Attacking.

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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stormbringer3
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Attacking.

Post by stormbringer3 »

In some games attacking an adjacent unit with a unit that hasn't moved at all will have a better combat than one that moves to attack. Looking at the manual I don't see anything like that so my guess is that there is no advantage in a combat for a unit that hasn't moved first. Is that correct?
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AlvaroSousa
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RE: Attacking.

Post by AlvaroSousa »

No advantage.
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PDiFolco
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RE: Attacking.

Post by PDiFolco »

Hmmm I think moving lowers a bit Efficiency and Supply, so it can sometimes shift odd ratios ?
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RE: Attacking.

Post by ncc1701e »

ORIGINAL: PDiFolco

Hmmm I think moving lowers a bit Efficiency and Supply, so it can sometimes shift odd ratios ?

Makes sense
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sillyflower
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RE: Attacking.

Post by sillyflower »

ORIGINAL: PDiFolco

Hmmm I think moving lowers a bit Efficiency and Supply, so it can sometimes shift odd ratios ?

It does. You sometimes/often see values go down after a move, and of course a moved unit will have fewer attacks that it can make if it has not yet moved and/or will be less able to expoit after combat.

The system makes sense and works well in the game too. Systems don't always achieve both goals.............
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AlvaroSousa
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RE: Attacking.

Post by AlvaroSousa »

The change is minimal when you move. It is designed to be minimal with all your actions so players can't min-max.

This idea came from two places. #1 The first time I played Warcraft 3 online. Here I am starting my first tower in the first 10m of the game and an army of dragons decimates me from my opponent. I'm like what the hell?!?!? This isn't fun.

#2 Poker. It is a heavily mathematical game of skill with incomplete information. But even the math gets adjusted depending on your opponent's play style. There is an optimal way to play where you don't get exploited but it isn't the most profitable. It just means you lose the least. You need to adapt to your opponent's style to maximize winnings. In some cases you play in a very poor optimal style but it is the best strategy vs your opponent. An example would be attrition warfare vs the Axis late in the war. Your 2.5:1 attack isn't optimal when looked at as a battle, but it is exploitative when looking at it from the entire war perspective. You can afford to lose 2 manpower for 1 German one as the Germans will run out of manpower before the Allies will.

The opponent was an expert compared to me and min-maxxed the system. I wanted to play a fun game.

Min-maxxing is just a skill of repetition and optimization. I want players to be strategists and have an abstract set of options that adapt to the opponent.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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