PC Gamer declares KP best PC wargame ever made

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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Fallschirmjager
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PC Gamer declares KP best PC wargame ever made

Post by Fallschirmjager »

Got my magazine today and am browsing through it

93% rating which only about 1-2% of games get

Nice Job guys
Capitaine
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Post by Capitaine »

I've said that repeatedly about the basic system since TAO came out in '96 or so, and expressed it on most major forums I posted on (C-Serve, CGS+ Online). I wonder what they see now that they didn't back then? :confused:
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bostonrpgmania
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Post by bostonrpgmania »

Can you please tell me Who was the reviewer?
Desk top general?
hank
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Post by hank »

Oh crap !!!

Now you got my curiosity up about "Highway to the Reich". Does anyone here care to give a brief comment on this game. It looks great from the screen shots at the Matrix site. It appears to be more of a company sized strategy game ... the maps don't appear to be hex based ... but what do i know ... except now I'm getting interested in yet another war game ...

I just can't get enough of it. I'm addicted ...

:(

hank
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Crimguy
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Post by Crimguy »

Highway to the Reich is a sequal to Airbourne Assault: Red Devils over Arnhem. It's actually not hex-based, nor is it turn-based. It's continuous time, and pausable, with 3 or 4 speed settings. It's unique feature is the ability to give orders to hq units, and have its subordinate units carry out those orders. I liked it a lot, but for me, if I do Market Garden again I'm going to have to draw a warm bath and break out some razor blades.

I'll probably get it - the OOB and maps look much bigger, which was my chief complaint for the original AA.
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Fallschirmjager
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Post by Fallschirmjager »

bostonrpgmania wrote:Can you please tell me Who was the reviewer?
Desk top general?
Yes

William Trotter
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Marc von Martial
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Post by Marc von Martial »

Fallschirmjager wrote:Got my magazine today and am browsing through it

93% rating which only about 1-2% of games get

Nice Job guys
Uhmmm, that´s the October issue I take it?
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Fallschirmjager
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Post by Fallschirmjager »

No

Nov 2003


page 106
Tos is also reviewed and scored a 79%
page 122
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Post by Massattack »

Hank, I have bad news for your addiction!

I am presently having a blast with RDOA, the precursor to HTTR. This game comes closest to putting you in the command trailer as brigade or divisional commander, by far of any game I have tried yet. It is non hex based, continuous time at several speeds, with pause if you need to think about new orders to your units. There is realistic delay for your orders to get through to your units and very good fow.I first picked up this game many months ago, and quickly stopped playing it when I initially missed the point of it's way of operation. I then browsed the HTTR forum and read some of the AAR's, and also among others, Markshots posts about the game. Now better educated, I am finding this a fine game, and cannot wait for HTTR. My two favourite games of recent times are RDOA and KP. Battlefields and Cross of Iron also sound very promising. Now if only I could find a way to do without sleep.........

Regards
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Post by hank »

HTTR is a continuous play game ? ... since its not a turn based game, how do you play against another human ? Due to my limited knowledge and for lack of a better comparison, is it similar to C&C Red Alert in the way you play head to head against another person ? ... or similar to SteelBeasts without the "jump in the tank" aspect of SB ? (access an IP address or join in through a chat room or server list)

... I'm really fishing here ... sorry ... my curiosity is killing me ... :)

I'm am very interested in the game. I'm an old SteelBeasts player (but haven't played in months now), HTTR seems to be same level company level of command. The maps in the screenshots are awesome. I like that kind of scale.

... I just noticed the HTTR forum so I'll go there now and get some more input.

thanks

... hank the fisherman
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Marc von Martial
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Post by Marc von Martial »

Fallschirmjager wrote:No

Nov 2003
So the November Issue gets released over there in mid September allready?

Just curious since the recent US version of PC Gamer over here is the October issue.
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Post by Kevinugly »

hank wrote:HTTR is a continuous play game ? ... since its not a turn based game, how do you play against another human ? Due to my limited knowledge and for lack of a better comparison, is it similar to C&C Red Alert in the way you play head to head against another person ? ... or similar to SteelBeasts without the "jump in the tank" aspect of SB ? (access an IP address or join in through a chat room or server list)


... hank the fisherman
I'm currently playing online and as such when we play, I host and my opponent connects via my IP. Very simple, which is good for me because until I started the game I'd never played any game online (apart from Scrabble :) )
Thankyou for using the World Wide Web. British designed, given freely to the World.
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Fred98
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Post by Fred98 »

Hank,

Close Combat, a continous time infantry combat game, was treleased in 1996.

We have been playing against humans ever since.
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Post by hank »

Thanks ... I'm getting the feel for this game through your replies and the HTTR forum. As I said, I used to play a lot of SteelBeasts on-line and it appears to be very similar in regards to how you connect up with other players.

Sounds like fun. The Panther Games and Matrix web sites do a fairly good job of describing the game.

I may have to buy this one. I need variety ... isn't variety the spice of life ? Enough said, I probably need to start posting these messages on the HTTR forum.


hank
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