Four Seasons with Models

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Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

So, if I did everything right, which some basic tests show, I also removed the excess models from the build queue. I used the same version number. Sorry, just to much of a pain to do all of it again. If you downloaded before this post do so again.

Scenario files: FourSeasons-at2-v3.20.atzip

One thing I can't quite do is remove the base item types from the build queue. These will have to stay with a cost of -1. The other thing I can't seem to do either is to remove obsolete models from the model designer. Sometimes they are removed automatically with the improvements, but not with upgrades.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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CaptBeefheart
Posts: 2598
Joined: Fri Jul 04, 2003 2:42 am
Location: Seoul, Korea

RE: Four Seasons with Models

Post by CaptBeefheart »

Hi Ormand: Well done on the bug quashing. I've been a bit busy recently. I'll try to send you a save game with the SHT3 production problem sometime this weekend.

Once in a while if I've saved enough PPs I'll research two or three tech levels in one turn. Usually that's with tanks or aircraft and it's later in the game when I'm getting plenty of PP from captured cities and the infantry division techs are maxed out.

Cheers,
CB
Beer, because barley makes lousy bread.
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Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

Thanks for the file, that helped. I tracked it down. It was a legacy issue with SHT being tied to Heavy Tanks. I was sloppy and didn't fix that. Other things fixed:

1. Heavy Tank Techs slightly cheaper, they are 2x Medium Tanks, which were 2x Light Tanks
2. Super Heavy Tanks Techs much more expensive, they are now 2x Heavy Tanks (notice the pattern?)
3. Slight increase to air capacity for cities and capitals, slight decrease for airfields

Scenario files: FourSeasons-at2-v3.21.atzip

And there is a new random game feature. It is still in beta, and it took me a while to get it fixed because I think I found a bug in the add unit command. At any rate, it is meant for ONLY TWO regimes, and is a "duel" between the two. It is set up so that one regime is an aggressor regime with a goal of attacking first and conquering the other. This can be chosen randomly. It is not fully play tested for balance.

Edit: Sorry, I forgot to remove a check in the Duel at2 file that prevented the possible deployment of an airborne unit. It is now fixed.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Ormand
Posts: 828
Joined: Tue Feb 17, 2009 1:31 am

RE: Four Seasons with Models

Post by Ormand »

Bumping this up before it disappears for good while I work on this.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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