Amphibious Force makeup
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- 51st Highland Div
- Posts: 347
- Joined: Sat Jul 23, 2005 1:30 pm
- Location: Glasgow,Scotland
Amphibious Force makeup
Hi
Just getting back into the game after a few years vs the AI. Its early '43
so looking to start taking back islands esp. in Central Pacific.
Whats the best task force makeup for this from experienced players ?
TIA
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The beatings will continue until morale improves....
Banner thanks to RogueUSMC
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
RE: Amphibious Force makeup
Amphib landings are a ballet that requires many TFs working together and in sequence to achieve the landings. The makeup of the TFs depends on the target topography, the enemy troops, ships/subs and aircraft you have to deal with and what you have to play with. You don't say how early in 1943 your game is but note that in March 1943 the first wave of USN APs (and a few British vessels) can finally convert to APAs (British LCI(L)), which gives them much faster unloading times. And then there are the streams of LST and LCIs coming from the US - take a look at your ship arrivals queue. That will help you decide whether to wait for the more capable ships or go with what you have.ORIGINAL: 51st Highland Div
Hi
Just getting back into the game after a few years vs the AI. Its early '43
so looking to start taking back islands esp. in Central Pacific.
Whats the best task force makeup for this from experienced players ?
TIA
So what do you need?
For small uninhabited islands or islets with a low-AV enemy unit - consider APDs, transport subs, or even paradrop.
For atolls and small islands your troops must shock-attack on landing, so bring more ships than you need to land as many troops and as much supply as possible in the first wave. Time the landing to start during the night phase at the start of the turn so you get more unloading segments during the turn.
For large islands, use whatever ships you want but consider the threat level if the TF takes a long time to unload. Again, use more ships than you need if possible.
If the enemy is weak (an SNLF or less), use a Marine regiment backed up by artillery and a tank coy or bn.
If the enemy is strong, use a Marine Division + lots of tanks + combat engineers + artillery + a USA BF and HQs to support the battles. It's about firepower more than raw AV. Always have some ships loaded with supply ONLY so that it gets landed immediately. Ships loaded with troops unload their supply last.
Always use embedded ships of DD size or larger to help suppress enemy fire during the landing. If the landing will last several days, have other DD+ vessels available to swap in for the ones that have expended their ammo.
If possible have a separate bombardment TF available to bombard during the initial landings.
Always have dedicated ASW TFs patrolling the hex.
Always have minesweepers embedded in the amphib TF and operating separately in the hex.
For major landings, try and have an Amphibious FORCE HQ on an AP or preferably AGC command ship to coordinate the landings. This TF must be separate from the landing and set to "DO NOT UNLOAD"
In waters likely to have enemy attempts at interdiction, have two or more SCTFs available patrolling the hex with react set to 1 or 0.
Have CVEs in the hex to provide air cover and support, and CVs outside the hex if required.
Keep follow on troops like air support and construction engineers in a separate amphib TF ready to land as soon as the enemy has been defeated. Depending on the threat level in the target hex, keep it in hex set to "DO NOT UNLOAD" or further back where the enemy is unlikely to attack it.
Also have support ships like AE/AKE, AD, AG/AGP, AS, AV/AVD/AVP, and minesweepers nearby to set up shop as soon as you can safely do so.
All I can think of for now.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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- Posts: 2422
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: Amphibious Force makeup
If DaBabes, there are Boat&Shore units {I think that is the designation}. They have naval support that will help unload.
The more pre-invasion prep you can do, the better. A couple weeks of naval bombardment and bombing of any port will reduce and disable shore batteries and supply. The more, the better. Reduce the area to nothing but craters and broken rocks and then bounce the rocks and make the craters bigger.
Against the AI, you can have the several tf invasion group all arrive the day before the landing 1 hex away. Then move and unload to maximize unloading. I think APA and AKA {and Landing Ships/Craft} will unload everything in one phase but I really don't want to mess up and have the invasion defeated piecemeal.
Bring enough force to get the job done. Recon, Recon, Recon and Recon some more.
When there is damage to facilities, no more construction {including fortifications} are performed. Keep the target damaged so they don't dig in deeper.
I think the number of supply hits in bombing/bombardment will reduce when the target is out of supply. I don't know for sure, but it seems to be so. Might be an indicator of when supply has been reduced enough to make it easier to invade.
I believe that port and airfield attacks predominantly hit non-combat troops. Planes on ground attack hit mostly combat troops. Hit the airfield and port to reduce supply and then aerial ground bombardment to go after the combat troops.
The more pre-invasion prep you can do, the better. A couple weeks of naval bombardment and bombing of any port will reduce and disable shore batteries and supply. The more, the better. Reduce the area to nothing but craters and broken rocks and then bounce the rocks and make the craters bigger.
Against the AI, you can have the several tf invasion group all arrive the day before the landing 1 hex away. Then move and unload to maximize unloading. I think APA and AKA {and Landing Ships/Craft} will unload everything in one phase but I really don't want to mess up and have the invasion defeated piecemeal.
Bring enough force to get the job done. Recon, Recon, Recon and Recon some more.
When there is damage to facilities, no more construction {including fortifications} are performed. Keep the target damaged so they don't dig in deeper.
I think the number of supply hits in bombing/bombardment will reduce when the target is out of supply. I don't know for sure, but it seems to be so. Might be an indicator of when supply has been reduced enough to make it easier to invade.
I believe that port and airfield attacks predominantly hit non-combat troops. Planes on ground attack hit mostly combat troops. Hit the airfield and port to reduce supply and then aerial ground bombardment to go after the combat troops.
RE: Amphibious Force makeup
Ships have unload rates. APAs and AKAs have higher unload rates but they do not necessarily unload everything in one day.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Amphibious Force makeup
There is a lot of information in the manual that is necessary to understand.
One quick quote:
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
»» Beaching Craft. Beaching craft unload completely in one turn.
»» Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
One quick quote:
6.3.3.3.2.1 OVER THE BEACH
This is for assault unloading over the beach.
»» Beaching Craft. Beaching craft unload completely in one turn.
»» Attack Amphibious Ships. (APA/AKA plus LSD, LSV and British equivalents)
in Amphibious TFs, unload at a Rate of 3000 points per ship, per turn.
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- Posts: 2422
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: Amphibious Force makeup
My mistake on the unload. It was the Landing craft.
The unload rate is for the day? Prorated for how long they are unloading in a day?
The unload rate is for the day? Prorated for how long they are unloading in a day?
RE: Amphibious Force makeup
Yes, the operations points the ship has when it starts unloading will be the fraction applied to the unload rate to figure out how much actually unloads.ORIGINAL: rockmedic109
My mistake on the unload. It was the Landing craft.
The unload rate is for the day? Prorated for how long they are unloading in a day?
Even starting your gathered ships from the adjoining hex uses ops points to move the 40 NM to the target hex and costs some unload time. If I can get away with it, I congregate my TFs in the target hex itself and commence the unload at the beginning of the turn.
About the APAs, I should have mentioned that the second big wave of AP conversions to APA is available in June 1943 and most of the AKs converting to AKA convert in that month.
Re: Tanks and artillery, load them on LSTs only if you can. They are heavy items that unload slowly when craned off a ship but they can roll off an LST/LSD very quickly. That gives you a lot of firepower quickly and few get "lost overboard" during unloading (although LSTs sometimes rip their bottoms out on rocks as they are trying to beach).
Re: forming the Amphib TF - the many ships have different speeds and fuel range so it is easiest to load the slowest ships first and start them toward the meeting point, then load ever faster groups of ships until done. Take into account refueling the short-ranged ones.
When they are all together and ready to unload, combine the unloading TFs into one if you can. This minimizes the number of occasions the enemy coastal guns or DP guns will fire at your ships. They will fire at every unloading step but that will not be multiplied by the number of separate TFs you started with.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- 51st Highland Div
- Posts: 347
- Joined: Sat Jul 23, 2005 1:30 pm
- Location: Glasgow,Scotland
RE: Amphibious Force makeup
Excellent points - thanks all [&o]
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______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
RE: Amphibious Force makeup
I echo that.
My campaign against the AI is starting to look like I could attempt to retake a few small atolls etc soon. So instead of being on the defensive, and thinking how to stop the Japanese advance, I now have to have a shift in my thinking. Instead of keeping possible Amphib ships out of harms way while I stem the Japanese advance, I now have to work out how best to use them to start the long slow advance across the ocean. I have to be brave enough to bring them into the front line. All the points above are starting to gel in my ossified brain and I think I might try a small assault in the near future.
time to plan ahead.
My campaign against the AI is starting to look like I could attempt to retake a few small atolls etc soon. So instead of being on the defensive, and thinking how to stop the Japanese advance, I now have to have a shift in my thinking. Instead of keeping possible Amphib ships out of harms way while I stem the Japanese advance, I now have to work out how best to use them to start the long slow advance across the ocean. I have to be brave enough to bring them into the front line. All the points above are starting to gel in my ossified brain and I think I might try a small assault in the near future.
time to plan ahead.
- 51st Highland Div
- Posts: 347
- Joined: Sat Jul 23, 2005 1:30 pm
- Location: Glasgow,Scotland
RE: Amphibious Force makeup
I'm in the same position. Basically repelled the IJA attacks on Port Moresby/Guadalcanal and done half a "Cartwheel" lol to capture Rekata Bay/Munda and establish bases there. Hopefully do the same along the North New Guinea coast.
It's the Central Pacific islands that have got my attention now and I have the 1st/2nd Marine Divisions/7th Infantry and some Regimental Combat Teams ready to get their orders.
Been lucky that by early '43 Allied Air Power has sunk around 6 IJN Carriers in the waters of the South Pacific, with no loss to Allied CV's but moderate damage to a few. However this is against the standard
AI as this is my first game after an absence of several years from playing, so would be far different if playing against a human player.
I will certainly take into my next game a greater appreciation of forward planning, not just days or weeks but months ahead, instead of just repelling enemy attacks. Ensuring that supply/fuel is sufficient, and that LCU's in rear areas are preparing for the Allied counter-attack. Certainly the tips I've view in the War Room and the Forum in general are helping in this regard.
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______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
RE: Amphibious Force makeup
Again, echo that.
I am 8 Dec scenario against a Hard AI. Fought off numerous attempts at Canton and Port Moresby. And sunk quite a few ships doing so. Still mid 1942 and I am getting a bit antsy about being on the defensive.
I think based on ships sunk in the I screen that I have sunk a fleet carrier and two CVL/CVE and I had a few combat reports that I have sunk at least two BBs. His CL fleet I think are severely depleted and I know I have sunk at least three CAs. Blast the FOW!!
I know I should have sunk probably about 30% of his merchant shipping, maybe more, so that must be hurting.
I may be just a bit ahead of myself but I think I will start planning for recapturing Baker Island by late August. Then start up the slot. I hope to have Ndeni as an operational base by the end of July. That gives me the range to start hitting Tulagi/Lunga. And if I put fuel and an AKE there, SCTFs can base themselves there.
I am fairly confident I understand land ops, as I am holding Burma against a number of attacks. But this stuff called water really worries me. keeping my fingers crossed.
I am 8 Dec scenario against a Hard AI. Fought off numerous attempts at Canton and Port Moresby. And sunk quite a few ships doing so. Still mid 1942 and I am getting a bit antsy about being on the defensive.
I think based on ships sunk in the I screen that I have sunk a fleet carrier and two CVL/CVE and I had a few combat reports that I have sunk at least two BBs. His CL fleet I think are severely depleted and I know I have sunk at least three CAs. Blast the FOW!!
I know I should have sunk probably about 30% of his merchant shipping, maybe more, so that must be hurting.
I may be just a bit ahead of myself but I think I will start planning for recapturing Baker Island by late August. Then start up the slot. I hope to have Ndeni as an operational base by the end of July. That gives me the range to start hitting Tulagi/Lunga. And if I put fuel and an AKE there, SCTFs can base themselves there.
I am fairly confident I understand land ops, as I am holding Burma against a number of attacks. But this stuff called water really worries me. keeping my fingers crossed.
- 51st Highland Div
- Posts: 347
- Joined: Sat Jul 23, 2005 1:30 pm
- Location: Glasgow,Scotland
RE: Amphibious Force makeup
I basically pushed ahead from the start of the game to develop a line at Port Moresby/Lunga/Ndeni/Luganville/Noumea/Fiji/Pago Pago/Canton Island. Bought an Australian Division from Oz and landed it at Lunga whilst scraping up infantry for the other bases.
I brought the 6th/7th and 9th Australian Divisions back from India and dropped them off in Perth for eventual transport to Port Moresby to hold and then push back the IJA.
In Burma the IJA stopped at Akyab, but could'nt hold at Cox's Bazaar due to pesky IJN cruiser raids sinking my merchants, so held at Chittagong.
https://i.ibb.co/SRBTPGK/hmsglasgowmatrix.jpg
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
______________________________________________
The beatings will continue until morale improves....
Banner thanks to RogueUSMC
RE: Amphibious Force makeup
Where the water meets the land is a nice place to locate heavenly bodies. [;)]
Against the AI, if you are planning to take Tokio then you might want to bypass as many units as is possible and not destroy them until much later. They will be useful as live training targets for your surface combat vessels and air units. In real life, some Japanese units on small islands started to surrender during 1945 when they were not involved in land combat. But the idea is to limit the number of ground units that appear in Tokyo. So just take the bases that you need and continue on.
If you do take the bases later on, after being bombed and bombarded, the enemy units will be low or out of supply, fatigued and demoralized, weakened and should be able to be destroyed with very few losses for you.
Against the AI, if you are planning to take Tokio then you might want to bypass as many units as is possible and not destroy them until much later. They will be useful as live training targets for your surface combat vessels and air units. In real life, some Japanese units on small islands started to surrender during 1945 when they were not involved in land combat. But the idea is to limit the number of ground units that appear in Tokyo. So just take the bases that you need and continue on.
If you do take the bases later on, after being bombed and bombarded, the enemy units will be low or out of supply, fatigued and demoralized, weakened and should be able to be destroyed with very few losses for you.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Amphibious Force makeup
Probably wouldn't hurt to have some ASW groups accompany the invasion. Was going to say minesweepers, but was mentioned already.
I like embedding battleships with the invaders. Others like bombardment groups.
I like embedding battleships with the invaders. Others like bombardment groups.

RE: Amphibious Force makeup
ORIGINAL: Mundy
Probably wouldn't hurt to have some ASW groups accompany the invasion. Was going to say minesweepers, but was mentioned already.
I like embedding battleships with the invaders. Others like bombardment groups.
ASW units can be switched to surface combat task forces if needed. Use BBs in both the bombardment and invasion task forces. If you have a relatively safe base nearby, have AEs/AKEs and ADs handy to resupply those ships and keep cycling the bombardment task forces as needed.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


-
- Posts: 2422
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: Amphibious Force makeup
If you have an amphib tf in the same hex as the target, even if set to Do Not Unload, will shore batteries fire at them?ORIGINAL: BBfanboy
Yes, the operations points the ship has when it starts unloading will be the fraction applied to the unload rate to figure out how much actually unloads.ORIGINAL: rockmedic109
My mistake on the unload. It was the Landing craft.
The unload rate is for the day? Prorated for how long they are unloading in a day?
Even starting your gathered ships from the adjoining hex uses ops points to move the 40 NM to the target hex and costs some unload time. If I can get away with it, I congregate my TFs in the target hex itself and commence the unload at the beginning of the turn.
About the APAs, I should have mentioned that the second big wave of AP conversions to APA is available in June 1943 and most of the AKs converting to AKA convert in that month.
Re: Tanks and artillery, load them on LSTs only if you can. They are heavy items that unload slowly when craned off a ship but they can roll off an LST/LSD very quickly. That gives you a lot of firepower quickly and few get "lost overboard" during unloading (although LSTs sometimes rip their bottoms out on rocks as they are trying to beach).
Re: forming the Amphib TF - the many ships have different speeds and fuel range so it is easiest to load the slowest ships first and start them toward the meeting point, then load ever faster groups of ships until done. Take into account refueling the short-ranged ones.
When they are all together and ready to unload, combine the unloading TFs into one if you can. This minimizes the number of occasions the enemy coastal guns or DP guns will fire at your ships. They will fire at every unloading step but that will not be multiplied by the number of separate TFs you started with.
RE: Amphibious Force makeup
They should not as they are not close to shore. Yet!
Unless it is a narrow straight.
Unless it is a narrow straight.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Amphibious Force makeup
Like an inside straight or a straight flush? What if it is a straight strait? [;)]ORIGINAL: RangerJoe
They should not as they are not close to shore. Yet!
Unless it is a narrow straight.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
RE: Amphibious Force makeup
Nope, where you sail through and the guns fire at you.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


RE: Amphibious Force makeup
Trouble with trying to make jokes here. No-one seems to get the funny part.