Anyone think end turn takes too long?
Moderator: Vic
RE: Anyone think end turn takes too long?
^ Interesting. The obvious problem here would be, depending on how unified the different levels of AI for each AI reigime, a single action could invalidate an entire turn. If I take hex X and it just so happens that hex X is a pivot point that converts a stable front line to a disordered mess waiting for encirclement and destruction, the AI needs to know that my one action has invalidated everything it has already planned and start again. If the AI does not do this or only the tactical and operational AIs do this but leave high strategy out, you will get problems. I mean realistic problems. Those sorts of disconnects have lost wars.
Another obvious point would be any serious supply disruption. I take hex X and hex X is MSR for half the empire and armies in the field then again no more AI turn.
AI turns where I don't do too much tend to be a bit quicker, perhaps that is wishful thinking on my part, so maybe a limited version of this is in place.
Another obvious point would be any serious supply disruption. I take hex X and hex X is MSR for half the empire and armies in the field then again no more AI turn.
AI turns where I don't do too much tend to be a bit quicker, perhaps that is wishful thinking on my part, so maybe a limited version of this is in place.
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RE: Anyone think end turn takes too long?
... that is why turnbased games, with simultan turns are a lot better for not wasting your life time
and even the only way such games could be played as seriouse MP games ...
they coded a complex game, but have problems to use adequate technics to make it work.
Even with the long turn times, their so called AI for the pc controlled nations is crap and only able to compete, because it uses absolut different game rules.
At the moment it is like you play "Squad Leader" and the pc controlled opponents "Risk"
--- They should have used a lot more time with development, how to make it simultan for all. As a human you have to decide , what to do first.
--- code a proper "control program" part for the pc nations, which uses the same rules the human players have
--- offer a modern MP experience
So simultan , would have solved that , apart from other problems that game has at the moment.
I even fear when they will remove cheating from the so called AI , it will be unplayable , because of turn times !
So we could play a game with graphics from 1980 in 2030 LOL

and even the only way such games could be played as seriouse MP games ...
they coded a complex game, but have problems to use adequate technics to make it work.
Even with the long turn times, their so called AI for the pc controlled nations is crap and only able to compete, because it uses absolut different game rules.
At the moment it is like you play "Squad Leader" and the pc controlled opponents "Risk"
--- They should have used a lot more time with development, how to make it simultan for all. As a human you have to decide , what to do first.
--- code a proper "control program" part for the pc nations, which uses the same rules the human players have
--- offer a modern MP experience
So simultan , would have solved that , apart from other problems that game has at the moment.
I even fear when they will remove cheating from the so called AI , it will be unplayable , because of turn times !
So we could play a game with graphics from 1980 in 2030 LOL
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- Posts: 190
- Joined: Mon May 14, 2012 6:18 am
RE: Anyone think end turn takes too long?
ORIGINAL: zgrssd
If you think 2 minutes are bad, think of it from the POV of the AI:ORIGINAL: BlackRain
Just curious what you all are experiencing. I am on turn 111 or somewhere thereabouts. It takes almost 2 minutes for each turn to process and for the next turn to begin. I feel like this is too long, anyone else experiencing this or longer end of turn times or is it just me that feels this way? After 111 turns, I have basically wasted around 3 hours of my play time just waiting for turns to process.
You turns can take 15 minutes easily, and that is just one player [;)]
In all seriousness: The game is quite detailed, so a lot of calculation before a player is even allowed to make choices.
The processing each AI has to do, scales exponentially with the number of AI's in the game.
So I fear, this is a unavoidable part of a large planet game.
and the even greater problem is, that AI is using a lot more simple gamerules set ..
when ever it has to play with the same rules, we will sit 30min and wait [>:]
RE: Anyone think end turn takes too long?
The problem with simultaneous turn is like in age of wonder or endless space first click win.
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- Posts: 190
- Joined: Mon May 14, 2012 6:18 am
RE: Anyone think end turn takes too long?
ORIGINAL: Kamelpov
The problem with simultaneous turn is like in age of wonder or endless space first click win.
but better to give that advantage to the pc controlled forces,
than how it is now ..
-- waiting to long for a pc turn, where it even uses different (cheating) rules at normal settings.
and MP makes not really sense , or you find some crazy people, who wants to play 200 turns that way.
I am sure it will never finish .. it even would never finish, if it had ONLINE mp , with that turn times !
So yes prefer AGE OF WONDER and ENDLESS SPACE, when we talk about time and AI coding ...
but for sure SHADOW EMPIRE has a lot more interesting gameplay, that is what makes me "sad" ,
that games with interesting , challenging gameplay has crap AI and technical implementations, apart from graphics and sound

really would love to see what AGE OF WONDERS (technical,graphics, sound) has, with a complex gameplay like Shadow Empire, Strategic Command (only battlerules and moral/logistic system) or Supreme Ruler ... maybe Distant Worlds 2 will be that ?
but could be, that Shadow Empire will solve that AI problem, as Devs said they will try, but fear "time problems" will never be solved, or they change to simultan turns.
RE: Anyone think end turn takes too long?
ORIGINAL: Clux
I think than it depends on the map size and amount of minors/majors, on my current game I'm at turn 74 and it only takes 30-45 seconds to finish the turn (Siwa class planet, with only 2 majors and about 5 minors left, I have conquered almost half the map). I have an R5 3600 and I have the game installed on my SSD.
I have an i7 7820X and an M2 drive so my PC is quite powerful (64 gb of ram, 2070 super GFX card etx.)
You have very few factions so of course it is faster, plus you are on turn 74. The turns get progressively longer as the game goes on and of course the more factions.
RE: Anyone think end turn takes too long?
ORIGINAL: AttuWatcher
SSD / NVME drive helps.
You can also turn off "Show AI turn" in the prefs and that will save you around 10 seconds.
The time I mentioned was with Show AI turn off lol.
RE: Anyone think end turn takes too long?
ORIGINAL: RecliningJohnnyD
I'm post turn 163 on a 4,5 ghz processor and an M2 SSD, turn-times are up to seven and a half minutes [:)]
Sometimes that's longer than my own turns at this stage and I'd be lying if I said it didn't take me out of the game.
I've noticed the save games get bigger. From two and a half MB to about 11 now. They also sometimes become smaller quite quickly, dropping almost a whole MB between turns.
Hi,
Could you send a savegame to vic@vrdesigns.net with a line saying "for speed testing"
I'd like to use your game to do some profiling (looking for speed improvements)
best wishes,
Vic
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RE: Anyone think end turn takes too long?
I think minors are an issue... I just started a game on Normal size, which generated 6 Majors and 32 Minors. That is 37 AI entities to calculate each turn... granted, Minors do not take that much power, but there is power in numbers [;)]
RE: Anyone think end turn takes too long?
Turns aren't long for me. 10 to 30 seconds and I watch the AI move the whole time. In big wars, just watching what the AI does can take 50 seconds, but I find it more of a feature because I enjoy watching them move around. Especially if I have spies saturate the area. Maybe if I had "show AI move" turned off, it would be slightly annoying. Two minute turns sound rough. Thank god for alt tab [:D]
RE: Anyone think end turn takes too long?
Can you post your configuration, maybe just to get a hint to what kind of processor would do a better job? My turn times are now back to a point where it is about 5 to 10 minutes each turn (small map, at round 56 with the latest beta-patch) while the game does not use all CPUs or RAM. It is also installed on a SSD. But its just no fun anymore if you have to wait this long for every turn.
RE: Anyone think end turn takes too long?
ORIGINAL: seiSetill
Turns aren't long for me. 10 to 30 seconds and I watch the AI move the whole time. In big wars, just watching what the AI does can take 50 seconds, but I find it more of a feature because I enjoy watching them move around. Especially if I have spies saturate the area. Maybe if I had "show AI move" turned off, it would be slightly annoying. Two minute turns sound rough. Thank god for alt tab [:D]
I can't see how this is possible unless you are in the early turns of the game (as in before 100). Yeah, there was a time when turns were 10 to 30 seconds for me, at the beginning of the game. What are your specs, because mine are very high. Also, are you playing on a small map? How many factions are there?
RE: Anyone think end turn takes too long?
Playing a multiplayer game with my buddy here. We have a 126x50 planet size, at round 116, and the ending turn take between 10 to 20 minutes for either of us ! This increase more and more over time...
My buddy play first, and when he press the end turn button, he has to wait 10 to 20 minutes watching "Configuring game" before he can save and send the file.
When it's my turn to end, I watch the AI does his things, then game is stuck on "resolving" my friend turn for 10 to 20 minutes.
Moving the game from a HDD to his SSD helped my friend a bit, but for me, I'm already on a PCIe SSD, 16GB RAM and i5...
My buddy play first, and when he press the end turn button, he has to wait 10 to 20 minutes watching "Configuring game" before he can save and send the file.
When it's my turn to end, I watch the AI does his things, then game is stuck on "resolving" my friend turn for 10 to 20 minutes.
Moving the game from a HDD to his SSD helped my friend a bit, but for me, I'm already on a PCIe SSD, 16GB RAM and i5...
RE: Anyone think end turn takes too long?
My single player game's usually stuck on Configure Game and one of the Major Regime's Strategic Front calculations. It easily takes 30 minutes to resolve a turn from the press of the button.