HQ types

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NiclasCage
Posts: 60
Joined: Sat Sep 28, 2019 9:22 am

HQ types

Post by NiclasCage »

The manual for the editor states that there are 5 types of HQs - Command (100), Corps (0), Air (50), Naval (20) and Amphibious (30). So for an HQ type I should put the number + the range for the given HQ, so an Air HQ with a range of 6 should have its HQ type listed as 56.

However, when I load the Full Campaign scenario (#1) I have several HQs with HQ type 75. Any ideas what's going on here? In the game they have a command radius of 5, so there must be some HQ type that has (70) as their base number? Army maybe?

One more thing. The North China Area Army is a Japanese Army HQ with HQ type 75. It has the following weapons;
Wpn 1 = 252 support with num 160
Wpn 2 = 253 motorized support with num 80
Wpn 3 = 254 aviation support with num 0

All these has 0 disabled. So what's up with this unit having Aviation Support = 0? In the game the unit has no aviation support listed, so I guess this can just be removed. Am I wrong? Sorry for asking a lot of questions here. I find the manual lacking.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: HQ types

Post by Andy Mac »

Army HQ's are 7 series (or Area Army in Japanese Terms)

Av Support in some units is an AI crutch basically the AI is allowed to increase Av Support to meet its needs if its at a base

So say an AI script send a sqn of 24 fighters to a particular base it will only do so if the base has av support present

Now if the base force that was supposed to provide the av support either was destroyed or delayed then the air move wont happen - to minimise when this happens numerous units have 0 av support in their TOE although I believe its suppressed to a human player on screen.

It give redundancy to the AI basically the Ai will see ah base x is not missing av support it has 0 av support - the difference between 0 and not existing is quite profound for the AI as it allows the AI to proceed with the script.

The AI also gets a cheat that if a base has insufficient av support for the number of aircraft the AI can increase by normal reinforcement the number of AV support squads in an LCU above its TOE

So lets assume a Japanese Area Army with 0 Av support is the only unit at a base with 100 Zeros - the 0 av support will over time increase above TOE to 100 Av Support to help the Ai manage its Av Support
NiclasCage
Posts: 60
Joined: Sat Sep 28, 2019 9:22 am

RE: HQ types

Post by NiclasCage »

Excellent answer. Thank you!
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