City-based minor regimes get free supply for any units that can trace a land route to their city, so the troops in the city won't care, ones outside the city will. Major regimes play by the same rules as the player according to the manual, so it should be possible to starve them out, though it may take a while if there's a SHQ with large stockpiles in the city.ORIGINAL: Edija
If I surround an enemy city are they losing supplies or getting them from the city?
Questions that don't deserve a separate topic
Moderator: Vic
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RE: Questions that don't deserve a separate topic
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
RE: Questions that don't deserve a separate topic
Edija, I believe they'll get as much supply as the assets in the city hex can provide.
So for example if you're besieging militia units of a farmer regime sitting on a dome farm, they won't really starve unless you shell the farm into oblivion.
It would be worse if it's a major power, since they would have more assets handy, such as a scavenging operation to provide metal for ammunition and oil for armor.
Edit: I stand corrected. Then even if one where to bomb the dome farm of a minor into cinders, their troops in the capitol will still get food because it's their capitol and the rules they follow.
So for example if you're besieging militia units of a farmer regime sitting on a dome farm, they won't really starve unless you shell the farm into oblivion.
It would be worse if it's a major power, since they would have more assets handy, such as a scavenging operation to provide metal for ammunition and oil for armor.
Edit: I stand corrected. Then even if one where to bomb the dome farm of a minor into cinders, their troops in the capitol will still get food because it's their capitol and the rules they follow.
RE: Questions that don't deserve a separate topic
What exactly is the difference between binary and linear tech and where can I see in my tech tree which is what?
RE: Questions that don't deserve a separate topic
What is Political Power and for what?
RE: Questions that don't deserve a separate topic
I dont understand the "Time of Relative Calm" event at the beginning?
RE: Questions that don't deserve a separate topic
ORIGINAL: Novaliz
I dont understand the "Time of Relative Calm" event at the beginning?
It is an 'epoch'.
Relative calm means government doesn't get distracted by crisis management, so it can get programs done, so you get some political points to get some things done.
RE: Questions that don't deserve a separate topic
ORIGINAL: Novaliz
What exactly is the difference between binary and linear tech and where can I see in my tech tree which is what?
Binary tech you get when you researched it, linear tech has more effect as you study it more and more.
RE: Questions that don't deserve a separate topic
ORIGINAL: Novaliz
What exactly is the difference between binary and linear tech and where can I see in my tech tree which is what?
Most techs are binary techs. Binary techs are off or on hence they are called binary techs. Once you have researched a binary tech you get the full benefits of its effects.
Some techs are linear techs. These techs give a scaling benefit depending on how much research you've put in to them. You do not have to research them to 100 to get the effect and it's actually quite difficult to max them out. These represent various optimisations of existing technologies and systems. All linear techs are found in Applied X fields (Applied Chemistry, Applied Engineering and Applied Management).
What is Political Power and for what?
Political power or PP represents the political clout and capital of your government and specifically your office as supreme leader. It's your ability and your government's ability to get stuff done. PP is spent in response to most, if not all, events, to perform government business, such as change zone orders or reassign leaders, or to play stratagem cards, as these represent special actions your government is undertaking. PP is primarily generated by your supreme command council (your starting council). Your SCC has two sliders you can allocate BP to: political power and general stratagems. Allocating more bureaucratic power to the political power slider generates more political power.
I don't understand the "Time of Relative Calm" event at the beginning?
This is an epoch. The game, by default, is divided into a series of epochs which alternate between positive and negative effects. You always start in a positive epoch then move into a negative one and carry on alternating like that. Positive epochs are generally called 'Time of X' and negative epochs 'Crisis of X'. Each epoch has a different effect and the game tells you exactly what they do and how long they will last at the start of each turn in the slideshow summary as your turn starts. You can review this information at any time by hitting the 'VID' button in the top left of the screen. It should be right below your credits total. You can also review the AI turn history by hitting the 'HIS' button and find a bunch of useful tables and trees by hitting the 'MNG' button, including the tech tree and overview of your government feats.
Positive epochs generally make it easier to get something done by giving you bonus points. Bonus points are a convoluted way of adding positive modifier to something like your research, BP generation or private economy. Bonus points are not added directly to the thing they modify. Instead more bonus points provide a bigger modifier to whatever you are actually generating. They can have other effects such as directly improving your word score. Negative epochs generally cause some negative status effect in your zones or among your leaders, such as decreasing relations, increased unrest or danger.
Hope that helps!
RE: Questions that don't deserve a separate topic
ORIGINAL: Laiders
ORIGINAL: Novaliz
What exactly is the difference between binary and linear tech and where can I see in my tech tree which is what?
Most techs are binary techs. Binary techs are off or on hence they are called binary techs. Once you have researched a binary tech you get the full benefits of its effects.
Some techs are linear techs. These techs give a scaling benefit depending on how much research you've put in to them. You do not have to research them to 100 to get the effect and it's actually quite difficult to max them out. These represent various optimisations of existing technologies and systems. All linear techs are found in Applied X fields (Applied Chemistry, Applied Engineering and Applied Management).
What is Political Power and for what?
Political power or PP represents the political clout and capital of your government and specifically your office as supreme leader. It's your ability and your government's ability to get stuff done. PP is spent in response to most, if not all, events, to perform government business, such as change zone orders or reassign leaders, or to play stratagem cards, as these represent special actions your government is undertaking. PP is primarily generated by your supreme command council (your starting council). Your SCC has two sliders you can allocate BP to: political power and general stratagems. Allocating more bureaucratic power to the political power slider generates more political power.
I don't understand the "Time of Relative Calm" event at the beginning?
This is an epoch. The game, by default, is divided into a series of epochs which alternate between positive and negative effects. You always start in a positive epoch then move into a negative one and carry on alternating like that. Positive epochs are generally called 'Time of X' and negative epochs 'Crisis of X'. Each epoch has a different effect and the game tells you exactly what they do and how long they will last at the start of each turn in the slideshow summary as your turn starts. You can review this information at any time by hitting the 'VID' button in the top left of the screen. It should be right below your credits total. You can also review the AI turn history by hitting the 'HIS' button and find a bunch of useful tables and trees by hitting the 'MNG' button, including the tech tree and overview of your government feats.
Positive epochs generally make it easier to get something done by giving you bonus points. Bonus points are a convoluted way of adding positive modifier to something like your research, BP generation or private economy. Bonus points are not added directly to the thing they modify. Instead more bonus points provide a bigger modifier to whatever you are actually generating. They can have other effects such as directly improving your word score. Negative epochs generally cause some negative status effect in your zones or among your leaders, such as decreasing relations, increased unrest or danger.
Hope that helps!
Thx a lot! Speeking about the epoch event. It says I have gained 400 political bonus points. Where can I see them because they are not my political points. What are they for?
RE: Questions that don't deserve a separate topic
What Laiders just said.
The exact way they work is not detailed in the manual. You can see them in the VID or in REPorts, Overview, Regime Feats.
Starting to know how VR Designs games work, they must be plugged into a formula involving square roots, various modifiers and a dice roll.
But basically, they're good. And more of it is more good.
My game started in an era of bureaucracy and PPs and discoveries are flying out of the windows.
Thanks to Laiders for pointing about the epochs being good then bad then alternating, I didn't know that.
ORIGINAL: Laiders
Bonus points are not added directly to the thing they modify. Instead more bonus points provide a bigger modifier to whatever you are actually generating.
The exact way they work is not detailed in the manual. You can see them in the VID or in REPorts, Overview, Regime Feats.
Starting to know how VR Designs games work, they must be plugged into a formula involving square roots, various modifiers and a dice roll.
But basically, they're good. And more of it is more good.
My game started in an era of bureaucracy and PPs and discoveries are flying out of the windows.
Thanks to Laiders for pointing about the epochs being good then bad then alternating, I didn't know that.
RE: Questions that don't deserve a separate topic
I did explain that at the end of my previous post:
In short, Bonus points do not add directly on. Instead your PP bonus points will be modifying your PP generation turn to turn. If you dig around in the reports you'll probably be able to find a breakdown of the effect but you really don't need to worry about it to actually play the game.
Positive epochs generally make it easier to get something done by giving you bonus points. Bonus points are a convoluted way of adding positive modifier to something like your research, BP generation or private economy. Bonus points are not added directly to the thing they modify. Instead more bonus points provide a bigger modifier to whatever you are actually generating. They can have other effects such as directly improving your word score.
In short, Bonus points do not add directly on. Instead your PP bonus points will be modifying your PP generation turn to turn. If you dig around in the reports you'll probably be able to find a breakdown of the effect but you really don't need to worry about it to actually play the game.
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RE: Questions that don't deserve a separate topic
ORIGINAL: Jdane
Edija, I believe they'll get as much supply as the assets in the city hex can provide.
So for example if you're besieging militia units of a farmer regime sitting on a dome farm, they won't really starve unless you shell the farm into oblivion.
It would be worse if it's a major power, since they would have more assets handy, such as a scavenging operation to provide metal for ammunition and oil for armor.
Edit: I stand corrected. Then even if one where to bomb the dome farm of a minor into cinders, their troops in the capitol will still get food because it's their capitol and the rules they follow.
I used artillery to take out every building except for the GR energy starter one on a Major and after 15 turns, the huge stack of troops inside showed no sign of running low on resources, including ammo for their artillery. So while the manual says it is supposed to work as you describe, it seems not. Note that the AI troop readiness seems to always show ? even when there are dozens of units adjacent to them, so there is no easy way to tell what having no supplies at all is doing to them... I do know they still fought pretty much like fresh troops seemingly.
In sum: your edit seems correct. However, I believe it is not just for the capital, as these guys had already taken another one with similar results. My guess is that AI doesn't follow supply rules, but I've love to be wrong.
RE: Questions that don't deserve a separate topic
ORIGINAL: Laiders
I did explain that at the end of my previous post:
Positive epochs generally make it easier to get something done by giving you bonus points. Bonus points are a convoluted way of adding positive modifier to something like your research, BP generation or private economy. Bonus points are not added directly to the thing they modify. Instead more bonus points provide a bigger modifier to whatever you are actually generating. They can have other effects such as directly improving your word score.
In short, Bonus points do not add directly on. Instead your PP bonus points will be modifying your PP generation turn to turn. If you dig around in the reports you'll probably be able to find a breakdown of the effect but you really don't need to worry about it to actually play the game.
Hey yes, thank you. I have found it in the reports sections. It is modified by a square root

RE: Questions that don't deserve a separate topic
The game offers me a different amount and selection of Symbols in separate games, why?
Because the AI's get first pick.
I really like that actually, makes it so you cannot always pick that specific one.
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RE: Questions that don't deserve a separate topic
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RE: Questions that don't deserve a separate topic
Why isn't number of workers we have listed on the left side? especially since it is a resource you need to construct things.
Is there somewhere we can find this number?
Is there somewhere we can find this number?
RE: Questions that don't deserve a separate topic
How many miles is in a single Hex?
RE: Questions that don't deserve a separate topic
Hello!
I would like to know how is it possible to accumulate Industrial Points, how is it possible to accumulate Fate Points and how can I change a brigade posture? I changed through a stratagem the posture of a brigade to 'Field Training' in the second round of my current game. Now that I want to start a war I really would like this 'Field Training' posture to go away because it gives morale penalty to my brigade.
On a side note (and because this game shows me how un-intelligent I am) I would like to receive some input about a potential start that would be more helpful in order to learn the game. I am currently playing on a moon with a very scarce population and with only two majors except my own. It seems like a good game start for a newbie. I would really like though to focus on learning well the supply system and how to effectively manage the economy/resources. If someone has an idea would really appreciate it.
Sorry for my many questions & thanks!
Rhah
I would like to know how is it possible to accumulate Industrial Points, how is it possible to accumulate Fate Points and how can I change a brigade posture? I changed through a stratagem the posture of a brigade to 'Field Training' in the second round of my current game. Now that I want to start a war I really would like this 'Field Training' posture to go away because it gives morale penalty to my brigade.
On a side note (and because this game shows me how un-intelligent I am) I would like to receive some input about a potential start that would be more helpful in order to learn the game. I am currently playing on a moon with a very scarce population and with only two majors except my own. It seems like a good game start for a newbie. I would really like though to focus on learning well the supply system and how to effectively manage the economy/resources. If someone has an idea would really appreciate it.
Sorry for my many questions & thanks!
Rhah
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RE: Questions that don't deserve a separate topic
Industry Points are generated by structures and you'll automatically accumulate any you don't use. You get Fate Points mostly by passing various milestones like higher civilization level or surviving epochs. You can only change posture on a multi-unit formation. To do so, look in your HQ strat cards, select the OHQ (the unit that commands the multi stack) and play the strat on that. It will only apply that posture to those multiple units in that formation. You'll also not have any formation cards for a while, but you will get them eventually. Setting up new organizations helps with this.
I'd start my first game on beginner level on a normal planet that isn't too challenging (not to hot or cold and maybe breathable air, although solving the breathing problem is as easy as wearing suits for that, which isn't difficult). Once you learn the ropes, you can play on a lava or ice planet or something more challenging.
Half of the fun of the game is learning how to play all of the nuanced dynamics, so the journey really will be the reward much more than winning or losing.
I'd start my first game on beginner level on a normal planet that isn't too challenging (not to hot or cold and maybe breathable air, although solving the breathing problem is as easy as wearing suits for that, which isn't difficult). Once you learn the ropes, you can play on a lava or ice planet or something more challenging.
Half of the fun of the game is learning how to play all of the nuanced dynamics, so the journey really will be the reward much more than winning or losing.
RE: Questions that don't deserve a separate topic
Thank you diamonspider! I appreciate your response. Agreed regarding the learning curve, winning is the last thing on my mind while getting accustomed to the game mechanics and nuances.