Commonwealth moving resources

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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comte
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Location: Be'eri, Hadarom, Israel

Commonwealth moving resources

Post by comte »

Do I have to move all the resources manually with convoys when starting a new game? I set up chains of convoys but they are not tranporting anything.
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Courtenay
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RE: Commonwealth moving resources

Post by Courtenay »

ORIGINAL: comte

Do I have to move all the resources manually with convoys when starting a new game? I set up chains of convoys but they are not tranporting anything.
They should. You bring up the production screen (cntl-P), and most of your convoys should be in use. If they aren't for some strange reason (It's a computer. There's always some strange reason. [:)]), make a change in a single resource destination, and hit recompute. If that doesn't work, let us know.
I thought I knew how to play this game....
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comte
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Location: Be'eri, Hadarom, Israel

RE: Commonwealth moving resources

Post by comte »

I tried doing this and they are still all idle. Can you take a look at my save I think the problem is on my end and not a bug.


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Courtenay
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RE: Commonwealth moving resources

Post by Courtenay »

The problem is that your convoy routes make little sense. Each convoy can only convoy one resource or build point. You have one convoy in the North Atlantic, and one in the Bay of Biscay. You have some CPs that connect to Murmansk, and you should be able to get two resources through Russia -- the Cyprus resource and one Indian one. Not sure I've ever seen that before. However, not matter how you do it, there is no way that more than four resources can be shipped into Britain given your convoy layout.

Get rid of all those convoys in the north that aren't doing anything, and put them in the North Atlantic Convoy chain and the Bay of Biscay where they belong.

For each resource you want to get to Britain, trace a chain of convoys to take that resource, and that resource will use a CP in each sea area it moves through. So to get the Canadian and Venezuelan resources to England will take 3 CPs in the Caribbean and 7 in the East Coast, North Atlantic, and either the Faeroes Gap and the Bay of Biscay. Similarly, the resources coming from Asia and Africa each need their own convoys. There are 17 factories in England, and two resources. So at a minimum, the Faeros Gap and the Bay of Biscay should have 15 convoys between them. Actually, you will want more, because you will want to save oil in Britain, and that will take additional convoys. Drop the convoys in the Denmark Straight. They do nothing. There is little point to the Norwegian and Arctic convoys either, at this point in the war.

To rapidly see what your convoys are, use the global map, cntl-G, pick the ship symbol in the menu at top, and look at either Commnwealth or Allied.

Looking at other countries, Japan is certainly short convoys, and the US is not picking up its share of the Venezuelan oil and the Alaskan oil has no way out of Alaska. The Germans do not need any convoys anywhere but the Baltic.
I thought I knew how to play this game....
User avatar
comte
Posts: 2394
Joined: Wed Feb 04, 2009 2:12 am
Location: Be'eri, Hadarom, Israel

RE: Commonwealth moving resources

Post by comte »

ORIGINAL: Courtenay

The problem is that your convoy routes make little sense. Each convoy can only convoy one resource or build point. You have one convoy in the North Atlantic, and one in the Bay of Biscay. You have some CPs that connect to Murmansk, and you should be able to get two resources through Russia -- the Cyprus resource and one Indian one. Not sure I've ever seen that before. However, not matter how you do it, there is no way that more than four resources can be shipped into Britain given your convoy layout.

Get rid of all those convoys in the north that aren't doing anything, and put them in the North Atlantic Convoy chain and the Bay of Biscay where they belong.

For each resource you want to get to Britain, trace a chain of convoys to take that resource, and that resource will use a CP in each sea area it moves through. So to get the Canadian and Venezuelan resources to England will take 3 CPs in the Caribbean and 7 in the East Coast, North Atlantic, and either the Faeroes Gap and the Bay of Biscay. Similarly, the resources coming from Asia and Africa each need their own convoys. There are 17 factories in England, and two resources. So at a minimum, the Faeros Gap and the Bay of Biscay should have 15 convoys between them. Actually, you will want more, because you will want to save oil in Britain, and that will take additional convoys. Drop the convoys in the Denmark Straight. They do nothing. There is little point to the Norwegian and Arctic convoys either, at this point in the war.

To rapidly see what your convoys are, use the global map, cntl-G, pick the ship symbol in the menu at top, and look at either Commnwealth or Allied.

Looking at other countries, Japan is certainly short convoys, and the US is not picking up its share of the Venezuelan oil and the Alaskan oil has no way out of Alaska. The Germans do not need any convoys anywhere but the Baltic.

Thank you so much for the info this makes things a lot clearer [&o] I knew I was doing something wrong [:D]
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