More effective Submarines

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
irfanahmed1979
Posts: 74
Joined: Thu Dec 13, 2018 10:45 am

More effective Submarines

Post by irfanahmed1979 »

What fields can be modded to make submarines sink more ships and evade better?
User avatar
LargeSlowTarget
Posts: 5046
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: More effective Submarines

Post by LargeSlowTarget »

torpedo device accuracy, penetration, effect

ship class manuever, durability

But why?

Edit: And assigning skipper with high naval skills and aggressiveness
User avatar
btd64
Posts: 15137
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: More effective Submarines

Post by btd64 »

You can click on the Reliable Torpedoes button....GP
IntelUltra7 16cores, 32gb ram, NvidiaGeForceRTX 2050
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
irfanahmed1979
Posts: 74
Joined: Thu Dec 13, 2018 10:45 am

RE: More effective Submarines

Post by irfanahmed1979 »

Thank you
User avatar
inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: More effective Submarines

Post by inqistor »

You actually have to reduce number of ASW weapons on surface ships, so they will have greater trouble in detecting submarine.

You might get faster result in reducing range (depth) of Depth Charges, so submarine could dive below it.
Post Reply

Return to “Scenario Design and Modding”