Flying Fighters As Bombers

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Rugens
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Flying Fighters As Bombers

Post by Rugens »

Working through the interface and one thing I have not been able to figure out how to do is to designate a fighter to act as a bomber in a ground strike or ground support.

Could someone please explain how to do this?

Thank you.
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
ssiviour
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RE: Flying Fighters As Bombers

Post by ssiviour »

Right click the FTR and go to Air Units select fly as bomber
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Majorball68
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RE: Flying Fighters As Bombers

Post by Majorball68 »

Fighters can only fly half range round up as a bomber also.
Rugens
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RE: Flying Fighters As Bombers

Post by Rugens »

Wow, that was too easy. Not quite sure how I managed to miss that. Thank you very much gentlemen.
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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Courtenay
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RE: Flying Fighters As Bombers

Post by Courtenay »

Other things that right click can do for you:

For air units with extended range: Force flying at extended range, for when you want to return-to-base at extended range.
For Engineers: use engineer benefits in combat. The game tells you about this one.
For HQs, any phase: Use Emergency HQ supply. The game asks about EHQS during the combat phase, but you can use it any time, if there is an unsupplied unit in range of an unsupplied HQ. Important for supplying air units.
For Convoy Points: Merge and split CPs.
For CVPs: See what size they will be by year
For any unit: Put onto or off sentry. Critical to get CPs to stay at sea or not.
For any unit: See how the unit is being supplied.

Entries in the above list only show up in a units menu if that action is possible for that unit in this step.

P.S. You can also read a nice historical description of many of the units. [:)]
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Shannon V. OKeets
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RE: Flying Fighters As Bombers

Post by Shannon V. OKeets »

ORIGINAL: Rugens

Wow, that was too easy. Not quite sure how I managed to miss that. Thank you very much gentlemen.
It is easy to miss. I have a tendency to fly the fighter-bomber to the target hex and have the program report that there is no bomber in the hex for the fighter to escort. Only then do I remember to set the fighter-bomber to bomber before flying it to the target hex.
Steve

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Rugens
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RE: Flying Fighters As Bombers

Post by Rugens »

Thank you all for your help. I have to admit I am finding the game itself really interesting but the learning curve on the interface seems a bit difficult to master at least for me.

Two further questions. Courtenay mentions above that sentry status impacts being able to remain at sea which is especially important for convoys. So if a naval unit is set to sentry in the movement phase, then when it is the naval re-base phase, the naval unit can remain at sea through the end of the turn?

I'm not sure if I changed a setting and did not realize it but the Flyout form seems to have changed it's behavior. Now when I activate the Flyout screen and hover over a stack, the Flyout display comes up some distance away from the subject stack so that when I move the mouse pointer towards the Flyout display in an attempt to select one of the units, the Flyout display disappears. Unlike the hex display hitting the space bar does not freeze the Flyout display. Could someone tell me what I have done to make the Flyout screen appear farther from the subject stack?
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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Courtenay
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RE: Flying Fighters As Bombers

Post by Courtenay »

ORIGINAL: Rugens

Thank you all for your help. I have to admit I am finding the game itself really interesting but the learning curve on the interface seems a bit difficult to master at least for me.

Two further questions. Courtenay mentions above that sentry status impacts being able to remain at sea which is especially important for convoys. So if a naval unit is set to sentry in the movement phase, then when it is the naval re-base phase, the naval unit can remain at sea through the end of the turn?

I'm not sure if I changed a setting and did not realize it but the Flyout form seems to have changed it's behavior. Now when I activate the Flyout screen and hover over a stack, the Flyout display comes up some distance away from the subject stack so that when I move the mouse pointer towards the Flyout display in an attempt to select one of the units, the Flyout display disappears. Unlike the hex display hitting the space bar does not freeze the Flyout display. Could someone tell me what I have done to make the Flyout screen appear farther from the subject stack?
I am not sure what happens if you set anything but a CP at sea to sentry status; one should not do this, as it won't stay there, since it slides down a sea box at the end of each turn. With CPs, it is different and important. A CP on sentry status will stay at sea. One not on sentry status will return to base. Be careful here. MWiF has a nasty habit of taking CPs off sentry if they were attacked. It is very bad for the CW player when the Axis makes a raid in the North at Atlantic, inflicts a small amount of damage, and then a lot of the CW convoys decide to go back to port in the return to base phase.

No idea what you did to the flyout, sorry.
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Shannon V. OKeets
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RE: Flying Fighters As Bombers

Post by Shannon V. OKeets »

As for the Flyouts, it seems that the Detailed Map needs to be refreshed. It can get messed up at times and display a compound picture - part of one section of the map and part of a second section. I have seen it get as bad as 3 or 4 different sections being shown at the same time. Just use + followed by - to increase and then decrease the scale of the Detailed Map and it will refresh back to where it is one coherent image.

There are many other ways to refresh the Detailed Map (e.g., scroll buttons).
Steve

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Rugens
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RE: Flying Fighters As Bombers

Post by Rugens »

Thanks for the suggestions.

I tried the + then -. I also closed the detail map completely and then opened a new detailed map. Unfortunately neither worked. The Flyout Form is still a couple of inches from the subject hex. I can send you a screen shot if that is of any help.

“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
Shannon V. OKeets
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RE: Flying Fighters As Bombers

Post by Shannon V. OKeets »

ORIGINAL: Rugens

Thanks for the suggestions.

I tried the + then -. I also closed the detail map completely and then opened a new detailed map. Unfortunately neither worked. The Flyout Form is still a couple of inches from the subject hex. I can send you a screen shot if that is of any help.

Then my guess is that you have the Windows scale setting set to something other than 100%. That operating system setting determines how many pixels there are per inch on you monitor. For MWIF, it need to be set to 100%.
Steve

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Rugens
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RE: Flying Fighters As Bombers

Post by Rugens »

Thank you very much Steve. That did the job. An interesting side note. I use multiple screen displays and it appears that the scales for both screens must be set to 100%. The main screen which I use to display the detail map was set to 100% scale. My smaller laptop screen was set to 125%. When I changed the smaller screen to 100% the Flyout worked perfectly on the larger screen.

A question on Bombardment strengths. Most of the time the Bombardment value is just one number. On some Cruisers however, sometimes there are two numbers separated by a slash. Is the definition of the two numbers Offensive Bombardment Value / Defensive Bombardment Value?

“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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Courtenay
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RE: Flying Fighters As Bombers

Post by Courtenay »

ORIGINAL: Rugens
A question on Bombardment strengths. Most of the time the Bombardment value is just one number. On some Cruisers however, sometimes there are two numbers separated by a slash. Is the definition of the two numbers Offensive Bombardment Value / Defensive Bombardment Value?
Not sure what you are talking about here. The only slashes on the display of a naval unit's values are the ones between the Cost/Turns and the cost/turn values. A damaged unit will have many numbers in parenthesis, to show its current and base values, and any naval unit with a non-zero bombardment value in a sea box lower than three will have two values shown, one in parenthesis -- its current value, lowered because it is in a lower sea box, and its base value. Bad weather can also reduce bombardment values; if that is happening, again there will be two numbers, the current value and the base value.

But no slashes.
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Rugens
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RE: Flying Fighters As Bombers

Post by Rugens »

My apologies Courtenay. It was a parenthesis not a slash. I see now how the box impacts the values.

I've seen several references to foreign troop commitment limit but so far I've not found the detail of this information. Could someone direct me where to find this documentation?

“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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Courtenay
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RE: Flying Fighters As Bombers

Post by Courtenay »

ORIGINAL: Rugens
I've seen several references to foreign troop commitment limit but so far I've not found the detail of this information. Could someone direct me where to find this documentation?
The RAC index says that foreign troop commitment is on pages 140-142. Looking at those pages, it is actually 141-142.

The index is your friend.
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Rugens
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RE: Flying Fighters As Bombers

Post by Rugens »

Thanks Courtenay. Found it. Forgot to look in RAC.

Could you point me to required/desired garrisons of occupied or conquered countries. I could find no charts or such in any of the rule books.
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
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Courtenay
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RE: Flying Fighters As Bombers

Post by Courtenay »

ORIGINAL: Rugens

Thanks Courtenay. Found it. Forgot to look in RAC.

Could you point me to required/desired garrisons of occupied or conquered countries. I could find no charts or such in any of the rule books.
Here one uses the F5 command to tell what garrisons are required to prevent partisans from appearing. There never has been an ADG made chart with this information. In the board game, each country has a number written on the map near its capital stating what the garrison requirement is. MWiF replaces that with the F5 command, which puts all of the information in one place. Note that by default you only see countries where partisans can currently appear. To see more countries, you have to uncheck one of the boxes at the bottom of the form.
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