Pacific War 3.0 (No Encircled please!)

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Andav
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RE: Pacific War 3.0 (No Encircled please!)

Post by Andav »


What about the hex to the northwest? It only has a Chinese unit. It looks like it is red on the Chungking side but my eyes could be poor.

Wa
GetAssista
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RE: Pacific War 3.0 (No Encircled please!)

Post by GetAssista »

ORIGINAL: Andav
What about the hex to the northwest? It only has a Chinese unit. It looks like it is red on the Chungking side but my eyes could be poor.
It is red, yes. unless Chinese come to CK from the outside or Rader abandones one of the southern hexes there is no valid retreat paths left. Oh, and opens a path to some Chinese base together with abandonment. Given that there is no Chninese bases left in sight except Chihkiang and that one is encircled too, he needs to abandon Chihkiang hex too.

Besides, with regards to bombardment run in, I've just witnessed a 8 hex run in for a 7/4 BB TF and a night phase bombardment. So it's not all set in stone. But riskwise I still prefer 6- hex distance.
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PaxMondo
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RE: Pacific War 3.0 (No Encircled please!)

Post by PaxMondo »

ORIGINAL: GetAssista
ORIGINAL: Andav
What about the hex to the northwest? It only has a Chinese unit. It looks like it is red on the Chungking side but my eyes could be poor.
It is red, yes. unless Chinese come to CK from the outside or Rader abandones one of the southern hexes there is no valid retreat paths left. Oh, and opens a path to some Chinese base together with abandonment. Given that there is no Chninese bases left in sight except Chihkiang and that one is encircled too, he needs to abandon Chihkiang hex too.

Besides, with regards to bombardment run in, I've just witnessed a 8 hex run in for a 7/4 BB TF and a night phase bombardment. So it's not all set in stone. But riskwise I still prefer 6- hex distance.
Yes, anything can upset the bombardment run, any encounter (air or sea). Night AirSearch is effective way to upset things ...
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

August 15, 1942

This turn was something of a disaster.

I expected the second assault on Chungking to be ugly, but not dropping the forts despite having tons of engineers was pretty awful:

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 595872 troops, 6523 guns, 5543 vehicles, Assault Value = 20647

Defending force 388402 troops, 1819 guns, 0 vehicles, Assault Value = 12607

Japanese adjusted assault: 5428

Allied adjusted defense: 7805

Japanese assault odds: 1 to 2 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), supply(-)
Attacker:

Japanese ground losses:
154481 casualties reported
Squads: 638 destroyed, 4778 disabled
Non Combat: 54 destroyed, 762 disabled
Engineers: 185 destroyed, 1328 disabled
Guns lost 788 (54 destroyed, 734 disabled)
Vehicles lost 1186 (111 destroyed, 1075 disabled)
Units destroyed 1

Allied ground losses:
7645 casualties reported
Squads: 75 destroyed, 1075 disabled
Non Combat: 48 destroyed, 465 disabled
Engineers: 5 destroyed, 48 disabled
Guns lost 57 (14 destroyed, 43 disabled)
Units destroyed 2
Andav
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RE: Pacific War 3.0 (No Encircled please!)

Post by Andav »


That is absolutely horrible luck at CK.

Wa
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paullus99
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RE: Pacific War 3.0 (No Encircled please!)

Post by paullus99 »

Holy moley - that's a really bad RNG roll right there.
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traskott
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RE: Pacific War 3.0 (No Encircled please!)

Post by traskott »

[X(][X(][X(][X(][X(] . How many VP has lost this turn ?
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

ORIGINAL: traskott

[X(][X(][X(][X(][X(] . How many VP has lost this turn ?

Oh about 120 lost that turn. Actually not as bad as the first assault on Chungking where it was 260.
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PaxMondo
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RE: Pacific War 3.0 (No Encircled please!)

Post by PaxMondo »

Ouch. That hurts.

Don't be having my luck. One time I assaulted CK, got from 9 to 5 and then 4 assaults in a row did NOT reduce forts. After the first couple of failures it was taking a lot of porter to get me by … [:D]
Eventually I did take CK. I figure things later evened out as I took Calcutta and Bombay later in that game with no industry losses. But still, it was really hurtful those 4 failures in a row.

On the flip side, I know I was able to replace squads and the CHI could not … still hurts.
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Bif1961
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RE: Pacific War 3.0 (No Encircled please!)

Post by Bif1961 »

Talk about bloody Somme.
GetAssista
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RE: Pacific War 3.0 (No Encircled please!)

Post by GetAssista »

It will get better. Chinese LCU supply will run out (organic production in CK is not nearly enough), and their firepower will get much less lethal
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jdsrae
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RE: Pacific War 3.0 (No Encircled please!)

Post by jdsrae »

If you split your Divs into thirds and set the most damaged to Reserve mode (at least a third but up to half of them) they should recover fatigue and disruption to zero in about 10-11 days. They’ll also recover lots of disabled squads and devices in that time if kept in supply. With ongoing bombardment, the Chinese AV should flatline. Good luck for the next attack!
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RangerJoe
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RE: Pacific War 3.0 (No Encircled please!)

Post by RangerJoe »

I agree. Plus, if one third gets very well healed and the others are so-so, recombine and divide again.
Seek peace but keep your gun handy.

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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

Yeah recovery seems to be ok so I should be able to manage an attack every 2-3 weeks or so. With Chinese AV not increasing (not really decreasing either but at least not recovering), I do think it will eventually fall. But I do expect it to take most of the rest of 1942 at least (we're currently in August).
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RangerJoe
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RE: Pacific War 3.0 (No Encircled please!)

Post by RangerJoe »

Bombing at night? Breaking units up to bomb at different altitudes and from different bases could lead to more attacks. Each attack increases supply consumption by 10%. Even set a few fighters to bomb at very high altitude if you have to just to increase the number of attacks. The amount of those little black clouds will tell you about the supply situation. Keep bombing the airbase.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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PaxMondo
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RE: Pacific War 3.0 (No Encircled please!)

Post by PaxMondo »

ORIGINAL: rader

Yeah recovery seems to be ok so I should be able to manage an attack every 2-3 weeks or so. With Chinese AV not increasing (not really decreasing either but at least not recovering), I do think it will eventually fall. But I do expect it to take most of the rest of 1942 at least (we're currently in August).
Sooner. As the forts come down, your troop damage does as well which means your recovery is shorter. You've had your one really bad roll already, I suspect you take CK with your future one good roll by October …


[8D]
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

September 5, 1942

Another extremely brutal assault on Chungking, but at least this time we did manage to drop the forts. Strangely, not many Chinese casualties but we did manage to achieve a 1:1.

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 598199 troops, 6728 guns, 5887 vehicles, Assault Value = 19776

Defending force 402049 troops, 1720 guns, 0 vehicles, Assault Value = 12410

Japanese engineers reduce fortifications to 4

Japanese adjusted assault: 8464

Allied adjusted defense: 8253

Japanese assault odds: 1 to 1 (fort level 4)

Japanese Assault reduces fortifications to 4

Combat modifiers
Defender: terrain(+), forts(+), supply(-)
Attacker:

Japanese ground losses:
135925 casualties reported
Squads: 520 destroyed, 12035 disabled
Non Combat: 50 destroyed, 1263 disabled
Engineers: 176 destroyed, 1263 disabled
Guns lost 833 (29 destroyed, 804 disabled)
Vehicles lost 1201 (111 destroyed, 1090 disabled)

Allied ground losses:
11461 casualties reported
Squads: 35 destroyed, 564 disabled
Non Combat: 23 destroyed, 202 disabled
Engineers: 4 destroyed, 20 disabled
Guns lost 93 (7 destroyed, 86 disabled)
Units destroyed 4
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

Everything else is pretty quiet, although the Allies are probing our defenses in Burma with bombardments and the occasional deliberate attack. Will this JR hex hold without reinforcements?

Ground combat at 55,47 (near Akyab)

Allied Deliberate attack

Attacking force 33303 troops, 464 guns, 1008 vehicles, Assault Value = 1400

Defending force 17437 troops, 212 guns, 125 vehicles, Assault Value = 505

Allied adjusted assault: 915

Japanese adjusted defense: 2416

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
843 casualties reported
Squads: 4 destroyed, 66 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 31 (2 destroyed, 29 disabled)

Allied ground losses:
791 casualties reported
Squads: 2 destroyed, 48 disabled
Non Combat: 6 destroyed, 35 disabled
Engineers: 0 destroyed, 14 disabled
Guns lost 35 (1 destroyed, 34 disabled)
Vehicles lost 108 (16 destroyed, 92 disabled)

Assaulting units:
3rd Carabiniers Regiment
7th Armoured Brigade
26th Indian Brigade
641st Towed Tank Destroyer Battalion
254th Armoured Brigade
22nd (East African) Brigade
19th Indian Division
26th Indian Division
97th Field Artillery Battalion
134th Field Artillery Battalion
IV Indian Corps
1st Indian Light AA Regiment

Defending units:
5th Amphibious Brigade
Sasebo 3rd SNLF
41st Infantry Regiment
17th Indpt Guards Regiment
11th Air Defense AA Battalion
35th Field AA Battalion
12th Air Defense AA Battalion
15th Army
11th RF Gun Battalion

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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

A terrible day for the Empire. The entire nation is in mourning after the loss of our brave hero, Saburo Sakai.

RIP [:(]

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Bif1961
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RE: Pacific War 3.0 (No Encircled please!)

Post by Bif1961 »

I guess he will never be the ace of legend now. He did make it further as he was seriously wounded and partially blinded on 7 Aug 42.
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