Star Trek - In Development

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rjord2021
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Star Trek - In Development

Post by rjord2021 »

[center]Image[/center]


Summary: What will this mod be about.


I have tried a number of times to complete the mod for Star Trek The Original Series ..... however, on 3 occasions my old computer has lost the project files meaning a redo of the project. Third time was the last straw and maybe it was never meant to be.

However.

I have been working on getting an updated Star Trek into Distant Worlds Universe. Now with a brand new gaming machine and multiple backups offline, I am shifting the timeline to the Refit years starting in 2273 with the new Starship Enterprise.




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SirHoraceHarkness
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RE: Star Trek

Post by SirHoraceHarkness »

Good luck!
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rjord2021
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Star Trek

Post by rjord2021 »

ORIGINAL: SirHoraceHarkness

Good luck!


Thanks... determined to getting this one finished.

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rjord2021
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Star Trek

Post by rjord2021 »

Today I start rebuilding the custom planets I created that I have lost.
Below is an example of one planet with a ring system included.

Distant Worlds Universe automatically generates rings each time a new game map starts.
So while this mod is in development I will create the planets without rings and let Distant Worlds Universe create the rings.

When the mod is at the last stage which is where the Star Trek map is created, this is when I create the custom ring planets.

There will be 2 versions of the mod.... one with a Star Trek map..... the other without a map.
If you choose to use the map, then planets with custom rings will be attached to the game, and DWU will not generate rings.
If you do not choose to use the map, then the planet's rings will be created by DWU.

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rjord2021
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Star Trek

Post by rjord2021 »

The new Sun... Have also removed the ray effect.
I am also changing the sound the Sun makes when you zoom close to it.

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rjord2021
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Star Trek

Post by rjord2021 »

I have created a small 1MB mod and added it into the Design and Modding folder.
This adds a new theme which shows the new Sun in the default Distant Worlds Universe game.

Mod file can be found here
https://www.matrixgames.com/forums/tm.asp?m=4802846


Important: If you want to use this mod you will need to go into:
Options.
Advanced Settings.
Remove the tick next to Display Nebulae Clouds in Systems

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rjord2021
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Star Trek

Post by rjord2021 »

The Enterprise-A

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rjord2021
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Star Trek

Post by rjord2021 »

The Klingons

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rjord2021
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Star Trek

Post by rjord2021 »

The Romulans



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rjord2021
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Star Trek

Post by rjord2021 »

Improved planets being added to the mod..... here we have a desert planet.
The detail is much better but for some reason when I upload the picture to the forum the quality is reduced.
Much better visual during gameplay.

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LordMM
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RE: Star Trek

Post by LordMM »

Im loving the planets....
It is better to live your own destiny imperfectly, than to live somebody else's life with perfection.
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rjord2021
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Star Trek

Post by rjord2021 »

ORIGINAL: LordMM

Im loving the planets....



Thanks, LordMM

Currently working on creating a tonne of planets for the mod.



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rjord2021
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Star Trek

Post by rjord2021 »

With the planets being created in the mod I will be using Blender and Photoshop to come up with the finished result.

Below is the Earth created in Blender using a high res texture map prior to adding any special features to the globe such as clouds and atmosphere.

By creating the planets in Blender I have a 3D model that can be rotated giving me planet skins for 5 to 8 different planets based on different views of one globe.



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rjord2021
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Star Trek

Post by rjord2021 »

The above picture is far from the final look I am aiming for.
Below is an example of how I would like the planets to appear in this mod.



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SirHoraceHarkness
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RE: Star Trek

Post by SirHoraceHarkness »

Wait are those 3d ship models or just an info window pic?
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rjord2021
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RE: Star Trek

Post by rjord2021 »

ORIGINAL: SirHoraceHarkness

Wait are those 3d ship models or just an info window pic?


Not 3D models but a new way of showing ships and bases.
3D models will be in the next version of Distant Worlds.
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SirHoraceHarkness
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RE: Star Trek

Post by SirHoraceHarkness »

ORIGINAL: rjord1

ORIGINAL: SirHoraceHarkness

Wait are those 3d ship models or just an info window pic?


Not 3D models but a new way of showing ships and bases.
3D models will be in the next version of Distant Worlds.

So instead of a top down profile for the 2d art you are going with a pseudo 3d style? Hmmm not sure as it will look weird as the ships turn. Unless you are talking about something else?
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rjord2021
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RE: Star Trek

Post by rjord2021 »

ORIGINAL: SirHoraceHarkness

So instead of a top down profile for the 2d art you are going with a pseudo 3d style? Hmmm not sure as it will look weird as the ships turn. Unless you are talking about something else?


OK
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SirHoraceHarkness
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RE: Star Trek

Post by SirHoraceHarkness »

ORIGINAL: rjord1
ORIGINAL: SirHoraceHarkness

So instead of a top down profile for the 2d art you are going with a pseudo 3d style? Hmmm not sure as it will look weird as the ships turn. Unless you are talking about something else?


OK

The 2d renders look great don't get me wrong but the game is designed around a top down view of things so why not use the same high quality renders but from a top down perspective? Star trek ships are very distinctive from near any angle including top down.
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rjord2021
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RE: Star Trek

Post by rjord2021 »

If what I am planning does not work then I will switch to top-down........ but at the moment I am making sure that the ships do not look weird when turning.
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