One of the things about playing Soviets in this play is the various Soviet units w/ 0 movement points or only 1 movement points (make this a bit challenging for Soviets) ... from what I can tell, some of the Soviet units have secondary unit icons of "fortress" or "coastal artillery" that are intended for the computer as player, but be that as it may, I try to befuddle the Axis opponent as best I can with forces available.
So far (I think I am on turn 50 or so now) it has worked well, moving "throw away" or scraggler units beyond the lines into German backfield. Doing so I captured Galician Oil Fields early on (taking away supply from Elmer) and have disrupted Axis rail lines. I have recaptured Smolensk and Minsk, so with General Winter soon, I hope to be able to disrupt more in Spring '42. My overall goal is Berlin by Summer / Fall 1943, but I don't think I'll get there. Maybe by 1944.
Currently Elmer is still pressing Leningrad, but has retreated it seems from AGC and AGS. I have repulsed his efforts into Crimea. Odessa holds mightily. It seems that Elmer places many units at two hex intervals, to stymie forward Soviet progress, but I am bypassing those as best I can so as to keep him moving West instead of East.
I have noticed during watch of Elmer's turn, that he seems befuddled in that many units he is railing back to Berlin, then in the same move he is railing units forward into AGN. He seems focused on AGN at the moment, but is obviously concerned w/ my units in Hungary and deep in Germany and pressing Yugoslavia -- even though those units are mere fragments, and only placed / moved there to harass his rear area.
Here is map view overall, you can see how his units are fragmented. Still, a fun scene to play as Soviets versus computer. Edit: removed link to outdated complete AAR, am editing and revising (new link in later post)
map as of Soviet turn 58













