Movement Rates

Post new mods and scenarios here
Post Reply
User avatar
Mark Breed
Posts: 388
Joined: Wed Sep 03, 2003 10:32 pm
Location: Orange County, CA

Movement Rates

Post by Mark Breed »

I am designing a scenario and I have come across something a little puzzling. I created an infantry division with truck and horse teams for transport and logistical support. I also created a cavalry division with just horse team for transport and logistical support. The interesting issue is that the infantry division is faster than the cavalry division. Doesn't the movement rate go based on the slowest element?

Infantry Division
Movement Rate = 18
576 Rifle Squads
144 Engineer Squads
9 Military Police Squads
244 Machine Gun Teams
72 75mm Guns
36 105mm Howitzers
6 6-Inch Trench Mortars
1,460 Horse Teams
456 Truck

Cavalry Division
Movement Rate = 10
576 Mounted Rifle Squads (Late)
27 Engineer Squads
32 Machine Gun Teams
24 75mm Guns
756 Horse Teams

Thank you for any feedback.

Mark
User avatar
rhinobones
Posts: 2225
Joined: Sun Feb 17, 2002 10:00 am

RE: Movement Rates

Post by rhinobones »

Sounds like you’re in that gray area where TO&E accuracy bumps up against TOAW reality.

Lower the number of trucks in the infantry division until you get the movement rate desired. Then add trucks to the cavalry division until the movement rate comes up to what you want. Think you’ll find that in TOAW a few trucks have a greater impact than expected.

Regards, RhinoBones
Colin Wright:
Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

Post by broccolini » Sun Nov 06, 2022
. . . no-one needs apologize for douchebags acting like douchebags
User avatar
Lobster
Posts: 5582
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Movement Rates

Post by Lobster »

The game doesn't care what you want the trucks used for. The game uses them for general transport of everything. Anything with the transport flag is treated that way.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Mark Breed
Posts: 388
Joined: Wed Sep 03, 2003 10:32 pm
Location: Orange County, CA

RE: Movement Rates

Post by Mark Breed »

Thank you for the responses.
User avatar
cathar1244
Posts: 1321
Joined: Sat Sep 05, 2009 2:16 am

RE: Movement Rates

Post by cathar1244 »

Mark,

Yeah, 456 trucks is a LOT of truck transport for a TOAW unit.

Transport vehicles in TOAW can have multiple aspects. One "truck" represents a given transport capability that in reality would be a small fleet of trucks.

Yet, come combat, if enemy infantry fires on that one truck, it is treated as one truck for combat resolution purposes.

Cheers
User avatar
Mark Breed
Posts: 388
Joined: Wed Sep 03, 2003 10:32 pm
Location: Orange County, CA

RE: Movement Rates

Post by Mark Breed »

Thank you for the clarification.
Post Reply

Return to “Mods and Scenarios”