Units too big

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edward77
Posts: 72
Joined: Tue Jul 27, 2010 1:04 pm

Units too big

Post by edward77 »

I've recently updated a large scenario, similar to Europa 1947 but without the Russians, to TOAWIV. I now find that many of the German units are so big eg Attack factor 42! that the scenario grinds to a stop facing a full stack of 40+ units. I do not understand quite why this has happened. Does it have something to do with scaling? Unfortunately I no longer have vIII to check just how much bigger are the units. Is there any simple way of reducing the unit size without editing every single unit. I know that the force equipment can be reduced in the editor but presumably the strength gradually recovers during the scenario to the full size. Any advice would be welcomed. Thank you.
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Lobster
Posts: 5558
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Units too big

Post by Lobster »

What did you change? And what scenario is it?

17.3. The Force Editor
The strength values displayed on the Unit Icons,
while based upon the cumulative strengths of the
equipment the units are composed of, are relative
values. They are scaled relative to the largest strength
of any unit of either side in the game. That strength
is scaled so that it equals 31 and all other strengths
are scaled relative to that. There is an exception in
that strengths of naval units are ignored for this
purpose. (Fleet units often swamped this scalar in
early scenario designs, making all other units in
the game have very small displayed strengths). The
scaling value is saved in the scenario file and does
not vary during the game.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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