Distant private construction halts the economy

Moderator: Vic

Post Reply
User avatar
L0ckAndL0ad
Posts: 203
Joined: Fri Apr 13, 2018 7:27 pm
Location: Pale Blue Dot

Distant private construction halts the economy

Post by L0ckAndL0ad »

Version #17: 1.02-beta1
Scenario build version: 1.01a-beta1

I noticed that my private economy stopped building new assets, despite having thousands of credits for it. So I investigated the issue and found that the private metal mine that's very far away and is outside of my logistics coverage is stuck in "construction" mode and is blocking any other new assets to be built.

The correct behavior should be the private asset construction in question to finish construction phase (it is their *private* problem how they do it [;)]) and then production to be 0 due to lack of logistics. Or something along those lines. The private economy is not controlled by a single citizen so other people should have their turn at constructing new things in the zone.

Stopping the entire private industry due to this is obviously not a behavior to be expected or desired.

Here are the screenshots.


Here's a save file.
User avatar
Vic
Posts: 9767
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Distant private construction halts the economy

Post by Vic »

Thanks Lock for reporting this. And right you are. Yeah it could be resolved by you extending your Logistics, but it aint ideal indeed.

So...Right you are. For next Open Beta this will be tuned.

* Private Construction (credits only) will no longer depend on LIS connection (production after will)
* Private Asset if still in connection with City, but no LIS, will only suffer half the lack of LIS penalty

It will resolve the issues in your game.

Best wishes,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
Post Reply

Return to “Tech Support”