's a way to play multiplayer

Post by rmmwilg »

Jeff has the file and game, since I can't host on my laptop. It does seem like that one event (GE flamethrower) was causing a crash sometimes. Not always though, and we didn't get to test whether the Russian one caused any issues.
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

Hey Guys. I just checked and I'm running version 1.0.82 of TotH, so that is probably the issue. I grabbed the 1.1.09 update and patched the game to the latest version.

Thinking this will probably fix that flamethrower issue. If there are any future issues when Mike and I play we'll let you know.

Thanks
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Michael T
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Location: Queensland, Australia.

RE: Here's a way to play multiplayer

Post by Michael T »

Wow, I am almost tempted to buy this game just to try this new idea.

The only reason I haven't bought it to date is that I only play humans.

Paullus
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Location: Sweden

RE: Here's a way to play multiplayer

Post by Paullus »

ORIGINAL: Deepstuff3725

Hey Guys. I just checked and I'm running version 1.0.82 of TotH, so that is probably the issue. I grabbed the 1.1.09 update and patched the game to the latest version.

Thinking this will probably fix that flamethrower issue. If there are any future issues when Mike and I play we'll let you know.

Thanks
Great.[:)]
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
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LN59
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Location: France

RE: Here's a way to play multiplayer

Post by LN59 »



Good Job Guys!

This is a wonderful collective work, or I'm wrong!

Be careful for everyone.

Keep yourself and your loved ones healthy.

As the King's Musketeers used to say: "One for all! All for one!"

Toth Team > < Bad boys (and other viruses...)

Lilian

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rmmwilg
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RE: Here's a way to play multiplayer

Post by rmmwilg »

Definitely upgrade to the latest beta version (1.1.21) Jeff. I've been using it for quite a while, and it's stable.
fuselex
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RE: Here's a way to play multiplayer

Post by fuselex »

quick tip , save before using a flamethrower . I think that has never been fixed , more stable than before , but not 100 percent
Deepstuff3725
Posts: 157
Joined: Sat Mar 01, 2014 4:38 pm
Location: Indianapolis, IN, USA

RE: Here's a way to play multiplayer

Post by Deepstuff3725 »

Mike and I played another scenario via Steam with the Remote Play Together feature today. He hosted this time. We played "Gaven's Northern Assault" with him taking the Americans and I took the defending Germans. The battle was pretty even early on, but gradually I was able to break a lot of his units to keep them back. The scenario was looking good for the Germans, and I was moving some units down to prevent him exiting units off the bottom edge of the map when he opp fired and scored a major hit. He eliminated a whole stack of my units in one phase. From there he moved forward and advanced, and I lacked enough firepower to hold back the charge. He was able to get almost all his units exited off the map for a American Draw, Major German defeat. He was not able to exist his last stack during the "Advance" phase or else he would have scored even more points. It was a fun scenario, with that one attack eliminating all my units changing the course of the battle.
rmmwilg
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RE: Here's a way to play multiplayer

Post by rmmwilg »

It's been a long time since I saw quite such a devastating hit from a moderate (at best) FP attack!
I fired with two, US para squads and a leader at long range at his moving unit as they entered a trench hex. First fire broke his leader and two squads, plus reduced at least one of them, hoping to maybe reduce another, I Final fired on the second MP they used in the hex; however, that utterly devastated them! The only thing left was a lonely LMG left clattering to the ground!

It shattered his defense and left the door open for me to exit. That last stack was left stuck, because I thought one could still exit in the Advance phase, but I now remember the ASL rule about that, since it requires extra MP beyond just moving into the hex.

Great example of how things can suddenly change in this game. At the end of my half of turn 4, with most of my units broken or pinned, I really thought it was over!
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