Editing

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Lobster
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RE: Editing

Post by Lobster »

Never liked how TOAW did the trees. Prefer the full hex look so I made my own and doctored the old TOAWIII rivers a bit since the ones in IV are pathetic. So it's stuff from III, stuff from IV, things I made and things I doctored up a bit plus the wooded swamps that I made from Jungle tiles. A big mash up really.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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cathar1244
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RE: Editing

Post by cathar1244 »

The only thing I've ever used for other purposes was the Jungle terrain.

I'm tinkering with a scenario and using your gametext tip to identify polder (soft ground but not really swamp).

So I copied the mud tiles and renamed them as rocky. This gives me a terrain tile that looks like mud, imposes some movement penalties, but doesn't affect combat (if I understand the terrain effects). And the game identifies it as "polder" :-)

Cheers
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76mm
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RE: Editing

Post by 76mm »

ORIGINAL: Lobster
Never liked how TOAW did the trees.
Yeah, agreed, I like how your trees turned out.
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cathar1244
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RE: Editing

Post by cathar1244 »

Lobster, I like those swampy-tree tiles. Any chance you can load those and the tree tiles as a mod?

Cheers
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Lobster
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RE: Editing

Post by Lobster »

ORIGINAL: cathar1244

Lobster, I like those swampy-tree tiles. Any chance you can load those and the tree tiles as a mod?

Cheers

I'm not at liberty to do that until the entire map is released. [:(]
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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cathar1244
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RE: Editing

Post by cathar1244 »

Lots of little features in that screen shot.

- Tree-lined minor river hexes
- a small island in a bend of a major river

Nice work.

Cheers
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