Why does?

Moderator: Vic

Post Reply
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

Why does?

Post by Twotribes »

In my capitol the work force seems the right amount and my pop happiness and loyalty are high but everything is producing at 45 percent efficiency. I was wondering why?
Favoritism is alive and well here.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Why does?

Post by zgrssd »

Well, what does it say in the sset Log about the 45% Modifier?

Some Ideas:
Administrative Strain
Power, fuel or similar shortages
No or a really hatefull governor
Not actually getting enough Logistics to run at 100%

At 6.4k posts, you should be able to give us a image of the problem :)
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Why does?

Post by Twotribes »

LOL I have never figured out how to post images. Might be admin strain. Thanks, to fix that make new cities right?
Favoritism is alive and well here.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Why does?

Post by zgrssd »

Admin strain is based on "number of assets not within 6 hexes of the city" vs "number of assets within 6 hexes of the city".

To found a new city, you have to found a new zone. Try to pick it as centrail as possible. Try to get a lot of Colonists ahread of time for this, it takes forever to grow a city via imigration.

As for posting images. Upload more files. Get a image not larger the 200 KiB. Then check/slect "Embedd picture in post".
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Why does?

Post by Twotribes »

Actually my problem is my work force is not big enough, I have enough people in most zones but they are not in the work force.
Favoritism is alive and well here.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Why does?

Post by zgrssd »

ORIGINAL: Twotribes

Actually my problem is my work force is not big enough, I have enough people in most zones but they are not in the work force.
If you add things that need a lot of workers - like some 2-5k building project - it can take some time for recruitment to grab those 2-5k extra people. 1-3 turns easily.

Worker Salary vs Private Salary plays a big part in that and worker happiness in general.
But beyond that, I have no idea how to improove it.
Particulary the Mystic temples effect is very unclear, but it is save to say a reduced worker recruitment will not help.
Atlanton
Posts: 14
Joined: Mon Mar 12, 2012 4:55 pm

RE: Why does?

Post by Atlanton »

The tooltips could be a little more thorough in regard to the production bonuses/maluses. There are times when the asset log doesn't show anything wrong except that only x% of the construction costs were paid for. If things like unrest, fear, and danger are affecting production, seeing the calculations would make the game so much easier to understand. Just like the logistics systems is way easier to understand once I learned you can see the hex by hex logistics log in the traffic signs menu.
ORIGINAL: zgrssd

Admin strain is based on "number of assets not within 6 hexes of the city" vs "number of assets within 6 hexes of the city".

To found a new city, you have to found a new zone. Try to pick it as centrail as possible. Try to get a lot of Colonists ahread of time for this, it takes forever to grow a city via imigration.

As for posting images. Upload more files. Get a image not larger the 200 KiB. Then check/slect "Embedd picture in post".

Silly question, but when counting to 6 hexes, do I start counting on the city or the first hex away?
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

RE: Why does?

Post by zgrssd »

ORIGINAL: Atlanton

The tooltips could be a little more thorough in regard to the production bonuses/maluses. There are times when the asset log doesn't show anything wrong except that only x% of the construction costs were paid for. If things like unrest, fear, and danger are affecting production, seeing the calculations would make the game so much easier to understand. Just like the logistics systems is way easier to understand once I learned you can see the hex by hex logistics log in the traffic signs menu.
Unrest, Fear and Danger have no direcet impact on Output. They can have a indirect one (Strikes adding a production malus or your having issues getting workers).

ORIGINAL: Atlanton
ORIGINAL: zgrssd

Admin strain is based on "number of assets not within 6 hexes of the city" vs "number of assets within 6 hexes of the city".

To found a new city, you have to found a new zone. Try to pick it as centrail as possible. Try to get a lot of Colonists ahread of time for this, it takes forever to grow a city via imigration.

As for posting images. Upload more files. Get a image not larger the 200 KiB. Then check/slect "Embedd picture in post".

Silly question, but when counting to 6 hexes, do I start counting on the city or the first hex away?
Personally I start with the 1st hex outside the city. Note that 1 hex outside would not make a difference, realy.

When founding a city, it will automatically "grab" all tiles in 6 hexes (unless another city is closer to them).
Post Reply

Return to “War Room”