Open Beta Patch v1.27e2 (3 dec 2025)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

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jimwinsor
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RE: Open Beta Patch v1.01a-beta3 (last update 7 june!)

Post by jimwinsor »

I found a possible problem with Local Referendum. The card says it is the Governor's Oratory, but the card is actually in all cases executed by the Secretary:



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Vic
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RE: Open Beta Patch v1.01a-beta4 (last update 8 june!)

Post by Vic »

bump. some more fixes made. thanks to all the people who send in reports about issues.

also.. as you can see i am first focussing on the most severe issues encountered before addressing for example interface or control improvements. but as time goes by i'll get there.
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Vic
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RE: Open Beta Patch v1.01a-beta3 (last update 7 june!)

Post by Vic »

ORIGINAL: jimwinsor

I found a possible problem with Local Referendum. The card says it is the Governor's Oratory, but the card is actually in all cases executed by the Secretary:



Image

Its you (well your secretary) who forces the local referendum. The governor is more or less the victim here. He'll roll the dice to try to keep his office.

But i can see that ROLL mention is confusing, it seems like the secretary has to make that roll. There is a little * to indicate it is the target making the roll, but i will see if i can make that a bit clearer.
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jimwinsor
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RE: Open Beta Patch v1.01a-beta3 (last update 7 june!)

Post by jimwinsor »

I forgot to mention this, though: I had 3 governors at the time, each with different Oratory, but the roll was always d100 + 4.
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aperfecturkel
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RE: Open Beta Patch v1.01a-beta4 (last update 8 june!)

Post by aperfecturkel »

ORIGINAL: Vic

bump. some more fixes made. thanks to all the people who send in reports about issues.

also.. as you can see i am first focussing on the most severe issues encountered before addressing for example interface or control improvements. but as time goes by i'll get there.

This is why you're the man, thanks Vic
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Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

bump! couldn't wait and already posted the first beta patch for v1.02. Keep in mind the official v1.02 patch comes out tommorow. If you already copied the v1.02-beta1 files you'll have to copy them again after your official patch. But I don't like to wait with posting patches, hence...
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Clux
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Clux »

ORIGINAL: Vic

bump! couldn't wait and already posted the first beta patch for v1.02. Keep in mind the official v1.02 patch comes out tommorow. If you already copied the v1.02-beta1 files you'll have to copy them again after your official patch. But I don't like to wait with posting patches, hence...
Thank you! the glitch of replacements was gamebreaking for me :( and now I can keep playing the rest of the day (Im from NA) [:D]
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GodwinW
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by GodwinW »

Thank you for supporting this game!
-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.

Purely based on reading this, I feel like this is a double nerf that seems like overkill.
Why? Because I never knew it could give techs outside what you had access to, and I didn't play them much (twice ever I think). I see them as potentially nice, but not that nice. So why both the doubling of FP and limiting it to a tech you have access to?
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Novaliz
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Novaliz »

I have noticed a sound delay whit the newest patch. When yo move a unit for example the sound plays a little bit later. Anyone else?
aperfecturkel
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by aperfecturkel »

ORIGINAL: GodwinW

Thank you for supporting this game!
-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.

Purely based on reading this, I feel like this is a double nerf that seems like overkill.
Why? Because I never knew it could give techs outside what you had access to, and I didn't play them much (twice ever I think). I see them as potentially nice, but not that nice. So why both the doubling of FP and limiting it to a tech you have access to?

You know, I definitely liked it before, but I do understand - would it perhaps be a worthy compromise if it had the potential to reveal technologies from any tech group you already have access to and techs from adjacent groups? We don't have to have the WHOLE tree ripe for the picking, but a moderate leap forward seems like a fun possible reward without being crazy, and feels thematically appropriate to the whole "delving ruins for relics of a technological golden age" vibe. [:)]
Nemo84
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Nemo84 »

ORIGINAL: aperfecturkel
ORIGINAL: GodwinW

Thank you for supporting this game!
-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.

Purely based on reading this, I feel like this is a double nerf that seems like overkill.
Why? Because I never knew it could give techs outside what you had access to, and I didn't play them much (twice ever I think). I see them as potentially nice, but not that nice. So why both the doubling of FP and limiting it to a tech you have access to?

You know, I definitely liked it before, but I do understand - would it perhaps be a worthy compromise if it had the potential to reveal technologies from any tech group you already have access to and techs from adjacent groups? We don't have to have the WHOLE tree ripe for the picking, but a moderate leap forward seems like a fun possible reward without being crazy, and feels thematically appropriate to the whole "delving ruins for relics of a technological golden age" vibe. [:)]

Could the original behaviour maybe be made a pre-game option? I understand that it completely throws multiplayer balance out of the window and I agree that 2 FP was too cheap, but it really was fun and thematically fitting in singleplayer.

In one game it gave me power armour before turn 10. I could barely afford equipping a single unit with it, but they were an elite force that could hold the line against anything thrown at them.
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goodwoodrw
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by goodwoodrw »

Did the last Beta version change the menus on the right side, the menus are icons instead of text. Or have I accidentally press something [X(]
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Vic
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Vic »

ORIGINAL: goodwoodrw

Did the last Beta version change the menus on the right side, the menus are icons instead of text. Or have I accidentally press something [X(]

It depends on the screen resolution (or DPI) you are using. If not enough space available it will go for smaller buttons with just icons.
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GodwinW
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by GodwinW »

Oh guys no! I wasn't thinking to restore original functionality (though now that you mention it only adjacent tech groups might be fun actually!), I was just thinking if it can only unlock from current tech groups you're in why have it cost 4 FP? Isn't 2 FP enough? For all you know, regular research was going to get you that same unlock next turn anyway (chances diminish as you unlock more, but as they do the chance that you get with this Stratagem what you wanted to get are diminished exactly the same).
Nemo84
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Nemo84 »

Paying 4 FP for a tech you might as well unlock the next turn anyway is pretty much a waste of FP in my opinion. There's plenty more efficient uses of such a rare resource.

That's why I'd like to see the original implementation as a pre-game option. It's incredibly flavourful in singleplayer.
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GodwinW
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by GodwinW »

It's a good point. More options are always win-win imo. :)

So, 4 FP and can unlock everything OR 2 FP and can only unlock current.

Also kinda balances anyway because the problem with unlocking any very advanced stuff is that very often you just lack the capacity to benefit from it.
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by Templer_12 »

ORIGINAL: Vic
...But I don't like to wait with posting patches, hence... [/b]...

Very sympathic! [:)]
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goodwoodrw
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by goodwoodrw »

Yep that did changed the DPI
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DeltaV112
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RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Post by DeltaV112 »

Ancient archive would feel more worth it at 4 FP if you could choose the tech it gave you. Being able to grab one tech straight off seems a fair trade for 4 FP, given that many FP can get the low-tech vault twice and almost equals the cost of the high-tech vault.
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Vic
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RE: Open Beta Patch v1.02-beta2 (last update 10 june!)

Post by Vic »

bump. sorry for causing the issue with rail road costs being (much) higher than was being displayed in v1.02. this patch v1.02-beta2 should fix it.
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