New German air units start below full strength

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robertbiagini
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New German air units start below full strength

Post by robertbiagini »

I'm building air units and they appear (1942) with strengths between 2 and 9 - what's happening here?

thx
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ncc1701e
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RE: New German air units start below full strength

Post by ncc1701e »

Which type of air units and what advancement level are you building?
Could you please precise the version of your game?

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RE: New German air units start below full strength

Post by AlvaroSousa »

Those are air units that got run over. They don't get destroyed. They get put back on the queue with damage.
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robertbiagini
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RE: New German air units start below full strength

Post by robertbiagini »

v.1.00.05
fighters and close assault/tactical
highest advancement available

if they're revived overrun units that makes some sense as long as its possible for partisans to do the overrun?
otherwise no enemy could've gotten close to them

i'll test things out by buying a new unit and tracking it by name , with a handful of games in progress i honestly cant say if these are units that are new builds or revived that i'm looking at

thx for the responses!
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ncc1701e
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RE: New German air units start below full strength

Post by ncc1701e »

If it is our PBEM, you have perhaps not notice that one of my partisan unit has overrunned the Ger I. Jagdkorps. Is it the name of the unit coming back?
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robertbiagini
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RE: New German air units start below full strength

Post by robertbiagini »

yep, I see that unit coming back so expect partisans were doing me in - can you tell what the arrival strength of a unit in the build queue will be?

thx
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ncc1701e
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RE: New German air units start below full strength

Post by ncc1701e »

ORIGINAL: robertbiagini

can you tell what the arrival strength of a unit in the build queue will be?

Do you mean that this number, highlighted in red below, is incorrectly updated and is showing the default value?

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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
robertbiagini
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RE: New German air units start below full strength

Post by robertbiagini »

i should've brought the game up before posting my last reply...

I can see new unit at 20 and the overrun unit at 7, so looks to be in order.

any guideline on how long it takes to rebuilt a depleted unit back to full strength?

i've been pouring the majority of resources into upkeep for a few turns and progress seems slow, would be good to know what to expect as I'm not sure what would be realistic - immediate rebuilds like Strategic Command doesn't seem realistic for example

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AlvaroSousa
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RE: New German air units start below full strength

Post by AlvaroSousa »

They repair 20% of their maximum strength per turn assuming they get repaired each turn.

Repairing takes times when at war. Most units never had what they needed.
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robertbiagini
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RE: New German air units start below full strength

Post by robertbiagini »

what's the guidance on how much to allocate to maintenance & upgrade whilst you also still have logistics to spare for new units?

presumably this would increase each year as tech upgrades accelerate?

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RE: New German air units start below full strength

Post by AlvaroSousa »

Depends on what you want to accomplish. Default 50% of your production. But say I want to build units and France just fell. Then I set it at 0 and build units.

But say this is August 1941 and I am in deep with Russia. Well I might set it to 100% my production and not build anything to keep those guys pushing.

It's all up to you.
Creator Kraken Studios
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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