Extreme Movement Points

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Jeff_Ahl
Posts: 231
Joined: Wed Oct 10, 2018 5:13 pm

Extreme Movement Points

Post by Jeff_Ahl »

I'll add some bugs I have noticed (can not add pictures because of size):

1. Armored units that can move more than 9, have seen these alot of times before as well.

2. When I change garrison status to normal I can still move the unit if I not deselect it. If I do deselect it and select it again, the unit can not move (as I suppose it is meant to be).

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ncc1701e
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Location: Utopia Planitia Fleet Yards

RE: Extreme Movement Points

Post by ncc1701e »

For point 1), this is solved in the latest beta patch:
https://www.matrixgames.com/forums/tm.asp?m=4782858

For point 2), good catch!!!
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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AlvaroSousa
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RE: Extreme Movement Points

Post by AlvaroSousa »

Thanks
Creator Kraken Studios
- WarPlan
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Designer Strategic Command
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Jeff_Ahl
Posts: 231
Joined: Wed Oct 10, 2018 5:13 pm

RE: Extreme Movement Points

Post by Jeff_Ahl »

No problems. Have discovered some more issues, do not know if they are known but I'll post them with own topics.
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