Merchants, transports and landing ships by numbers

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

Moderator: AlvaroSousa

User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Merchants, transports and landing ships by numbers

Post by ncc1701e »

ORIGINAL: PanzerMike

ORIGINAL: ncc1701e
All right, you won. [;)]
Resistance is futile, you will be assimilated [:D]

Oh no, the Borgs... [:D]
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10723
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

RE: Merchants, transports and landing ships by numbers

Post by ncc1701e »

ORIGINAL: Alvaro Sousa

I might actually reduce this complexity and make it simpler. I already see problems with this new fix I made I didn't realize before.

I might make it that it doesn't actively use any ships.
I will shift it to MMs.
And instead it will just have a chance to sink an MM 10% per interdiction per port.

It simplifies everything. Instead of players going crazy trying to figure out how many transports they have and asking me a mountain of questions on why this number isn't right or the other number isn't right.

It will be cleaner and simpler.

Since your last change, is it possible for air / lands units to be out of supply if the unique port available for them is continuously showing Port Supply: 0 of 120?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
AlvaroSousa
Posts: 12108
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: Merchants, transports and landing ships by numbers

Post by AlvaroSousa »

They get very basic supply = about +3% a turn. Originally I thought about total shutdown of ports but found some very specific strategies that wouldn't be good for the game.

The Pacific has new small island hexes in which those can be cut off completely.

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “WarPlan”