Questions about combining movement and combat

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mdsmall
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Questions about combining movement and combat

Post by mdsmall »

Hi - As a new player to Strategic Command, I have spent the last three weeks intensively playing through the 1914 Call to Arms campaign on both sides. I have noticed various things happening on the board which I can not find described in the manual, or which I do not fully understand. Rather than dump these questions all in one post, I will break them up into a few different threads. I am hoping the designers or game testers can answer them. Here is the first thread.

Combat after Movement

While combat costs one AP, units that have used all their AP to move still seem able to attack adjacent enemy. Why is that?

Movement after shattering the enemy:

Often (but not always) after an enemy unit has shattered, it is impossible for the attacking unit to move into the hex even though they have sufficient AP left. Why is that and when is that the case? This can really matter in planning your moves e.g. when you are trying to capture an enemy capital.

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Hubert Cater
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RE: Questions about combining movement and combat

Post by Hubert Cater »

1) Combat after using up all APs is a part of the dynamic movement design, e.g. where you can attack and move more fluidly on the map which is a bit of a change from our previous versions of the game. It also allows you, as you've noticed, to move your maximum range and still attack as there is also a bit of a logical separation between action points and available strikes in cases like this.

2) Being able to move into the hex of a destroyed enemy unit, or any hex for that matter, is entirely dependent on available APs remaining. In this case if you were not able to move in, then the movement cost was likely greater than the available AP, and this could be because of remaining enemy zone of control, or even terrain costs etc.

Hope this helps,
Hubert
mdsmall
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Joined: Tue Apr 28, 2020 11:36 am
Location: Vancouver, BC

RE: Questions about combining movement and combat

Post by mdsmall »

Many thanks for these answers. It is good to understand how you have designed the game. I will look again at the instances where I encountered the problem advancing after shattering enemy units to see if terrain and zones of control factors that I missed seeing before explains the problem.
Xsillione
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RE: Questions about combining movement and combat

Post by Xsillione »

For the movement:
Since most units are infantry on leg, they have small movement pool, esp after attacking (that eats one mp, if you have it to be eaten), leaving you 3 or 2 if any issue with supply. Usually many other unis still nearby from the enemy, so you need to enter a ZOC, costing the movement at least 2 points, if any other restriction is there (river/hill/etc), you won't be able to move in, and if you have to move your unit that finally made the kill (as usual), than you are even less action points, making the entry even less likely.
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