Withdrawing ships?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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jagsdomain
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Joined: Thu Jul 04, 2019 12:11 am

Withdrawing ships?

Post by jagsdomain »

I have a AP that I have to withdraw and I don't know see an option to do that? What am I missing?
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Shellshock
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RE: Withdrawing ships?

Post by Shellshock »

Need more information. Where is the AP currently located? Ships that have to be withdrawn usually need to be in specific locations like certain West Coast cities or off-map locations like Aden or Capetown. The option button is usually grayed out unless you are in one of those locations.
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Yaab
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RE: Withdrawing ships?

Post by Yaab »

My reference stash (ALfred/michaelm info)

On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:

1. Any level 9 port.

2. National home ports of the United States, Canada, India, Australia, and New
Zealand (with no port level requirement)

FYI, here are the current national bases {primary, alternate}:

{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Navy
{ BASE_SYDNEY, BASE_MELBOURNE }, // Australia
{ BASE_AUCKLAND, BASE_CHRISTCHURCH }, // New Zealand
{ BASE_ADEN, BASE_UNITED_KINGDOM }, // British
{ BASE_UNITED_KINGDOM, 0 }, // French
{ BASE_KARACHI, BASE_ADEN }, // Indian
{ BASE_MOMBASA, BASE_CAPETOWN }, // Commonwealth
{ BASE_VANCOUVER, BASE_CANADA }, // Canada

3. Any level 7 or larger port on the US or Canadian West Coast.

4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)

5. Any level 7 or larger port in South Eastern Australia, plus Perth.

6. Any level 7 or larger port in New Zealand.
Alfred
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RE: Withdrawing ships?

Post by Alfred »

There is more to withdrawing a ship than is captured in Yaab's post.
 
Full details on withdrawing are provided in post #14 of this thread.
 
https://www.matrixgames.com/forums/tm.asp?m=4404294&mpage=1&key=withdrawal&#4404541
 
Alfred
Knavey
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RE: Withdrawing ships?

Post by Knavey »

Thanks for the extra data Alfred. Sometimes I bang my head against the desk trying to figure out why I can't get the ship to withdraw. Of course, in 1945 now in my game so there are no more ship withdrawals.

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Alfred
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RE: Withdrawing ships?

Post by Alfred »

Gotta be a "borked" story in there somehow.[:)]
 
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Platoonist
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RE: Withdrawing ships?

Post by Platoonist »

ORIGINAL: Alfred

There is more to withdrawing a ship than is captured in Yaab's post.

Full details on withdrawing are provided in post #14 of this thread.

https://www.matrixgames.com/forums/tm.asp?m=4404294&mpage=1&key=withdrawal�

Alfred

That was quite the enlightening read. [8D] Thanks.

At the same time I'm mortified to find that all these years I've been sending these short-timer ships to the map's edges to be withdrawn, when I could have been doing it from more convenient locations like Ceylon, Australia or New Zealand. Ugh.
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