Command At Sea

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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yunhai
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Joined: Sun Feb 23, 2020 4:36 am

Command At Sea

Post by yunhai »

Hi guys, I recently developed a new serious game, Command At Sea, World War II tactical game respect paper rules.

I upload a video in Youtube, You can search Command At Sea, find my uploaded video.
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Gunner98
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RE: Command At Sea

Post by Gunner98 »

You get several hits for paper based games with the same name but I think this is the one you uploaded?

https://www.youtube.com/watch?v=LgBNg2k1DCc

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thewood1
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RE: Command At Sea

Post by thewood1 »

Yeah, I think there are a one or two board games with that title floating around already.
thewood1
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RE: Command At Sea

Post by thewood1 »

This is the one I was thinking of...

https://boardgamegeek.com/boardgame/673 ... -1926-1955
DWReese
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RE: Command At Sea

Post by DWReese »

I own that one.
yunhai
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Joined: Sun Feb 23, 2020 4:36 am

RE: Command At Sea

Post by yunhai »

Correct, This is the video I uploaded to YouTube. Thank you posting here. I don't have a right to add links in the post.

Respect paper rules, "command at sea"
yunhai
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RE: Command At Sea

Post by yunhai »

I just upload an AD version of "CommandAtSea" for non-Patron user. You can take an experience with it.
Because I can't post links in this post, so you have to visit my YouTube Video first, and then visit my Patreon web page to download games.

Thank you for your patience.
Ping Jockey
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RE: Command At Sea

Post by Ping Jockey »

Command at Sea is a WWII paper rules set published by Clash of Arms Games and is copyrighted by the Admiralty Trilogy Group LLC. Link
It is part of the Admiralty Trilogy that also includes Fear God & Dreadnought (WWI naval combat) and Harpoon (Modern naval combat).
This rule set has been on the market and updated by Larry Bond and Chris Carlson for more than 30 years.
Beware of copyright infringement.
Just because it's stupid, futile and doomed to failure, that doesn't mean some officer won't try it.
-- R. Rather
yunhai
Posts: 7
Joined: Sun Feb 23, 2020 4:36 am

RE: Command At Sea

Post by yunhai »

I know the copyright concern. This game is on the way to collect fans, If Patreon successfully, will request to get an official authentication from ATG.

By the way, I am a writer too, has written a technical book on Amazon years ago.
yunhai
Posts: 7
Joined: Sun Feb 23, 2020 4:36 am

RE: Command At Sea

Post by yunhai »

This game is in busy development. I am glad to announce that Savo Island scenario will be ready soon for Patreon Iron above users, this scenario includes 13 ships. Japanese forces have seven ships, including two Heavy Cruisers (CA), three destroyers (DD) and two transports. US forces have six ships, including two Heavy Cruisers (CA) and four destroyers.
yunhai
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RE: Command At Sea

Post by yunhai »

Savo Island Scenarno can be downloaded to play now.

1. Free Download Version of CommandAtSea with AD. The Savo-Island scenario has two ships.

2. Patreon-Stone User Version with AD Free. The Savo-Island scenario has four ships. 2 Heavy Cruisers, 2 Destroyers.

3. Patreon-Iron above User version of CommandAtSea with AD Free. The Savo-Island scenario has 13 ships!! 4 Heavy Cruisers, 7 Destroyers, 2 transports.

yunhai
Posts: 7
Joined: Sun Feb 23, 2020 4:36 am

RE: Command At Sea

Post by yunhai »

Has write 22129 lines of code for this CommandAtSea, please patron to support!
thewood1
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RE: Command At Sea

Post by thewood1 »

While what you are working on is interesting, I'm not sure using one game's forum as your game's forum is appropriate or even a good idea. Also, there is a Matrix general forum that might be a better place to be posting this stuff. I would at least ask someone from Matrix if they are OK with it. You are basically posting a dev blog on a competitive product.
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