Turn 16:

Moderators: Joel Billings, elmo3, Sabre21

Brian describes it well.I would describe the air action in my game versus Tyronec
He bombs heavily my units he is about to attack. That's it for him. His airgroups are very bunched for protection and give good attack.
For me, I bomb units i am about to attack, i attack his airfields especially to kill recon and general front line day and night bombing.
My fighters do zilch when he air ground attacks my units. His fighters will only intercept on my ground attacks and on my airbase attacks. Not on general bombing.
Result is i have some very high morale tactical L2 bombers. and filled Russian units.
He has not been attacking my airbases. Why bother when you are steamrolling on the ground. And i cannot stop his concentration from the air when he wants superiority.
We are at turn 57.
Understand that, however the problem with GS is a lot more Soviet fighters are turning up and you have less control over what the Luftwaffe send so you have to be careful with where and how often. With direct bombing you can tailor what goes to each attack and as long as the Soviet fighter response is not too erratic you can get a lot of use from the bombers, usually I get some units up to 100% traveled.Except that for ground support/ground attacks I do the opposite, I privilege Ground support instead of bombing before attacks. Ground Support has a direct effect on the battle because every disrupted elements don't participate in the final CV calculation, while disruption by Ground attacks only adds fatigue to the unit, which is also useful, but doesn't have as much impact on ground battles. So if I have the luxury of doing both, I do both, but if I have to choose it's ground support.

ORIGINAL: eskuche
Sorry to offtopic. But generally in 1.12 German fighters are 1-2 shot wonders then drop off with fatigue and aforementioned bugs. Against a persistent VVS you have to keep them out of MiG escort range (19 hexes).
ORIGINAL: Disgruntled Veteran
ORIGINAL: eskuche
Sorry to offtopic. But generally in 1.12 German fighters are 1-2 shot wonders then drop off with fatigue and aforementioned bugs. Against a persistent VVS you have to keep them out of MiG escort range (19 hexes).
Good to know