Tech Level Parity

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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clew71
Posts: 1
Joined: Fri Jun 19, 2020 3:32 am

Tech Level Parity

Post by clew71 »

How do you maintain tech parity with the AI? Does it even matter?

I’m in my second Regular game. The first one I quit for this exact reason. I’m in a solid defensive position, I have 4 zone cities and a stable and even expanding economy. However, I’m 2-2.5 tech levels behind the two major regimes I’m at war with atm and the same for a third major that’s deteriorating our relationship every turn. I have a strong border with forests and mountains so they’re not making much progress against me, but I can’t go offensive against them at all.

Am I stuck? Do I throw everything in to government offices to boost BP? Does it even matter?

Thoughts?
ramnblam
Posts: 216
Joined: Tue Jun 09, 2020 9:40 am
Location: Australia

RE: Tech Level Parity

Post by ramnblam »

If the enemy troops have better weapons and armour than you, you will get absolutely wrecked. Remember to boost your BP you can create new cities (zones) and upgrade the offices in your existing cities.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Tech Level Parity

Post by zgrssd »

There are 3 councils that do Research:
Economic, Military Reserach, Applied science.
However the Model and Staff council also have a special role to play, in actually using that technology.
And then there are some profile bonuses. The strongest Miltiary Combination is around Autocracy/Enforcement/Fist. But heart and Meritcracy could also work.

Get Mil Reserach + Model, and possibly Staff. Learn how to identify good base models.

Your units currently are propably only holding on thanks to entrechment, wich buffs their damage and HP while defending.
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