Hot Patch 03 01 00 03

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Shannon V. OKeets
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Hot Patch 03 01 00 03

Post by Shannon V. OKeets »

Attached is Hot Patch version 03.01.00.03.

The attached Zipped file contains a replacement executable (MWIF.exe) and the Release Notes for the Hot Patch - shown below.

[My first attempt at this had the correct MWIF.exe, but with the old version number (03.01.00.02). The new attached zipped file (MWIF 03 01 00 03 B.zip) has the same executible, but with the correct version number: 03.01.00.03. Sorry about that.[:(]]

===

Release Notes for Hot Patch Version 03.01.00.03
(changes since 03.01.00.02)

All Modes of Play

Land Operations
1. Fixed a problem when a lone Vichy notional unit defected, yet the notional unit remained in the hex after the invasion combat was resolved. The notional unit is now removed and the invasion goes in uncontested.

Naval Operations
2. Fixed a problem with naval units overrun during the Conquest phase (which need to be assigned to a new major power) causing the program to halt.

3. Fixed a problem with temporary carrier air units sometimes not being included in a naval air combat,

4. Fixed two problems with Kamikazes: (1) if the air unit flying as a kamikaze was a land based bomber, it was not being destroyed, and (2) when only 1 air unit could fly as a kamikaze, it always flew as a kamikaze. Now kamikaze air units are always destroyed at the end of a naval air combat round and if only one air unit is eligible to fly as a kamikaze, the player can choose to have or have not the air unit be a kamikaze.

5. Fixed a problem with moving units from the Naval Abort Queue. The difficulty arose when there were multiple transports carrying units from a different major power in the abort queue. For example, if there were multiple Commonwealth transport/amphibious units carrying US land units, all of which were in the abort queue, but there were no US naval units in the abort queue, then the program failed to identify the Commonwealth as the deciding major power. Instead it made the US the deciding major power. But the US had no naval units in the abort queue - which meant that no units could be moved.

Peace
6. Fixed a couple of small problems with claiming Bessarabia and the Finnish Borderlands, where the USSR does not advance into the areas it claims and Germany enforces the peace. Those areas now revert to Rumania with no major power controlling them.

7. Fixed a problem with enforcing peace in Finland and Rumania when the USSR had not claimed Eastern Poland.

8. Fixed an extremely rare problem when declaring Vichy France and non-French naval units in French controlled hexes are forced to rebase. When those naval units belonged to major powers on both sides, and all of the rebasing units belonging to one side were intercepted and destroyed, the program had been failing to change the deciding major power to one of the major powers on the other side which still had naval units to rebase. The program now changes to control to the major powers that still need to rebase units.
Attachments
MWIF 03 01 00 03 B.zip
(9.37 MiB) Downloaded 132 times
Steve

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Majorball68
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RE: Hot Patch 03 01 00 03

Post by Majorball68 »

Hi Steve, can you check this hot patch. Seems to leave it at V03.01.00.02
CL55AMG
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RE: Hot Patch 03 01 00 03

Post by CL55AMG »

The new executable is different from the 3.01.00.02 that was release earlier. May have just forgot to bump version number.
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Majorball68
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RE: Hot Patch 03 01 00 03

Post by Majorball68 »

ORIGINAL: CL55AMG

The new executable is different from the 3.01.00.02 that was release earlier. May have just forgot to bump version number.

Yeh, looks like the message was edited. :)
Shannon V. OKeets
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RE: Hot Patch 03 01 00 03

Post by Shannon V. OKeets »

ORIGINAL: CL55AMG

The new executable is different from the 3.01.00.02 that was release earlier. May have just forgot to bump version number.
You know me so well.[8|]

The attached zipped file in the first post in this thread now has the same MWIF.exe, but with the correct version number: 03.01.00.03.
Steve

Perfection is an elusive goal.
Rob322
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RE: Hot Patch 03 01 00 03

Post by Rob322 »

I keep trying to copy this patch into the game folder and it keeps telling me access is denied? Is there a better way to handle this?
Shannon V. OKeets
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RE: Hot Patch 03 01 00 03

Post by Shannon V. OKeets »

ORIGINAL: Rob322

I keep trying to copy this patch into the game folder and it keeps telling me access is denied? Is there a better way to handle this?
The message you are getting is from Windows.

If you can change your authority to Admin, you should have access to all the folder/directories on your system.
Steve

Perfection is an elusive goal.
Rob322
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RE: Hot Patch 03 01 00 03

Post by Rob322 »

Weird, it already says I'm the administrator.

I understand it's a Windows thing but was wondering if anyone else ran into this problem.
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paulderynck
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RE: Hot Patch 03 01 00 03

Post by paulderynck »

Try renaming the existing EXE, for example from MWIF.EXE to MWIF.BAK. Then unzip the hot patch into the World in Flames folder.
Paul
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Courtenay
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RE: Hot Patch 03 01 00 03

Post by Courtenay »

ORIGINAL: paulderynck

Try renaming the existing EXE, for example from MWIF.EXE to MWIF.BAK. Then unzip the hot patch into the World in Flames folder.
One should ALWAYS rename the existing EXE (to something like MWiFv3.0.2.18, or whatever, for example) before installing the new .exe, just on the off chance that there is something wrong with the new .exe. You want to have the capability of unwinding the install if necessary.
I thought I knew how to play this game....
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paulderynck
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RE: Hot Patch 03 01 00 03

Post by paulderynck »

Agreed. I currently have half a dozen MWIF.somethings in the folder.
Paul
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