Bit of News on Multiplayer

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CV60
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RE: Bit of News on Multiplayer

Post by CV60 »

ORIGINAL: Primarchx

ORIGINAL: Gunner98

+1

From a sim point of view - Multi-point is probably more appropriate than Multi-player - I think there may be some value in that for Cooperative command of a side.

Multi-player seems to me to be more of a game function than a sim function. We could debate what CMO is: game, or sim, or both until the cows come home - it doesn't matter. Game implies an opponent as opposed to cooperative play. To me this involves a bag of snakes that we just don't want or need to open. In addition to Dev time - and I suspect it would be substantial, scenarios would need to be re-built or at least re-balanced.

I agree that this might be the same as several modules in the past: Campaigns, Cargo to a lesser extent and TacView. Lots of noise by a few caused the Devs to channel finite resources into an area that is seldom if ever used, or used by a very few.

Anyway that's my grumpy $.02CAD for a Monday morning.

I'm not sure I grok that. I could certainly see the value of an oppositional multiplayer game. Playing against a human is leaps and bounds more challenging than against the AI (in most cases, at least), though certainly not without it's own drawbacks. Multiplayer cooperative is also desirable.
I'm not sure I grok that. I could certainly see the value of an oppositional multiplayer game. Playing against a human is leaps and bounds more challenging than against the AI (in most cases, at least), though certainly not without it's own drawbacks. Multiplayer cooperative is also desirable.

I agree with Primarchx
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TitaniumTrout
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RE: Bit of News on Multiplayer

Post by TitaniumTrout »

ORIGINAL: Primarchx

ORIGINAL: Gunner98

+1

From a sim point of view - Multi-point is probably more appropriate than Multi-player - I think there may be some value in that for Cooperative command of a side.

Multi-player seems to me to be more of a game function than a sim function. We could debate what CMO is: game, or sim, or both until the cows come home - it doesn't matter. Game implies an opponent as opposed to cooperative play. To me this involves a bag of snakes that we just don't want or need to open. In addition to Dev time - and I suspect it would be substantial, scenarios would need to be re-built or at least re-balanced.

I agree that this might be the same as several modules in the past: Campaigns, Cargo to a lesser extent and TacView. Lots of noise by a few caused the Devs to channel finite resources into an area that is seldom if ever used, or used by a very few.

Anyway that's my grumpy $.02CAD for a Monday morning.

I'm not sure I grok that. I could certainly see the value of an oppositional multiplayer game. Playing against a human is leaps and bounds more challenging than against the AI (in most cases, at least), though certainly not without it's own drawbacks. Multiplayer cooperative is also desirable.

If Dimitris's comment was a hint, I'm super pumped for a CMO that is WEGO multiplayer. Regardless of how it works I could see it being a lot of fun. Hunting a carrier group that is played by a player is going to present so much more of a challenge. I ran some referee'd MP matches where I played the middleman and some of the crazy stuff people did made it very challenging.
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kevinkins
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RE: Bit of News on Multiplayer

Post by kevinkins »

Sort of odd while we are all at home that Dimitris does not release the MP they are working on for retail. Now is the time to test it out before many go back to work.

Kevin
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Parel803
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RE: Bit of News on Multiplayer

Post by Parel803 »

The WEGO sounds nice. Communication and divided responsibilities on the same side would be interesting. It's a difficult trade in the real world I guess :-)
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kevinkins
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RE: Bit of News on Multiplayer

Post by kevinkins »

Many probably have seen this, but might as well post it here too since it contains more info on WEGO from Pro:

https://www.warfaresims.com/?p=5076
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Wasicun
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RE: Bit of News on Multiplayer

Post by Wasicun »

Still nothing?
A very basic cooperative multiplayer will be enough!
DwarfHeretic
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RE: Bit of News on Multiplayer

Post by DwarfHeretic »

I was right about time buying this game on last sale.
Was lurking here around for years, but not get the game before mostly because of lack of multiplayer and also because "hardcore" wargamers community for some reasons very salty about competitive PvP and prefer fight with dummy AIs. Maybe just don't like loosing, have no idea.
Got the game mostly in case "just to have". Very exited to watch the first games between real experts.
thewood1
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RE: Bit of News on Multiplayer

Post by thewood1 »

Well thats a very friendly post sure to make a lot of friends. btw, you realize this thread is almost a year old. There still has been no real announcement of MP, other than the above interview. If you bought the game for MP based on this thread, you might have a long wait and still be disappointed.
Wasicun
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RE: Bit of News on Multiplayer

Post by Wasicun »

A very simple cooperative multiplayer mode will be great (so you can play a scenario with a friend).
Still nothing?
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1nutworld
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RE: Bit of News on Multiplayer

Post by 1nutworld »

ORIGINAL: Wasicun

Still nothing?

probably for a while. Thankfully (as far as I am concerned) Multiplayer doesn't seem to be a high priority on the Devs list.
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
tylerblakebrandon
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RE: Bit of News on Multiplayer

Post by tylerblakebrandon »

ORIGINAL: 1nutworld

ORIGINAL: Wasicun

Still nothing?

probably for a while. Thankfully (as far as I am concerned) Multiplayer doesn't seem to be a high priority on the Devs list.


From the summer live streams for Professional Edition it also seemed like the Devs were going to iron out the kinks there before a commercial release.

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1nutworld
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RE: Bit of News on Multiplayer

Post by 1nutworld »

ORIGINAL: tylerblakebrandon

probably for a while. Thankfully (as far as I am concerned) Multiplayer doesn't seem to be a high priority on the Devs list.
[/quote]


From the summer live streams for Professional Edition it also seemed like the Devs were going to iron out the kinks there before a commercial release.


[/quote]

I desperately wish they concentrate their efforts on other things.

If I want Multi-player I'll play "world of tanks", or "world of ships" and make all the accuracy and information that CMO puts into developing an accurate simulation of military combat worthless because it will make the game CMO- GTA V - Tactics mean nothing, planning means nothing - just go make stuff go boom. [:(]
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
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1nutworld
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RE: Bit of News on Multiplayer

Post by 1nutworld »

ORIGINAL: tylerblakebrandon


probably for a while. Thankfully (as far as I am concerned) Multiplayer doesn't seem to be a high priority on the Devs list.


From the summer live streams for Professional Edition it also seemed like the Devs were going to iron out the kinks there before a commercial release.


[/quote]

I desperately wish they concentrate their efforts on other things.

If I want Multi-player I'll play "world of tanks", or "world of ships" and make all the accuracy and information that CMO puts into developing an accurate simulation of military combat worthless because it will make the game CMO- GTA V - Tactics mean nothing, planning means nothing - just go make SHIT go boom.


USS Dwight D. Eisenhower (CVN-69) 1990-1994.
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1nutworld
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RE: Bit of News on Multiplayer

Post by 1nutworld »


Gotta laugh at the "self edit" that the message board used to censor the word I used for "poop". [:D]
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
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