Japan - The Hainan resource needs sending to Canton. Save both DEI oils in Tokyo. Should give 10 BP's.
Due to a Chinese partisan on a resource, this oil configuration only delivers 9 BPs. Should one less oil be saved? Or should Japan change the builds? Or any other variant?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Japan - The Hainan resource needs sending to Canton. Save both DEI oils in Tokyo. Should give 10 BP's.
Due to a Chinese partisan on a resource, this oil configuration only delivers 9 BPs. Should one less oil be saved? Or should Japan change the builds? Or any other variant?
Thought that might happen. Send one of the DEI oils to production, thanks.
I wonder why the program always wants to save the NEI oil in Ominato. It is frustrating. And it forces me to use override. Even in the first production step.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
I wonder why the program always wants to save the NEI oil in Ominato. It is frustrating. And it forces me to use override. Even in the first production step.
warspite1
Wasn't he one of the Wombles?
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Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
I wonder why the program always wants to save the NEI oil in Ominato. It is frustrating. And it forces me to use override. Even in the first production step.
warspite1
Wasn't he one of the Wombles?
No idea. I have no clue when it comes to bats. [&:] [:(]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
I am taking a break from end of turn. For some weird reason I used to think end of turn was fun. Don't know what I was thinking. The production system is borked with defaults that no one has ordered and can't be removed, so they must be overwritten all the time. Convoy routes that was changed that the program can't remember even though not even one CP has moved. And then there is the worst, traded resources. It feel like the program is fighting a war with me. I learned how to avoid most of these pitfalls.
And done all that I reach the oil reorganization step and wonders why a oil seems to have disappeared from Germany. Germany had 3 oils in Berlin, used two to reorganize for, and when it came to Italy they wanted to use little oil from Germany, and the program listed Berlin, once, as containing zero oil. first time I've seen a 0 oil listed before I begun reorganization. Hoped that it would return after the step. But it was a forlorn hope.
So now I am talking a walk to calm down.
And hope that I do not break things further by using a end of turn save. Because that has caused errors in my games before.
Rant over.
[:(]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Allies end of turn: (note that there can be errors in this since I had to redo things, and might have messed it up either in writing or in action)
USSR place the pact marker in the offensive pool.
USA draw one entry marker and place it in the Japanese pool.
USA plays "resources to China" for no tension (8).
Preliminary planning:
CW - 21 production points - 11 BPs.
France - 9 production points - 9 BPs.
USA - 40 production points - 11 BPs.
USSR - 23 production points - 8 BPs
China - 7 production points - 5 BPs.
Stay at sea:
The following units stay at sea.
CW:
Convoy escorts in 1 and 4 boxes
Almost all CPs
North Sea: BB + CL
East Med: 2 x CA
France:
CL in North Sea
USA:
All CPs
USSR:
CPs
Return to Base:
France:
2 x SUB -> Syria
TRS + CL -> Dakar
CW:
2 x SUB -> Malta
TRS + TERR -> Gibraltar
TRS + INF -> Port Said
2 x TRS -> Plymouth
Liner -> Plymouth
Fleet (West Med) -> Gibraltar
Fleet (North Sea) -> Plymouth
Fleet (East Med) -> port Said
USA:
SUB -> Midway
Use Oil:
USSR:
All units are reorganized for 0 oil (0.45).
CW:
All units are reorganized for 4 oil (4.25).
France:
All units, except 2 x BB + 2 x SUB + 4 x CP, are reorganized for 1 oil (1.00). Edit: Forgot to add that one HQI remains disorganized.
USA:
All units, except 5 x BB, are reorganized for 0 oil (0.4).
Axis wins the initiative after re-roll. (Axis 7, Allies 5)
I assume that Axis will go first. So I will not wait for confirmation, and roll the weather straight away. If they wanted us to go first I will be really happy to go back and change it. Regardless of weather.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Land Movement:
4-1 GARR to 53,42
7-3 and 6-4 (white) to Warsaw
von Leeb to 50,42
7-4 (Black) and 3-3 ART to Lodz
6-4 (Black) to Danzig
5-4 MTN and 1-3 to Poznan
Panzerjaeger to 49,40
7-2 MIL to Magdeburg
1-4 to Kiel
3-3 AA and 5-4 to 50,33
9-4, 8-4 MOT and 2-6 ARM to 51,32
4-2 ART to Liege
6-3 and 6-3 to 53,32
von Bock to 53,34
von Rundstedt to 52,35
5-3 from Saarbruken to 54,33.