German HQ for relevant forces

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
Cavalry Corp
Posts: 4321
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

German HQ for relevant forces

Post by Cavalry Corp »

It has been explained to me before that Mountain units benefit from being attached to Mountain HQ units. This is fair enough because those units would have the infrastructure spare parts et cetera et cetera to give those units particular attention.

My question now relates to FJ units. In my game in Italy 43/45 FJ HQ is now on the map one would think that parachute infantry and support units would attract some modest benefit from being attached to their historical style HQ. Is that the case? I do hope so as otherwise these units would not probably exist.

Your replies are welcome.
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: German HQ for relevant forces

Post by loki100 »

a) not true

b) the specific gain for FJ units reporting to a FJ corps is the command range is set to one side and they are treated as if they are within 1 hex of the HQ for leadership rolls etc.

c) there are advantages to hooking Pzrs etc to Pzr Corps, fairly clear in the manual
Cavalry Corp
Posts: 4321
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: German HQ for relevant forces

Post by Cavalry Corp »

Thanks for the reply.

Ok so mountain units gain no benefit from being attached to a Mountain HQ??? So what is the point of a MTN HQ. I am sure in a previous post it was given that there was an advantage to mountain units being attached to their relevant HQ's.

But you are saying that FJ units do have an advantage of being attached to a FJ HQ by the sounds of it. In that they are always treated as being within one hex range... Rather than 3,4, 5 et cetera. Okay I can believe that and sounds fairly reasonable. Surely mountain units would be treated the same?

Yes I know that PZ units have an advantage being attached to Panzer Corps HQ's et cetera. That seems reasonable and fair. One would think that these HQ's had logistics and arrangements set up with a view to supporting their subunits of a particular type in general.
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: German HQ for relevant forces

Post by loki100 »

well if there is an advantage for mtn corps/units then its undocumented. As far as I know the mtn corps are in the game for historical accuracy.

The FJ and Pzr rules are in the game manual
Cavalry Corp
Posts: 4321
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

RE: German HQ for relevant forces

Post by Cavalry Corp »

OK thanks for explaining. I was thinking with the fragmented nature of the German Army competing for resources that MTN units were kind of their own arm to an extent as well. Bt then again there is no difference between SS units in regular XXX or SS XXX I suppose.
Post Reply

Return to “Gary Grigsby's War in the West”