GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

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warspite1
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

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Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by jesperpehrson »

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

Image
o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.

Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?
PBEMgames played
- Korea 50-51 MV as communist
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- Plan Blau OV as Soviet
- The great war xx as Central Powers
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warspite1
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

ORIGINAL: jesperpehrson

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila

Image
o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.

Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?
warspite1

No I don't think it works that way (though may be wrong). I don't think there has to be a resource going to the factory - but the rule is that a factory can't suffer more than it can produce. So this just stops one factory being targeted endlessly but doesn't mean a player has to check every individual factory for a resource. That's my understanding anyway [:)]
Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by jesperpehrson »

Turn 6. Jul/Aug 1940. Allied #7, part 2.

Landcombat continued:
Image


Air rebase:
USSR rebases some Sibirian aircraft westwards.

End of turn roll is a 6 and the turn continues.
Sending turn

PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by Courtenay »

ORIGINAL: jesperpehrson

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila
o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.

Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?
No. Here is the rule:
TARGET HEXES
A target hex can be any hex that contains an enemy controlled usable factory. A factory is usable if the controlling side could transport a resource to it and, if they did, it would produce a production point (see 14.6.1). Clarification: “Could transport” means that at the time of the strategic bombardment, a resource could be transported (e.g., a convoy pipeline is in position).
If the target is a factory hex, that number of production points will be lost from the factory owner’s production point total for the turn (see 13.6.3).
Clarification: Destroyed factories are still destroyed if ownership changes hands. Production points are still lost to the major power that controlled the factory during the bombing, even if it changes hands later in the turn.
You can’t lose more production points in a turn than there are usable factories in the hex or more oil than there are oil resources there. Clarification: The maximum production point loss is determined at the time of strategic bombardment.
I thought I knew how to play this game....
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

ORIGINAL: Courtenay

ORIGINAL: jesperpehrson

ORIGINAL: warspite1

Good question about the factories - I am not sure I'm afraid. I would imagine the 'lost to strat bombing' in the production planning would show what is lost already perhaps?

Re the attack - let's go with Blitz please.


Edit - yes, there you go - click on 'lost to strat bombing' eh voila
o do it is to bring up the production screens (cntl-P), pick the major power you want to check, and select factories. Bombed factories should say "Lost", as opposed to idle or producing. I hope this is correct; I can't remember ever actually looking to see what factories I've bombed. Next time I bomb a factory I'll look.

Would it be possible to put all the resources going to factories to idle until later in the turn and make you safe from part of the bombing? And then look what factories are functional before sending the resources?
No. Here is the rule:
TARGET HEXES
A target hex can be any hex that contains an enemy controlled usable factory. A factory is usable if the controlling side could transport a resource to it and, if they did, it would produce a production point (see 14.6.1). Clarification: “Could transport” means that at the time of the strategic bombardment, a resource could be transported (e.g., a convoy pipeline is in position).
If the target is a factory hex, that number of production points will be lost from the factory owner’s production point total for the turn (see 13.6.3).
Clarification: Destroyed factories are still destroyed if ownership changes hands. Production points are still lost to the major power that controlled the factory during the bombing, even if it changes hands later in the turn.
You can’t lose more production points in a turn than there are usable factories in the hex or more oil than there are oil resources there. Clarification: The maximum production point loss is determined at the time of strategic bombardment.
warspite1

Bloody Hell!! I was right. That's a first for me and MWIF [;)]
Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

I await Japanese orders. The Germans and Italians will take a Land each.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by WILHELM_slith »

Jul/Aug 1940 Axis#8

Special action : Japan forces closure of the Burma road.
A 3 is rolled. USentry chit roll is a fat 324!

Japan chooses a land move

rail moves : Both units from Korea, Nagoya mil and Seoel mil are railed to city Hengyang

Strategic bombing. Jap naval bomber from Tungkwan bombs Lanchow.
Roll 5 missed target. Bomber stacks with HQ Umezu.

Japan awaits the movement phase.
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Jul/Aug 1940
Impulse: 8 (Axis)


Declarations of War and Alignments: None
Japan

Japan orders the CW to close the Burma Road. A chit is added (3 thrown)

Japan: Land
Germany: Land
Italy: Land

Naval Air: None

Strategic Bombing:
Japan

Lanchow is bombed by a NAV to no effect (5 is thrown)

Ground Strike:
Germany

An ART fires on Brussels
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Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Jul/Aug 1940
Impulse: 8 (Axis)


Rail Movement:
Japan

Two MIL are transferred to Hengyang

Land Movement:
Germany

The Germans line up for two attacks in France - Vichy first and then the unit to the NW.

Italy

The Italians force Richelieu to rebase - where does she sail to? - She can reach ports in Western and Eastern Med and down to ports in Cape Verde Basin

The Italians begin the long journey home.

Over to the Japanese for their movement.
Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by jesperpehrson »

Bordeaux
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by jesperpehrson »

Err Marseilles I meant
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- Korea 50-51 MV as communist
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- Plan Blau OV as Soviet
- The great war xx as Central Powers
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

So I gave you the options and you chose one I didn't give you [;)]

JP the ports on the Bay of Biscay are in Italian hands.

EDIT: Thanks [:)]
Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by WILHELM_slith »

The Japanese move south to the Chinese capital.
No air rebase.
HQ Terauchi reorganises Osaka militia and the 2nd inf.
We pray to our forefathers that this turn may last a little longer.

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Jul/Aug 1940
Impulse: 8 (Axis)


Land combat:
Germany

Two attacks are announced; against Vichy and against the Infantry Corps to the northwest. Both sides are all but spent and there are no aircraft or HQ to alter the odds.

The Germans attack Vichy first as its a +21 attack. After rolling a 5 and a 6, the Germans now roll a 2.... Fortunately the fractionals worked (519 thrown) making the odds +25.

The remaining attack is now +21 as the French are OOS. The fractionals succeed (411 thrown) and the land roll is a 10. If I continue to roll like this in the USSR then I'm screwed.

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Now Maitland, now's your time!

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warspite1
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Jul/Aug 1940
Impulse: 8 (Axis)


Rebase
Germany

The Germans rebase four fighters to Paris, Metz, Hanover and south of Nuremburg

Reorganisation:
Japan

Terauchi reorganises a MIL and an INF


Turn ends on less than a 3: A 1 is thrown. I genuinely think I should be banned from ever throwing dice again.
Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by jesperpehrson »

Send me the turn for end of turn-stuff?
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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warspite1
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Sent [:)]
Now Maitland, now's your time!

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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by warspite1 »

Jul/Aug 1940
Impulse: End of Turn Malarchy - EuroAxis


Neutrality Pact:
2 x Offensive Chits please plus one Defensive to Offensive.


Production Planning:

Germany

Oil Situation:

2 x Oil from Romania (both to production)
2 x Oil from USSR (both to production)
1 x Oil from Austria (to production)
1 x Oil from Germany (to Italy as part of trade agreement)

15 Oil last turn so should be 15 (less what is used to reorganise)
18 Build Points (incl. 0 saved)

Italy

Oil Situation:

1 x Oil from Romania (to production)
1 x Oil from Germany (save in Milan)

2 Oil last turn so should be 3 (less what is used to reorganise)
7 Build Points (incl. 0 saved)


Stay At Sea:

Germany

Convoys only


Return to Base:

N/a


Oil Reorganisation:

Germany

Reorganise all except for von Leeb, Ju-52 and the 4-strength Ju-87B (53,31) for 2.4 Oil (2 Oil expended)

Italy

Reorganise all except for Andrea Dorea, Bolzano and TRS for 0.4 Oil (0 Oil expended)

Breakdown: None


Production:
Germany

1 x ARM HQ
1 x ARM
2 x MIL


Italy

1 x PIL
1 x INF
1 x FTR


Conquest

The Germans declare Vichy:

5
5
10
1
5
2
6
5
2

There is a throw for Vichy also to be done.

Please move the Germans north of Vichy as and where they can move (the 8-6 ARM goes to the hex SE of Paris.

Two Italians go east of Nice, three go to Turin and the MTN goes to 57,28.

Vichy Set-up F3F to Marseilles

The crappy 3-3 INF, D510 and F3F go to the Free French Force Pool
In one of the other territories choose the worse of the two to go to the force pool

Factory Destruction: None


Reinforcement:
Germany

Assign the He-100

Konigsberg: He-100


Italy

La Spezia: Caio Duillio


Vichy France

Marseilles: Foch

Trade Agreement:

Germany

Amend the existing Agreement: 0 Build Points, 3 x resources and 1 oil to Italy


Re-Roll if I have one
If I get the chance to move first I will.



MEMO ITEM:

Germany
Oil (5 x Berlin, 4 x Lodz, 4 x Warsaw) = 13
0 x Build Points (0)

Italy
Oil (3 x Milan) = 3
0 x Build Point (0)
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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RE: GLOBAL WAR COUNTER-FACTUAL (W1/Wilhelm vs rkr1958/jp)

Post by jesperpehrson »

End of turn Jul/Aug 1940

Korea 52
China 99
Malaya 35
NEI 30
Burma 57
Manchuria 58
India 51
FIC 93

No partisans.

Neutralitychits:
USSR gets 1 defensive chit and moves one to defensive
Germany gets 2 offensive chits and moves one to offensive

US entry:
1 chit towards Japan.
Gift of destroyers chosen - 10 rolled, no tension.
Chinese build aircraft - 1 rolled, 1 tension
No more options chosen.

Now I need orders from the Axis!
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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