restricted movement

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LGKMAS
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restricted movement

Post by LGKMAS »

Okay
I understand that certain units may not be moved out of their restricted Command.
However, can someone explain to me why I cannot move the 3rd NZ Bde under NZ Command (R) LCU from Blenheim also a NZ Cmd (R) base across the straits to Wellington another NZ Cmd (R) base.
I have tried strategic move with a Tpt TF, I have reverted to Combat mode with an Amphib Tf and it still does not come up as able to be moved. Yet I am not taking it out of NZ, simply repositioning it. Like on the west coast I might reposition one of the not to be deployed overseas units from LA to Seattle.
I know I can change 3 NZ Bde to something like SOPAC but that will cost me quite a few PP, which I cannot justify. Why should I have to expend PP to move within the same command area?
Unless I have missed something basic, which has happened more time than I am prepared to admit.
Any ideas?
Alfred
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RE: restricted movement

Post by Alfred »

Swimming is not included as a movement mode in AE.
 
Alfred
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Yaab
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RE: restricted movement

Post by Yaab »

Doesnt matter if Wellington is under NZ Command - you are trying to leave the island. If you changed i.e. Noumea to NZ Command, should the code allow such move as well? You could use transport planes to cross the straits, but the heavy equipment will be left behind.
LGKMAS
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RE: restricted movement

Post by LGKMAS »

I don't quite understand this.
I am GOC NZ Command. I am worried that the Japanese may invade. I want to bolster the defences of Auckland and Wellington. Where can I get troops from? Ah, of course, I have three brigades on the South island. I give the order to ship them across to the North Island. Only to be told that this is a high level Allied war council matter and unless I conform and offer up sacrifices(PP) , I cannot move the troops I have under my command who are mine in the first instance. And if I do demand this, then other Allied efforts may be seriously affected, simply because I want to move my own troops within my own restricted command area. And once they are there, I cannot do anything with them because I have transferred them to another command who want more sacrifices(yet more PP) to let me have them back!
Look, it is not vital to my strategy but I am unable to understand why such a relatively simple matter, one that would not even have been brought up at Allied War Councils, is such a pain in the arse?
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kbfchicago
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RE: restricted movement

Post by kbfchicago »

ORIGINAL: Alfred

Swimming is not included as a movement mode in AE.

Alfred

LGKMAS, to expand a bit on Alfred's short response, it's about game mechanics. How the game enforces this restriction is it prevents you from leaving by ship. So you can not load up an (R) unit on the American West cost to travel by boat from Seattle to San Diego either.

Since holding back (R) units is enforced by blocking the ability to load them on ships. You will often see PBEM games with "home rules" for areas like Manchuria (IJ) and India (Allied) that preclude players from moving (R) units across national boundaries without paying Political Points to change to an unrestricted command. Since you can freely move by foot, road, rail across these boundaries, even if the command is (R). Changing LCUs to Air Commands within the larger IJ or Allied command for that area, which are often unrestricted is also considered by many gamey - paying substantially low(er) PPs by leveraging an unrealistic command assignment.

Hope this help provide some perspective on both "why" and "what" around this issue.

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Happy Gaming,

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kbfchicago
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RE: restricted movement

Post by kbfchicago »

ORIGINAL: LGKMAS

I don't quite understand this.
I am GOC NZ Command. I am worried that the Japanese may invade. I want to bolster the defences of Auckland and Wellington. Where can I get troops from? Ah, of course, I have three brigades on the South island. I give the order to ship them across to the North Island. Only to be told that this is a high level Allied war council matter and unless I conform and offer up sacrifices(PP) , I cannot move the troops I have under my command who are mine in the first instance. And if I do demand this, then other Allied efforts may be seriously affected, simply because I want to move my own troops within my own restricted command area. And once they are there, I cannot do anything with them because I have transferred them to another command who want more sacrifices(yet more PP) to let me have them back!
Look, it is not vital to my strategy but I am unable to understand why such a relatively simple matter, one that would not even have been brought up at Allied War Councils, is such a pain in the arse?

Again, not about enforcing history...just the mechanics of how the game was coded. I this instance if you believe the threat is real, change some units to an unrestricted command that will aid you in '43-44 when the war swings in favor of Allied offensive ops so you don't have to pay PP twice.
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btd64
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RE: restricted movement

Post by btd64 »

If the Command is yellow you can buy it with PP. And then move it where you want. Most NZ units are expensive to buy out....GP
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RE: restricted movement

Post by RangerJoe »

If you are planning on buying out an under strength unit, do not give it replacements either until after it is bought out.
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CV10
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RE: restricted movement

Post by CV10 »

As others have said, it's due to a game mechanic where (R) units cannot be loaded onto ships. This helps ensure that (R) units are properly restricted. While it does occasionally produce frustration when you want to ship a (R) unit between bases that it is allowed to be at, this does benefit the player, as it makes it impossible for a (R) unit to be shipped across the Pacific only for the player to realize that it can not land at the intended base.
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GetAssista
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RE: restricted movement

Post by GetAssista »

OP, you can airlift them across
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BBfanboy
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RE: restricted movement

Post by BBfanboy »

ORIGINAL: GetAssista

OP, you can airlift them across
That works when the destination airport reports to the same HQ as the unit and the air unit is allowed to use it. Ok for the two islands of NZ, but between Oz and the DEI you need to consider these things.
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dr.hal
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RE: restricted movement

Post by dr.hal »

ORIGINAL: BBfanboy

ORIGINAL: GetAssista

OP, you can airlift them across
That works when the destination airport reports to the same HQ as the unit and the air unit is allowed to use it. Ok for the two islands of NZ, but between Oz and the DEI you need to consider these things.
This is the normative way of moving Dutch units in the opening months of the war, via seaplane, as they are scattered ALL over the board. You simply don't have enough PPs to waste on the units but it does help to congregate them for defensive purposes (and if the Japanese player gives you enough time).
Alfred
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RE: restricted movement

Post by Alfred »

ORIGINAL: dr.hal

ORIGINAL: BBfanboy

ORIGINAL: GetAssista

OP, you can airlift them across
That works when the destination airport reports to the same HQ as the unit and the air unit is allowed to use it. Ok for the two islands of NZ, but between Oz and the DEI you need to consider these things.
This is the normative way of moving Dutch units in the opening months of the war, via seaplane, as they are scattered ALL over the board. You simply don't have enough PPs to waste on the units but it does help to congregate them for defensive purposes (and if the Japanese player gives you enough time).

Gentlemen, all this was explained to the OP 4 months ago when he had the exact same problem with Dutch units. Kull went even further in his contribution by imploring the OP to check the manual for details.

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dr.hal
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RE: restricted movement

Post by dr.hal »

Alfred does your ancestry include elephants????
LGKMAS
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RE: restricted movement

Post by LGKMAS »

Okay
Alfred is right. I did ask that question but all I remembered was that I had mentioned moving Alaska Command and someone telling me that I could only move Alaska Command among Alaska Command bases. And since some of those were Islands, I thought that made sense. I subsequently left the Alaska command where it was. I totally forgot about the Dutch question. Sorry, Alfred.

Re-reading that question about the Dutch, someone suggested I change one of the Australian Bases to Dutch command so they could retreat there. I have checked most of the Australian northern bases and not found any I can change. It looks like I should be able to as the screen that lists the available commands tells me I can change HQ for 200PP. I currently have over 500PP. Yet the only one that appears is Australia Command (R), which I am already in. The rest are greyed out. A few others bases have SWPAC highlighted so I can obviously transfer some Australia Command (R) bases to SWPAC if I wanted to. So can whoever it was who suggested I change Australian Commands to Dutch tell me how to do it? I have currently pulled out all I could of the Dutch to Merauke. Since that is the only viable base left to the Dutch now, I am feeling nervous as there is nowhere else to go.

Also, looking at Merauke, it appears I can change it to Australia Command(R). Does this mean that all units in Merauke will then be able to use Australia Command (R) bases etc?

And, KNIL Army Command seems to be under ABDA. What happens when ABDA is withdrawn? Do all units still under ADBA go as well? Do I have to pay PP to transfer them to a new Command? Do they default to a new HQ?
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dr.hal
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RE: restricted movement

Post by dr.hal »

LGKMAS,

I only mentioned the Dutch as an illustration of how to move restricted troops around without paying political points. The Dutch are "blessed" with a fair number of seaplanes and they can be used to transport troops from one island to another, but they must go to the same "R" command. I certainly didn't mean to imply that they should be moved to Australia, after all they don't speak the language, neither do the Americans.....for that matter.
LGKMAS
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RE: restricted movement

Post by LGKMAS »

No, it was Ranger joe.

Send your HQs by air. In fact, if you can change an Australian base to Dutch control, you can evacuate units to there

I suppose the big thing is the word IF in that advice. has anyone tried it? Is it in fact possible?

And again, what happens when ABDA is withdrawn?
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Yaab
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RE: restricted movement

Post by Yaab »

You need to have a Dutch LCU in an Australian base to switch the base to a Dutch HQ

Switch a Dutch LCU from Timor from restricted HQ to ABDA.
Load the LCU on patrol planes/transport planes/ships.
Fly the LCU to Broome/Derby or ship it directly to those bases
Now your Dutch LCU is in Broome/Derby switch the base to a selected Dutch HQ, possibly to KNIL army Command (R).
LGKMAS
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RE: restricted movement

Post by LGKMAS »

Thanks
I'll give that a try. Does it have to be an actual base? I was thinking about somewhere like Grote Eyland, that is Australian but does not have a base there yet.
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Yaab
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RE: restricted movement

Post by Yaab »

You can do it to any hex that has a base, no matter its port/airfield size. Mind you, you cannot fly transport planes to airfield 0, and you cannot unload some LCU devices at port 0 if you do not have naval support.
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