The state of the Afrika Korps

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PvtBenjamin
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RE: The state of the Afrika Korps

Post by PvtBenjamin »

Full disclosure I only play the Allies, but I've played them a lot.

One concern is the DAK then arrives in a specific date and place and has to be transported (operated). This opens the possibility of the Allied Navy (subs) intercepting the troops and costs more.

In the Europe game one of the most popular and successful Axis strategies is to keep SU mobilization very low (<25 no Lithuania) and take Egypt and drive the Allies back to Iraq. I can't recall ever seeing the DAK in the SU until after the Middle East is mostly captured. Even if the Axis doesn't go for Egypt they have to maintain the DAK in Egypt to defend against the Brits going west.

I haven't played WAW much but think you are correct that its the map size. The Axis are superior at this point and can place more troops in Egypt to guarantee victory in Europe game. IMO against a skilled attack there is no way for the Allies to hold Egypt/Palestine etc. They can hold Iraq however because of supply constraints and just need to hold of until the US enters.

So Benghazi is the best position from the Axis perspective.



taffjones
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RE: The state of the Afrika Korps

Post by taffjones »

This is the only complaint I have in the WaW game is the deployment of the DAK.

It deploys in Italy/Sothern Germany at 1/2 strength, and most units are not next to port hexes, so you have to re-enforce them (1 turn) then move them to port hexes (2nd turn) transport them (Germany doesn't have enough transports to do it in 1 turn so it takes 2 turns) 3 or 4 turns, by then a competent Allied player has reduced the Italian ports to below 5 so they can't disembark and are fodder for the Allied Navy's to pick off.

It also means they take 4 months to land in N/A and be effective, which means April/May 41 at the least (if they have made it to N/A without being intercepted by Allied ships and destroyed.

This leads to them being sent to take out Yugo/ or to Russia.

I raised this in the WaW forum a long time ago but no response or changes were made.
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BillRunacre
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RE: The state of the Afrika Korps

Post by BillRunacre »

ORIGINAL: Tanaka

Interesting discussion and curious why the two games are done differently in regards to DAK? Is it map size? I know that in WAW I always send DAK to Russia because it is easier and Russia is more important so it kind of feels gamey. Whereas in WIE you must fight historically in North Africa because of placement. Just curious why the decision events are different in these two games and why? Don't really know which is the better option or the best solution.

Part of the answer to that there were issues with having it arrive in Libya, as outlined in this thread, but also because that method meant the DAK could get across the Med without any issues.

Not to mention the smaller size of Libya rendering the potential for the Allies preventing the DAK's appearance being greater.

So I decided to try something different in WAW, which works albeit with the downside that PvtBenjamin and taffjones have explained in their posts above mine.

I've made a note to think about the timing of the DAK's arrival in WAW to see if something can be done to help.
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BillRunacre
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RE: The state of the Afrika Korps

Post by BillRunacre »

ORIGINAL: taffjones

I raised this in the WaW forum a long time ago but no response or changes were made.

It's possible it got lost amid all the feedback, but now I've got an idea that may help here, so I'm glad you've mentioned it again. [:)]
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taffjones
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RE: The state of the Afrika Korps

Post by taffjones »

That's great news Bill

Thanks for your and Hebert's continued support for these great games.
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Tanaka
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RE: The state of the Afrika Korps

Post by Tanaka »

ORIGINAL: taffjones

This is the only complaint I have in the WaW game is the deployment of the DAK.

It deploys in Italy/Sothern Germany at 1/2 strength, and most units are not next to port hexes, so you have to re-enforce them (1 turn) then move them to port hexes (2nd turn) transport them (Germany doesn't have enough transports to do it in 1 turn so it takes 2 turns) 3 or 4 turns, by then a competent Allied player has reduced the Italian ports to below 5 so they can't disembark and are fodder for the Allied Navy's to pick off.

It also means they take 4 months to land in N/A and be effective, which means April/May 41 at the least (if they have made it to N/A without being intercepted by Allied ships and destroyed.

This leads to them being sent to take out Yugo/ or to Russia.

I raised this in the WaW forum a long time ago but no response or changes were made.

Yep these are among the many reasons I always send them to Russia.
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