Old Gamesquad forums

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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MonkeysBrain2
Posts: 476
Joined: Mon Mar 02, 2020 11:13 pm

Old Gamesquad forums

Post by MonkeysBrain2 »

Well, too bad that that forums is deserted but I had great time back there and there is a treasure of TOAW information there in archived forums... So some new players can find great tips there, AARs and above all funny posts...[;)]

http://www.gamesquad.com/forums/index.p ... of-war.10/

I have been reading some of older posts and there are many great threads...
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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: Old Gamesquad forums

Post by carll11 »

ORIGINAL: MonkeysBrain2

Well, too bad that that forums is deserted but I had great time back there and there is a treasure of TOAW information there in archived forums... So some new players can find great tips there, AARs and above all funny posts...[;)]

http://www.gamesquad.com/forums/index.p ... of-war.10/

I have been reading some of older posts and there are many great threads...


Thx!

I did find a question that sounded interesting;

"I am playing Vietnam 1965-1968 scenario in TOAW 3 and I have no idea how I should be using the Motor Pool units on the map."


I assume they add factors to troop movement/supply distribution ?

MonkeysBrain2
Posts: 476
Joined: Mon Mar 02, 2020 11:13 pm

RE: Old Gamesquad forums

Post by MonkeysBrain2 »

Heh, haven't played that scenario. Maybe for disbanding and later distribution...
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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: Old Gamesquad forums

Post by carll11 »

Bump....
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