1.00.7U61 Small mistake in _giveUnit.txt

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PanzerMike
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Joined: Sun Apr 30, 2006 8:40 am

1.00.7U61 Small mistake in _giveUnit.txt

Post by PanzerMike »

From the _giveUnit.txt

$GiveUnit
if_Date=4/1/1944
xyControl=135,61,Allies
actionCountry=3
lifespan=tillTrigger
unitID=14
xyArea=135,62
$End

135,62 is a forest hex without an airfield. So giving a bomber on that hex is a bad idea. May I suggest 135,60?
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PanzerMike
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Joined: Sun Apr 30, 2006 8:40 am

RE: 1.00.7U61 Small mistake in _giveUnit.txt

Post by PanzerMike »

And just out of curiosity, can you spawn a bomber on a hex without airfield capability? My guess is yes.
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AlvaroSousa
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RE: 1.00.7U61 Small mistake in _giveUnit.txt

Post by AlvaroSousa »

technically yes and the A.I. will move it. But you shouldn't.

The modding system is very open to allow special things but it is very dangerous to do so. You have to be careful. This is an example. Like say you can make 1 air unit a 0 move rocket launching site and put it in the mountains or something like that.
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