Refit bugs(?)

Post bug reports and request support here.

Moderators: Joel Billings, elmo3, Sabre21

User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: Refit bugs(?)

Post by Bozo_the_Clown »

No, it's not working correctly. It's a simple test. Start a new campaign game and put a weak German unit (for example a garrison unit) on refit, proceed to next turn, check value. Reload the game, put unit on ready, proceed to next turn, check value. Reload the game, put unit on reserve, proceed to next turn, check value.

The unit on reserve should get the 25% penalty not the unit on refit.
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Refit bugs(?)

Post by morvael »

I think construction penalty to units treated permanently as refitting is indeed a bug.
And function checking for reserve status is also bugged, checking refit status instead.
Something to fix later today.
eskuche
Posts: 1156
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Refit bugs(?)

Post by eskuche »

Thanks morvael. I noticed this while playing the SU for the first time and it imbalances the game towards Germans IMHO because you’re caught in situation where it’s hard to justify ever refitting. Cheers
User avatar
Bozo_the_Clown
Posts: 890
Joined: Tue Jun 25, 2013 1:51 pm
Location: Bozotown

RE: Refit bugs(?)

Post by Bozo_the_Clown »

I think construction penalty to units treated permanently as refitting is indeed a bug.
And function checking for reserve status is also bugged, checking refit status instead.
Something to fix later today.

Great, thanks for fixing it. This is one of those bugs that would prevent me from starting a new game.
eskuche
Posts: 1156
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Refit bugs(?)

Post by eskuche »

I can delete the thread if you’re really itching for a game :)
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Refit bugs(?)

Post by morvael »

7. Fixed a bug where penalty for being on refit to construction value was applied to units treated as being on refit permanently.
8. Fixed a bug where penalty for being in reserve to construction, engineer, and artillery value was applied to combat units (and support units attached to them) on refit.
eskuche
Posts: 1156
Joined: Tue Mar 27, 2018 2:29 am
Location: OH, USA

RE: Refit bugs(?)

Post by eskuche »

Wait, so construction battalions and sapper regiments were in fact being penalized?

Not having played in the era of overpowered sapper regiments I was surprised people were making such a fuss over a 10 construction SU
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Refit bugs(?)

Post by morvael »

ORIGINAL: eskuche
Wait, so construction battalions and sapper regiments were in fact being penalized?
[:(] yes
User avatar
joelmar
Posts: 1027
Joined: Sat Mar 16, 2019 4:05 pm

RE: Refit bugs(?)

Post by joelmar »

nice catch eskuche, well done!

Thanks Morvael for the quick fix :-)
"The closer you get to the meaning, the sooner you'll know that you're dreamin'" -Dio
Post Reply

Return to “Tech Support”