Partisans???

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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bjfagan
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RE: Partisans???

Post by bjfagan »

ORIGINAL: Alvaro Sousa

Handling partisans is simple. Place units at junctions. Do not worry about the non partisan units. The rail repairs itself. if a unit partisan shows up you can destroy them fairly easily. This was play tested extensively and mimics the reality about partisans in Russia. By 1943 there were 500,000 partisans in Russia.

As I mentioned in my post, the partisan units are too strong. The Axis should not be taking losses when attacking the partisans. I do not mind the current system, but it definitely needs to be toned down. Only a few attacks early on with gradual increase over time. Also, the partisan units should just evaporate when attacked and not cause losses to combat units. Any actual losses incurred via combat against partisans would be too insignificant to be a factor at this level of play.
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AlvaroSousa
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RE: Partisans???

Post by AlvaroSousa »

Germany can get a partisan unit.

Partisans are generated with a 3 strength only. Keep track of your loses then compare them with historical.
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Toby42
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RE: Partisans???

Post by Toby42 »

ORIGINAL: Alvaro Sousa

Germany can get a partisan unit.

Partisans are generated with a 3 strength only. Keep track of your loses then compare them with historical.

I didn't see a 3 point unit. Just the red dot with the message on the sidebar :partisan activity. Whatever that means? I couldn't find anything about partisan activity in the manual? It said that partisan units affect supply and can destroy rail lines?

Like I stated of the 9 partisan hits, only 1 was a unit with strenght points? And it was out of supply was lost the next turn after capturing an undefended Minsk...
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Toby42
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RE: Partisans???

Post by Toby42 »

ORIGINAL: Alvaro Sousa

Handling partisans is simple. Place units at junctions. Do not worry about the non partisan units. The rail repairs itself. if a unit partisan shows up you can destroy them fairly easily. This was play tested extensively and mimics the reality about partisans in Russia. By 1943 there were 500,000 partisans in Russia.

So the red dot on the map designating partisan acvtivity are not really a unit? If so, what's their purpose?
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MOS96B2P
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RE: Partisans???

Post by MOS96B2P »

ORIGINAL: Toby42
ORIGINAL: Alvaro Sousa

Handling partisans is simple. Place units at junctions. Do not worry about the non partisan units. The rail repairs itself. if a unit partisan shows up you can destroy them fairly easily. This was play tested extensively and mimics the reality about partisans in Russia. By 1943 there were 500,000 partisans in Russia.

So the red dot on the map designating partisan acvtivity are not really a unit? If so, what's their purpose?

The purpose of the red circle showing partisan activity is to indicate where on the map the partisans destroyed your railroad line. Then you know where you might want to improve your anti-partisan defense if that particular railroad line is an important part of your supply system. It also is an indicator that any units drawing supplies from that railroad line may not get the full reinforcement/repair points that turn.
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Toby42
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RE: Partisans???

Post by Toby42 »

I just ran another turn of the 1944 scenario. There were 11 red dots signifying partisan activity. I examined the hex and I couldn't see any graphical damage of the rail line? I didn't see anything listed in the hex desription either. How are you supposed the remember all of these hexes to guard if you can't find them? What am I missing? And I do think that many partisans is really too many!!
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MOS96B2P
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RE: Partisans???

Post by MOS96B2P »

ORIGINAL: Toby42

I just ran another turn of the 1944 scenario. There were 11 red dots signifying partisan activity. I examined the hex and I couldn't see any graphical damage of the rail line? I didn't see anything listed in the hex desription either. How are you supposed the remember all of these hexes to guard if you can't find them? What am I missing? And I do think that many partisans is really too many!!

Hit the "S" key on the keyboard and it will display where the rails have been broken by both partisans and scorched earth policy. The supply toggle at the top of the screen will display the same thing.
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RE: Partisans???

Post by Onsdag »

I hate to bump an old thread, but I didn't want to start a new thread, especially when many of my concerns, thoughts, and feelings mirror many in this thread.

So. Partisans. I'm starting to get seriously annoyed and frustrated by them. In all their forms. On paper I'm all for having partisans represented in the game. However, in practice, they are a real nightmare and buzzkill for this game.

Can anyone tell me what's wrong with the picture I've attached? Go ahead, I'll give you a minute to look at it.

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RE: Partisans???

Post by ncc1701e »

You have lots of port supply because all your railways are broken in Spain. At what patch level do you use the game? The latest beta patch contains two modifications:
Change reduced unit partisan chance by 60%
Change land units will now have a 5 hex radius protection vs partisan units. Rail damage rules will remain the same
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RE: Partisans???

Post by ncc1701e »

And to answer your PM, Onsdag, and for others, the latest beta patch can be downloaded here:
https://www.matrixgames.com/forums/tm.asp?m=4735812
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sveint
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RE: Partisans???

Post by sveint »

With the latest beta patch partisans are working really well. They are annoying and a consideration but if you keep garrisons around they are manageable.
Onsdag
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RE: Partisans???

Post by Onsdag »

Thank you. I had a big long post typed up about how broken Partisans are, but if they have indeed been fixed in the latest beta (I'm still using the official stable build - 1.00.06) then I'll hold off on posting it. Hopefully they have been fixed because 3 straight turns of garbage like that (the picture I posted) is game breaking. Especially in the Eastern front where I don't have the luxury of ports everywhere to provide my troops with supply when partisans are running amok.
Dalwin
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RE: Partisans???

Post by Dalwin »

The current anti-partisan requirements are far too high. Having to put a 20 manpower corps in every third rail hex is quite excessive.

Better, but still high would be if no partisan could spawn within two hexes of any division. I understand that this would be difficult to program, so maybe it is time to look into another system altogether.

(I am not familiar with the details of the beta fix and whether that is working as intended.)
drommarnas
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RE: Partisans???

Post by drommarnas »

Partisans were annoying in Strategic Command, they were a whack-a-mole nightmare in Victoria...
I only like them in their abstract off-map representation in HoI4 La Resistance.

Why don't you simply simulate partisans with a negative modifier to production? For example: -10% production for Germany in 1941 to represent the effort it took to deal with partisans in France, Yugoslavia, Greece, Russia and so forth. The more you conquer, the higher the modifier gets.

Regarding the impact of partisans. According to TIK the Soviet partisans only had a significant impact in the late stages of the war when the outcome was already decided.
https://youtu.be/9mAzZEZ3BZs?t=2050

PS: "The beta testers wanted on-screen partisans, so I implemented them"...
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