Bug Movement penalty instead of bonus

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Culthrasa
Posts: 200
Joined: Sun Apr 16, 2017 12:13 pm

Bug Movement penalty instead of bonus

Post by Culthrasa »

Been trying to figure out Engine power/movement, so i've made a few models.
The Hunter I has 827 weight and 800 HP, so it should be underpowered (I know engine design plays a role too).
It has a movement penalty of 40%. This doesn't line up with what is stated in the manual (should be 0% >=90% weight, but under 120% weight)

The Hunter II has 857 weight and 1200 HP, so should be overpowered (design numbers are okeyish and better then the mark I). But instead of the expected movement bonus (+20% bonus >=70% according to the manual), it also has a penalty / no bonus. Even when factoring in the inherent movement penalty of a hvy tank (-20% as stated in design log entry 49). TLDR: I expected a 0% movement modifier and got a -20%.


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On a related note: On the forum it is mentioned that underpowering an engine increases it's fuel use. Is that true? If so, is the reverse also true (bigger engine, less weight = less fuel use?)
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Bug Movement penalty instead of bonus

Post by zgrssd »

Are you certain about the 827 weight?
The total weight is stated nowhere clearly. And both the engine itself and the chassis add some weight to the whole thing.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Bug Movement penalty instead of bonus

Post by zgrssd »

Let us take a look at a light tank design I got, 2 versions:
Version 1:
50- Chassis
150 - 40 mm Howitzer
275 - 25 mm Steel Plating
320 - Light Diesel Engine
Total: 795

200 Engine Power base
73 Engine Design
94 Structural Design
-50% Movement Penalty.

I get 25.47% Engine Power/Weight ratio. Wich should put it at -70%, just shy of being utterly immobile. Of course I do not know the effective engine power, so it is hard to say what I should plug in there.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Bug Movement penalty instead of bonus

Post by zgrssd »

Version 2:
50 - Chassis
200 - 60mm Howitzer
225 - 5mm Steel Plating
270 - Light Diesel
Total: 745

200 Engine Power base
81 Engine Design
94 Structural Design
-40% Move penalty.

For some reason, the same diesel engine is 50 units ligther this time! Wich actually saves 50 on the total design.
I get 26.84% Engine Power/Weight Ratio, wich again should put it at -70%. No idea why it only has -40%.
DTurtle
Posts: 443
Joined: Mon Apr 26, 2010 6:05 pm

RE: Bug Movement penalty instead of bonus

Post by DTurtle »

I looked into this myself. What you are missing is that the engine power is the nominal engine power.

This is modified by the engine design score (as a percentage multiplier).
So looking at the Hunter II:
Nominal Engine Power: 1200
Engine Design: 80
Modified Engine Power = 1200 * 0.8 = 960 power.
Weight is 852.
960 Power/852 Weight => Engine Power is 112% of Weight.
Looking at the table: No move cost modifier. This can be seen as value #48 in the design log.
This is modified by -20 in line #49, because it is a tank destroyer.
So total move modifier is -20%. This can be seen in the unit screen. This also increases fuel usage.

Looking at the Hunter I:
Nominal Engine Power 800.
Engine Design: 79
Modified Engine Power = 800 * 0.79 = 632 power.
Weight is 827.
632 Power/827 Weight => Engine Power is 76% of Weight.
Looking at the table: 20% move cost modifier.
This is then probably also modified by -20% because it is a tank destroyer.
So total move modifier is -40%. This can be seen in the unit screen. This also increases fuel usage.


As can be seen, the effect of the engine design is huge. As a tip/hint: When updating a model, the design value can never go down, only up.
DTurtle
Posts: 443
Joined: Mon Apr 26, 2010 6:05 pm

RE: Bug Movement penalty instead of bonus

Post by DTurtle »

ORIGINAL: zgrssd

Let us take a look at a light tank design I got, 2 versions:
Version 1:
50- Chassis
150 - 40 mm Howitzer
275 - 25 mm Steel Plating
320 - Light Diesel Engine
Total: 795

200 Engine Power base
73 Engine Design
94 Structural Design
-50% Movement Penalty.

I get 25.47% Engine Power/Weight ratio. Wich should put it at -70%, just shy of being utterly immobile. Of course I do not know the effective engine power, so it is hard to say what I should plug in there.
The weights are the total at each point, not the added weight for each part.
Engine Power: 200
73 Engine design
Modified Engine Power: 200*0.73 = 146
Weight is probably 320.
146/320 = 45.6%
Looking at the table: move cost modifier: 50%
Light tanks do not have any additional modifiers.
So the 50% fits.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Bug Movement penalty instead of bonus

Post by zgrssd »

ORIGINAL: DTurtle

ORIGINAL: zgrssd

Let us take a look at a light tank design I got, 2 versions:
Version 1:
50- Chassis
150 - 40 mm Howitzer
275 - 25 mm Steel Plating
320 - Light Diesel Engine
Total: 795

200 Engine Power base
73 Engine Design
94 Structural Design
-50% Movement Penalty.

I get 25.47% Engine Power/Weight ratio. Wich should put it at -70%, just shy of being utterly immobile. Of course I do not know the effective engine power, so it is hard to say what I should plug in there.
The weights are the total at each point, not the added weight for each part.
Engine Power: 200
73 Engine design
Modified Engine Power: 200*0.73 = 146
Weight is probably 320.
146/320 = 45.6%
Looking at the table: move cost modifier: 50%
Light tanks do not have any additional modifiers.
So the 50% fits.
Ah, okay. Now that finally starts making some sense. I never considered that they would be the "running total" of weight.

So for Nr. 2:
270 Weight
200 Rated Engine Power
81% Engine Design quality
200*81%=162 actuall engine Poer
162/270 = 60%

According to that list that should only be +30%, but I am guessing it is the dreaded "off by one error".
Culthrasa
Posts: 200
Joined: Sun Apr 16, 2017 12:13 pm

RE: Bug Movement penalty instead of bonus

Post by Culthrasa »

ORIGINAL: DTurtle

I looked into this myself. What you are missing is that the engine power is the nominal engine power.

This is modified by the engine design score (as a percentage multiplier).
So looking at the Hunter II:
Nominal Engine Power: 1200
Engine Design: 80
Modified Engine Power = 1200 * 0.8 = 960 power.
Weight is 852.
960 Power/852 Weight => Engine Power is 112% of Weight.
Looking at the table: No move cost modifier. This can be seen as value #48 in the design log.
This is modified by -20 in line #49, because it is a tank destroyer.
So total move modifier is -20%. This can be seen in the unit screen. This also increases fuel usage.

Looking at the Hunter I:
Nominal Engine Power 800.
Engine Design: 79
Modified Engine Power = 800 * 0.79 = 632 power.
Weight is 827.
632 Power/827 Weight => Engine Power is 76% of Weight.
Looking at the table: 20% move cost modifier.
This is then probably also modified by -20% because it is a tank destroyer.
So total move modifier is -40%. This can be seen in the unit screen. This also increases fuel usage.


As can be seen, the effect of the engine design is huge. As a tip/hint: When updating a model, the design value can never go down, only up.


Dohhh! That's what I was missing...
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