ORIGINAL: Primarchx
ORIGINAL: Gunner98
+1
From a sim point of view - Multi-point is probably more appropriate than Multi-player - I think there may be some value in that for Cooperative command of a side.
Multi-player seems to me to be more of a game function than a sim function. We could debate what CMO is: game, or sim, or both until the cows come home - it doesn't matter. Game implies an opponent as opposed to cooperative play. To me this involves a bag of snakes that we just don't want or need to open. In addition to Dev time - and I suspect it would be substantial, scenarios would need to be re-built or at least re-balanced.
I agree that this might be the same as several modules in the past: Campaigns, Cargo to a lesser extent and TacView. Lots of noise by a few caused the Devs to channel finite resources into an area that is seldom if ever used, or used by a very few.
Anyway that's my grumpy $.02CAD for a Monday morning.
I'm not sure I grok that. I could certainly see the value of an oppositional multiplayer game. Playing against a human is leaps and bounds more challenging than against the AI (in most cases, at least), though certainly not without it's own drawbacks. Multiplayer cooperative is also desirable.
I'm not sure I grok that. I could certainly see the value of an oppositional multiplayer game. Playing against a human is leaps and bounds more challenging than against the AI (in most cases, at least), though certainly not without it's own drawbacks. Multiplayer cooperative is also desirable.
I agree with Primarchx