AI glitch

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alexander.khaytin
Posts: 9
Joined: Mon May 04, 2020 6:47 am

AI glitch

Post by alexander.khaytin »

I played two games in 1939 historical setting.

Both times I managed to delay France occupation and cancel Barbarossa, so USSR started the war in the full readiness.

In the 2nd game after the France collapsed, I manged to keep one UK unit in Cherbour for years. And it attracted a lot of Axis units even when Berlin was occupied by the USSR.

It seems this unit was an important factor delaying Barbarossa and it seems weird to me.
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AlvaroSousa
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RE: AI glitch

Post by AlvaroSousa »

Which version are you playing? The A.I. has trouble with situations like that. I do have code to handle it though. I might have to change that area so 2 hexes can attack it.
Creator Kraken Studios
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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
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alexander.khaytin
Posts: 9
Joined: Mon May 04, 2020 6:47 am

RE: AI glitch

Post by alexander.khaytin »

1.00.06 - bought on Steam.
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AlvaroSousa
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RE: AI glitch

Post by AlvaroSousa »

The 1 hex attack is tough. I need to expand that to 2 hexes even though realistically it wasn't. The A.I. has issues with that area.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
alexander.khaytin
Posts: 9
Joined: Mon May 04, 2020 6:47 am

RE: AI glitch

Post by alexander.khaytin »

May be moral penalty for being alone on one hex without retreat can be better solution? So such unit can shutter with higher probability.

2 hexes attack can ruin all game engine I afraid.
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AlvaroSousa
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RE: AI glitch

Post by AlvaroSousa »

You gave me an idea on how to handle it with the A.I.

I'll have to think about this more.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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