Open Beta Patch v1.27b (4 september 2025)
Moderator: Vic
RE: Open Beta Patch v1.03-beta2 (last update 14 june!)
1.03 beta 2: I have another case here of a minor (Raiders) refusing to surrender after it's only city (Avigancon) is taken. Instead, it counter-attacks along the line, then it persists in the game with it's old hexes getting renamed to a new zone (Madeleine, named after a free folk city to the north). Save here: https://we.tl/t-WrRe6NOITp
Streaming as "Grognerd" at https://www.twitch.tv/grognerd
RE: Open Beta Patch v1.02-beta1 (last update 9 june!)
ORIGINAL: Medway
Does using lastplanetgenerated count as a new game when trying the latest beta?
No. lastplanet is a save-game, albeit saved before round 1.
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Bump. Made some fixes. Some really long turn times in games where player had a lot of Stratagems should be much quicker now.
And some other fixes!
And some other fixes!
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
1.03-beta2 new game
solider salary slider no longer seems to work. My soldiers reflect no pay on the treasury report in subsequent turns and if I do another salary request with the secretary, it's back down to 0 again.
If you need a save file, let me know.
solider salary slider no longer seems to work. My soldiers reflect no pay on the treasury report in subsequent turns and if I do another salary request with the secretary, it's back down to 0 again.
If you need a save file, let me know.
RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Same for me..can't get the soldier salary slider to work under 1.03-beta 2 and beta 3
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
I assume this means that it actually works at finding artefact locations instead of being a higher-difficulty, lower-pp-cost Prospecting Effort?-Fixed Archeology Stratagem *
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
ORIGINAL: oldspec4
Same for me..can't get the soldier salary slider to work under 1.03-beta 2 and beta 3
Can confirm this. [&:]
I will add, the slider works, just does not save the correct new salary per the next turn.
Always stays at 0.
RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Version: 1.03-beta 3
Issue: Significantly lower pre-apocalypse population on habitable Siwa planets
Details:
Previously the population for Siwa-Class planets could reach several billions if the planet had sufficient rainfall (Possible results within 50 rerolls: 4 billion at 1500mm & 10billion at 2500mm).
Now even under ideal circumstances 1 billion people is extremly rare.
Steps to reproduce:
Expected outcome:
High poulations are the only way to create a planet with sprawling ruins. That type of planet offers many interesting and different challenges compared to other planets. Therefore I would appreciate the abilty to create such a planet again.
Issue: Significantly lower pre-apocalypse population on habitable Siwa planets
Details:
Previously the population for Siwa-Class planets could reach several billions if the planet had sufficient rainfall (Possible results within 50 rerolls: 4 billion at 1500mm & 10billion at 2500mm).
Now even under ideal circumstances 1 billion people is extremly rare.
Steps to reproduce:
- Create Siwa Planet with high rainfall. Temperature of 30°C or more increases average rainfall result.
- Ensure the planet has a breathable Atmosphere
- Reroll Colonization history. Previously very high population counts could be reached reliably under above circumstances.
Expected outcome:
High poulations are the only way to create a planet with sprawling ruins. That type of planet offers many interesting and different challenges compared to other planets. Therefore I would appreciate the abilty to create such a planet again.
RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Seems that I'm facing the same bug as GeBuch. Population on Siwa-Class appears to be drastically lower now. I assume this is a bug too, as you stated that low rainfall was actually lowering population far too much, not the other way around.
As high billion planets indeed offered a different play style and lot of excitement, I hope you can restore them soon.
As high billion planets indeed offered a different play style and lot of excitement, I hope you can restore them soon.
"Pull and obtain wisdom. Push and invite ruin." ― Cult of LIS
RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Playing PBEM with a friend, we're on turn 92 and getting a crash while processing the next, on both our machines. That's on 1.03 beta 3.
https://we.tl/t-cmlVWE186K
https://we.tl/t-cmlVWE186K
RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Every save crashes made in beta 2 crashes when playing beta 3.
EDIT: Actually, only the latest three do, but I had to restart the game twice for some to work.
EDIT: Actually, only the latest three do, but I had to restart the game twice for some to work.
I need ten females for each male...
RE: Open Beta Patch v1.03-beta4 (last update 16 june!)
Bump.
There was some issues with v1.03-beta3.
Thanks for testing and reporting them!
v1.03-beta4 should be more stable.
There was some issues with v1.03-beta3.
Thanks for testing and reporting them!
v1.03-beta4 should be more stable.
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RE: Open Beta Patch v1.03-beta4 (last update 16 june!)
Thank you for these updates, very much appreciated.
RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
edited.
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Made an note for the high ruin count lovers
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
ORIGINAL: Tree Dog
Playing PBEM with a friend, we're on turn 92 and getting a crash while processing the next, on both our machines. That's on 1.03 beta 3.
https://we.tl/t-cmlVWE186K
In fact i caused a lot of damage to the Stratagems of the players with v1.03. To the point it can lead to crashes.

With 1.03 beta-5 you'll be able to continue your game. (see changelist though.. there might be some stratagem loss)
best,
Vic
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RE: Open Beta Patch v1.03-beta3 (last update 15 june!)
Happiest moment of a day is to see another new beta release with more improvements and fixes to a superb game.
RE: Open Beta Patch v1.03-beta5 (last update 17 june!)
Can't wait to try these. That sounds exactly like something I wanted.ORIGINAL: Vic
-Added “Unification” and “Annexation” Minor Dip Stratagems *
Your daily patch support is pretty great.
This fixed what this thread was about, right?-Fixed glitch with Task priority sliders not doing exactly what they were supposed to do.
https://www.matrixgames.com/forums/tm.asp?m=4829216
What exactly were these unit base design fixes about? Did it have to do with what was written here?-Fixed a Model stat calculation bug that was not properly reading the actual Base Design value resulting in too low Armour,Weapon and Engine Design scores.
fb.asp?m=4831154
RE: Open Beta Patch v1.03-beta5 (last update 17 june!)
On v1.03 beta 5: created an MG Division, but counter shows Brigade symbol (X vs XX). See pic, never mind on pic- image limit is 200kb??? Flashback to 1986. Pic is 3.4meg.
Possible cause: in recent beta patches, the icon for Divisions are installed in root directory of "ShadowSMALL" and "ShadowBig" not in a sub-folder (Nato?).
In the subfolders there is a symbol for Battalion, Regiment, and Division; but Division uses the Brigade symbol in current configuration. The current Division counter needs to be renamed to Brigade; and the Division in root directory needs to be moved.
The Division symbol in the root of ShadowSmall appears to be corrupted; whereas the one in ShadowBig looks fine.
Hope that helps.
Regards
Possible cause: in recent beta patches, the icon for Divisions are installed in root directory of "ShadowSMALL" and "ShadowBig" not in a sub-folder (Nato?).
In the subfolders there is a symbol for Battalion, Regiment, and Division; but Division uses the Brigade symbol in current configuration. The current Division counter needs to be renamed to Brigade; and the Division in root directory needs to be moved.
The Division symbol in the root of ShadowSmall appears to be corrupted; whereas the one in ShadowBig looks fine.
Hope that helps.
Regards
RE: Open Beta Patch v1.03-beta5 (last update 17 june!)
I'm trying the annexation and unification cards right now. Their difficulty is sometimes getting displayed as "no tests", but I'm not sure what causes that. My guess is that it says "no tests" when the difficulty modifier is negative. For example, the difficulty is 2d100 - 28, but gets displayed as "no tests".
Unification sounds a hell of a lot better then annexation right now. 50 less difficulty and no danger of accidenally declaring war.
Oh, also, right now when you activate these cards, the popup just says success or failure. I think it would be nice to display the die roll results.
I was just able to play two unification cards on the same regime on the same turn. It looks like this card does not trigger the "can only play one card on the regime per turn" flag.
If anyone's interested, these are the new annexation stratagems:

Unification sounds a hell of a lot better then annexation right now. 50 less difficulty and no danger of accidenally declaring war.
Oh, also, right now when you activate these cards, the popup just says success or failure. I think it would be nice to display the die roll results.
I was just able to play two unification cards on the same regime on the same turn. It looks like this card does not trigger the "can only play one card on the regime per turn" flag.
If anyone's interested, these are the new annexation stratagems:
