1.00.7U51: still move issue

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ncc1701e
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1.00.7U51: still move issue

Post by ncc1701e »

This unit has only 3 operations points and it is costing 4 to go there...

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RE: 1.00.7U5: still move issue

Post by ncc1701e »

And another one here. This is no indication of a possible move but this unit with 0 operation point can move in the hexes that are lightening.

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AlvaroSousa
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RE: 1.00.7U5: still move issue

Post by AlvaroSousa »

What did you do with that caused it? I can't replicate
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Edorf
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RE: 1.00.7U5: still move issue

Post by Edorf »

If this issue can’t be replicated on the same patch, can the cause be a corruption of the save? Assuming ncc1701e didn’t play until oct 1941 continuously.
Just a thought.
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RE: 1.00.7U5: still move issue

Post by AlvaroSousa »

No this is internal to the game. The corruption was a different rare monster.
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RE: 1.00.7U5: still move issue

Post by ncc1701e »

ORIGINAL: Alvaro Sousa

What did you do with that caused it? I can't replicate

I do not know. The weather is heavy rain. These units have fighted just before.
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RE: 1.00.7U5: still move issue

Post by AlvaroSousa »

Ok well they can ALWAYS move one hex no matter what as long as they have an operation point. So that is probably the last tidbit left I need to adjust. The zero OP check.
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RE: 1.00.7U5: still move issue

Post by ncc1701e »

Not only, in the first post, there is an unit that has only 3 operations points and that can use 4 to go elsewhere...
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RE: 1.00.7U5: still move issue

Post by AlvaroSousa »

If it didn't move this turn but attacked it can move at least one hex.
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RE: 1.00.7U5: still move issue

Post by ncc1701e »

Ok that's explaining now! So yes, there is just the zero operation point to check.
Chancellor Gorkon to Captain James T. Kirk:
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