Shadow Empire v1.03 is available
Moderator: Vic
Shadow Empire v1.03 is available
Hi!
Vic has turned around another update. You can download the update by either clicking the Check for Update button on the launcher or downloading it from your My Page (https://www.matrixgames.com/member/downloads/shadow-empire)
Details:
-Blocked AI from making double construction (for good now, v102-beta2 didn’t quite do the job yet)
-Double checking if AI is making a valid construction choice added
-Double checking if Private Economy is making double construction (Farm/Mine) added
-AI will now take the hint if a Dip Stratagem didn’t work on another AI and take a pause trying to improve relations*
-Overall the AI should be less schizophrenic (which it was in some cases) concerning what kind of relations it wants.*
-Reduced the ideal size of army and workforce for the AI in the mid to late game, but only on Beginner level. It was a bit too challenging now after all the AI improvements over the last month.
-Fixed a rare crash with opening the Management Window
-Added some protection code to prevent a rare crash with the Management Window
-Right click in cinematics no longer allowed. Fixes skipping through initial questions possibility
-Fixed disappearing Resource icon glitch on Hex after conquest (by Minor with no Zone).
-Fine-tuned the 9 “Call To X” Stratagems. Their effects are now maximized to avoid too big results in large AI Zones.*
-Fixed faulty Tech Level 4 + Initial Armies start concerning the Rocket Launcher unit which the game tried to give but was not available due to lack of the relevant Model. Is now an Independent Artillery that is given.
-Fixed glitch with buggy new Faction names (“-1”) also for running games
-Fixed possibility to go through rebel units with strategic transfer
-Fixed a logistics point cost glitch with Raise Formation and some others
-Fixed empty response on choosing “No change” when discussing the different Cults
-Added a protection for a weird crash in the Items tab (due to a Zone with no City)
-Private Construction (credits only) will no longer depend on LIS connection (production after construction will)
-Private Asset if still in connection with City, but no LIS, will only suffer half the lack of LIS penalty (Public Assets suffer full penalty)
-Mining Level had a glitch with production. Fixed. Expect some lower income in lower ease-of-mining-level mines.
-Strategic Map no longer shows depleted Resource Hexes
-Strategic Map now differentiates between unexploited and exploited Resource Hexes
-Have been phasing out the usage of the term “LIS” and replaced it by “Logistical Points”
-Fixed that famous map displacement glitch (after combat)
-Fixed some very minor glitch in Logistics calculations
-In the Logistics layer Initial and Current Points parts of roads between 2 nodes that have lower Logistical Points than both nodes will be highlighted in yellow and points shown as well
-Blocked AI from making double builds (problem caused with v1.01-betas)
-Fixed the actual cost of Railroad construction which was still on old high level and causing huge depletion of resources. (problem caused with v1.01-betas)
-Fixed glitch with the maximum stack points not being increased with concentric attacks
-Fixed glitch with the “REPLACE / MASS REPLACE” button not being available
-Tracked a rare glitch with a Rebel Regime founding a new Minor Regime and its Units not being properly transferred potentially causing weird non-friendly Units on your Hexes. Fixed now. Any such occasions remaining in your current game will be cleaned up by this patch as well.
-Corporate Taxes were actually being paid, but NOT being logged in the Corporate Report. Now they will show up there as well.
-Removed Obsolete Models from the Replacement Troops window
-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Decreased the cost for the Chemical Team and Drone Team Fate Stratagems *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.
-Propose Peace now possible from Relation 25 (was 35) *
-Returned ability of AI to give Credits but limited its repetition potential *
-Added the “Ouverture” Diplomatic Stratagem which you can use to increase Relation with power you are at war with. Difficulty is easy when the Regime in question doesn’t like to continue the war. *
-Fixed another AI crash
-Did extra QA work on AI Diplomatic Stratagem usage with Humans as well as other AIs*
-Fixed a crash during BG transfer in a very specific case (for good this time)
-Only Monitor Tank can use Tactical Nuke*
*=requires a new game start to go into effect
Vic has turned around another update. You can download the update by either clicking the Check for Update button on the launcher or downloading it from your My Page (https://www.matrixgames.com/member/downloads/shadow-empire)
Details:
-Blocked AI from making double construction (for good now, v102-beta2 didn’t quite do the job yet)
-Double checking if AI is making a valid construction choice added
-Double checking if Private Economy is making double construction (Farm/Mine) added
-AI will now take the hint if a Dip Stratagem didn’t work on another AI and take a pause trying to improve relations*
-Overall the AI should be less schizophrenic (which it was in some cases) concerning what kind of relations it wants.*
-Reduced the ideal size of army and workforce for the AI in the mid to late game, but only on Beginner level. It was a bit too challenging now after all the AI improvements over the last month.
-Fixed a rare crash with opening the Management Window
-Added some protection code to prevent a rare crash with the Management Window
-Right click in cinematics no longer allowed. Fixes skipping through initial questions possibility
-Fixed disappearing Resource icon glitch on Hex after conquest (by Minor with no Zone).
-Fine-tuned the 9 “Call To X” Stratagems. Their effects are now maximized to avoid too big results in large AI Zones.*
-Fixed faulty Tech Level 4 + Initial Armies start concerning the Rocket Launcher unit which the game tried to give but was not available due to lack of the relevant Model. Is now an Independent Artillery that is given.
-Fixed glitch with buggy new Faction names (“-1”) also for running games
-Fixed possibility to go through rebel units with strategic transfer
-Fixed a logistics point cost glitch with Raise Formation and some others
-Fixed empty response on choosing “No change” when discussing the different Cults
-Added a protection for a weird crash in the Items tab (due to a Zone with no City)
-Private Construction (credits only) will no longer depend on LIS connection (production after construction will)
-Private Asset if still in connection with City, but no LIS, will only suffer half the lack of LIS penalty (Public Assets suffer full penalty)
-Mining Level had a glitch with production. Fixed. Expect some lower income in lower ease-of-mining-level mines.
-Strategic Map no longer shows depleted Resource Hexes
-Strategic Map now differentiates between unexploited and exploited Resource Hexes
-Have been phasing out the usage of the term “LIS” and replaced it by “Logistical Points”
-Fixed that famous map displacement glitch (after combat)
-Fixed some very minor glitch in Logistics calculations
-In the Logistics layer Initial and Current Points parts of roads between 2 nodes that have lower Logistical Points than both nodes will be highlighted in yellow and points shown as well
-Blocked AI from making double builds (problem caused with v1.01-betas)
-Fixed the actual cost of Railroad construction which was still on old high level and causing huge depletion of resources. (problem caused with v1.01-betas)
-Fixed glitch with the maximum stack points not being increased with concentric attacks
-Fixed glitch with the “REPLACE / MASS REPLACE” button not being available
-Tracked a rare glitch with a Rebel Regime founding a new Minor Regime and its Units not being properly transferred potentially causing weird non-friendly Units on your Hexes. Fixed now. Any such occasions remaining in your current game will be cleaned up by this patch as well.
-Corporate Taxes were actually being paid, but NOT being logged in the Corporate Report. Now they will show up there as well.
-Removed Obsolete Models from the Replacement Troops window
-Increased the cost of the Ancient Archive Fate Stratagem from 2 FP to 4 FP *
-Decreased the cost for the Chemical Team and Drone Team Fate Stratagems *
-Ancient Archive and other random Tech picks are now limited to Tech Groups you have access too. I am sorry some people liked this, but it was really more overpowered than intended.
-Propose Peace now possible from Relation 25 (was 35) *
-Returned ability of AI to give Credits but limited its repetition potential *
-Added the “Ouverture” Diplomatic Stratagem which you can use to increase Relation with power you are at war with. Difficulty is easy when the Regime in question doesn’t like to continue the war. *
-Fixed another AI crash
-Did extra QA work on AI Diplomatic Stratagem usage with Humans as well as other AIs*
-Fixed a crash during BG transfer in a very specific case (for good this time)
-Only Monitor Tank can use Tactical Nuke*
*=requires a new game start to go into effect
RE: Shadow Empire v1.03 is available
I'm embarrassed to admit I have been hitting f5 today hoping a new patch was dropping so I could start a new game since I lost my last game and didn't want to start a new one since I had a feeling a patch was on the horizon 

"I hope so for your sake, Commander.
The Emperor is not as forgiving as I am."
The Emperor is not as forgiving as I am."
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- Posts: 903
- Joined: Wed Jun 29, 2011 2:50 am
RE: Shadow Empire v1.03 is available
By the time this game gets to 'Steam', 'Overwhelmingly Positive' reviews will be the norm.
RE: Shadow Empire v1.03 is available
This looks like the 1.02 Beta3 changelist to me, is there any point updating from that to 1.03?
RE: Shadow Empire v1.03 is available
ORIGINAL: Saros
This looks like the 1.02 Beta3 changelist to me, is there any point updating from that to 1.03?
It might make it easier to have this shared base for when Vic releases the inevitable 1.03-beta1?

RE: Shadow Empire v1.03 is available
Okay well you cant update from 1.02 beta 3 to 1.03 anyway because the installer refuses to recogise it as a valid version to update from.
[e] You have to roll back to the official 1.02 update then patch from that.
[e] You have to roll back to the official 1.02 update then patch from that.
-
- Posts: 903
- Joined: Wed Jun 29, 2011 2:50 am
RE: Shadow Empire v1.03 is available
Considering how small the 'beta patches' have been, I have been saving the original files & replacing them with the 'beta files'.
When a new official patch shows up, I simply replace the old 'beta files' with the originals & apply the new official patch.
When a new official patch shows up, I simply replace the old 'beta files' with the originals & apply the new official patch.
- Templer_12
- Posts: 1710
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Shadow Empire v1.03 is available
Dreamer! [:(]ORIGINAL: eddieballgame
By the time this game gets to 'Steam', 'Overwhelmingly Positive' reviews will be the norm.
RE: Shadow Empire v1.03 is available
ORIGINAL: Saros
Okay well you cant update from 1.02 beta 3 to 1.03 anyway because the installer refuses to recogise it as a valid version to update from.
[e] You have to roll back to the official 1.02 update then patch from that.
If you use the link to d/l directly the installer works.
Rex Lex or Lex Rex?
- Malevolence
- Posts: 1798
- Joined: Sat Apr 03, 2010 11:12 am
RE: Shadow Empire v1.03 is available
Really dislike these slitherine installers. It seems much less cumbersome to unzip directly into the install directory.
The game will not run without a serialreg.txt, so you don't gain any copy protection by requiring the installer.
The installers could be helpful, but they are not as designed now.
The game will not run without a serialreg.txt, so you don't gain any copy protection by requiring the installer.
The installers could be helpful, but they are not as designed now.
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
RE: Shadow Empire v1.03 is available
"Have been phasing out the usage of the term “LIS” and replaced it by “Logistical Points”"
Thank you. This will be so much kinder to new players.
Thank you. This will be so much kinder to new players.
RE: Shadow Empire v1.03 is available
ORIGINAL: Saros
Okay well you cant update from 1.02 beta 3 to 1.03 anyway because the installer refuses to recogise it as a valid version to update from.
[e] You have to roll back to the official 1.02 update then patch from that.
That was not my experience. The updater did go from 1.02-beta3 to 1.03 on my installation.
RE: Shadow Empire v1.03 is available
Strangely enough, on the dashboard it tells me now:
Version #17
Game Build: v 1.03
Scenario Build Version: v1.01a-beta1
Last Game Build used: 103-beta1
Version #17
Game Build: v 1.03
Scenario Build Version: v1.01a-beta1
Last Game Build used: 103-beta1
-
- Posts: 903
- Joined: Wed Jun 29, 2011 2:50 am
RE: Shadow Empire v1.03 is available
ORIGINAL: springel
Strangely enough, on the dashboard it tells me now:
Version #17
Game Build: v 1.03
Scenario Build Version: v1.01a-beta1
Last Game Build used: 103-beta1
Interesting, mine is;
Game Build: v 1.03
Scenario Build Version: v1.03
Last Game Build used: 103
Version #25
I wonder if this could/would affect multiplayer via email.
One thing I do per the 'beta patches; I have been saving the original files & replacing them with the 'beta files'.
When a new official patch shows up, I simply replace the 'beta files' with the originals & then apply the new official patch.
RE: Shadow Empire v1.03 is available
I can't get to the download through the link provided, my username and password doesn't work. The auto-updater doesn't work either. What are my options?
RE: Shadow Empire v1.03 is available
Hi, getting an FTP file error when trying to download
RE: Shadow Empire v1.03 is available
ORIGINAL: The Gnome
I can't get to the download through the link provided, my username and password doesn't work. The auto-updater doesn't work either. What are my options?
For anyone else in my shoe's, I was able to derive the download link from the posted link to version 1.02:
http://ftp.matrixgames.com/pub/ShadowEm ... .03.00.zip
RE: Shadow Empire v1.03 is available
The release cycle from beta -> productive system is incredible. Keep up the good work devs!
Really loving Shadow Empire so far.
Really loving Shadow Empire so far.
RE: Shadow Empire v1.03 is available
updater no longer works...i used the updater located withing game directory to DL the 1.02 patch...after that all updater attempts failed...had to manually DL and instal update 1.03...no idea what is going on
RE: Shadow Empire v1.03 is available
ORIGINAL: Saros
Okay well you cant update from 1.02 beta 3 to 1.03 anyway because the installer refuses to recogise it as a valid version to update from.
[e] You have to roll back to the official 1.02 update then patch from that.
This is dumb. Updates should be comprehensive and not require you to step along with sequential updaters.