"Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

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ydmatrix2
Posts: 286
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"Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Post by ydmatrix2 »

The description, and detailed cult text, for the "Eternity Movement" cult states it causes a public production penalty. Yet looking at public asset production - is has no actual effect.



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ydmatrix2
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RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Post by ydmatrix2 »

Production is affected by governor skill, but not the sect negative penalty:


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zgrssd
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RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Post by zgrssd »

I noticed a similar (non)effect with the Epoch "Time of Efficiency". But I am going to do some math to see if it is simply not logged.

Edit: Nope, nothing in the Zone or SHQ Log indicates I got a not-logged +46% Public Production bonus. I do think I would have noticed^^
ydmatrix2
Posts: 286
Joined: Thu Jun 11, 2020 12:55 pm

RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Post by ydmatrix2 »

I noticed a similar (non)effect with the Epoch "Time of Efficiency". But I am going to do some math to see if it is simply not logged.

Yep, seems to me the public production bonus is not working at all...
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Vic
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RE: "Eternity" cult is supposed to hurt public production, but doesnt 1.03beta6

Post by Vic »

For public prod bonus see the other thread.

For publicProdPenalty... indeed. Well spotted. There are some causes that set this penalty AFTER production. And then it gets reset end of turn. Hence it is never actually applied.

Next open beta will fix this with a round of delay.

best wishes,
Vic
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