Strike Range

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RaiderWolf
Posts: 1
Joined: Wed Apr 15, 2020 12:50 pm

Strike Range

Post by RaiderWolf »

Hey all - very nice game to me.

I want a scenario with real warships. A dreadnought must have an strike range greater than zero.

That's no problem - can edit the Strike Range in the editor - but the destroyer with Strike Range with zero still shoots back over two or more hexes!

How can I prevent units with an strike range of 0 from shooting back over more than one hex?
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BillRunacre
Posts: 6587
Joined: Mon Jul 22, 2013 2:57 pm
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RE: Strike Range

Post by BillRunacre »

Hi

Glad to hear you're enjoying the game.

This is a tricky one. The best I can suggest would be to adjust the actual combat statistics so that the Dreadnought will receive very little damage back from the Destroyer.

Or to think of naval combat as taking place over a wider range than just the individual hexes the naval units are in, with maneuvering going on and the Destroyers perhaps launching some torpedo strikes at the Dreadnought.



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