New Military Formation--Cavalry Brigades

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Malevolence
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RE: New Military Formation--Cavalry Brigades

Post by Malevolence »

ORIGINAL: zgrssd
Screening forces need a bit more indepedant decisionmaking anyway. of course that means they may not be able to benefit from postures, wich means they are basically just independant 50 buggy/500 cycle units.

All successfully military units need independent decision-making. You give them the 5W's and they figure out the How. In the United States, these are often developed task and purpose statements. Commanders also prepare intent statements to allow subordinates to act in the absence of contact or ambiguous circumstances. It provides the desired endstate.


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Trooper of the 11th Armored Cavalry Regiment observes the Inner-German Frontier near the Fulda Gap
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76mm
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RE: New Military Formation--Cavalry Brigades

Post by 76mm »

ORIGINAL: Malevolence
Does this not exist? Buggie Armies, etc? Motorbike Armies, etc?
***
I think these would be good, but I thought they were hidden somewhere in the game already.
***
The issue, I think, is that any TO&E is going to look much like units that already exist but with a different name and NATO symbol.
I have not seen buggy or moto brigades, only dozens of types of infantry, tanks, etc.

As mentioned above, I think 5-6 battalions would be normal. Not sure how useful a buggy corps or army would be.

The thing is, is not really like any TOE that already exists. Leg infantry is too slow. Mot inf is too expensive, and overkill for the mission. Ditto for tanks. That's why armies have fielded motorcycle, armored car, and half-track equipped recon forces for many decades...
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Malevolence
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RE: New Military Formation--Cavalry Brigades

Post by Malevolence »

Indeed; for the majority of European nations today, it constitutes the bulk of their motorized/mechanized forces.

The UK's Household Cavalry Regiment (HCR) comes quickly to mind. They are excellent scouts. They used a whole host vehicles based on the Scorpion-Scimitar-Striker chassis before moving to Ajax. I'm not sure how they like Ajax.

Per the image, did you try this OOB yet?

Image

Not buggies, but makes a good guard force.

To be clear, I'm fighting the model design screen all the time. I pick a good chassis (structural design) and then build variants to suit specific missions. Luckily, the game allows selecting multiple appropriate, non-obsolete, model types when raising units--an excellent feature. It's the forced naming system that gets in the way of clarity of purpose.

As bias, I really dislike forced auto-names. Imagine if you couldn't name a Panther or Tiger II, because their roots were the Panzer III and Panzer IV.
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zgrssd
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RE: New Military Formation--Cavalry Brigades

Post by zgrssd »

ORIGINAL: Malevolence

As bias, I really dislike forced auto-names. Imagine if you couldn't name a Panther or Tiger II, because their roots were the Panzer III and Panzer IV.
Those are totally different model lines, in sometimes even different size categories!
You are trying to compare Ausführung A through J with literally different tank lines.
zgrssd
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RE: New Military Formation--Cavalry Brigades

Post by zgrssd »

ORIGINAL: 76mm
ORIGINAL: Malevolence
Does this not exist? Buggie Armies, etc? Motorbike Armies, etc?
***
I think these would be good, but I thought they were hidden somewhere in the game already.
***
The issue, I think, is that any TO&E is going to look much like units that already exist but with a different name and NATO symbol.
I have not seen buggy or moto brigades, only dozens of types of infantry, tanks, etc.

As mentioned above, I think 5-6 battalions would be normal. Not sure how useful a buggy corps or army would be.

The thing is, is not really like any TOE that already exists. Leg infantry is too slow. Mot inf is too expensive, and overkill for the mission. Ditto for tanks. That's why armies have fielded motorcycle, armored car, and half-track equipped recon forces for many decades...
Are those "Cavalry Brigades" actually organized strongly enough, that they should be able to benefit from OHQ Rolls and Postures?
They of course got a command structure, but there are very different levels between a OHQ->Frontline units and SHQ -> Some independant unit outside of HQ range.
The lack of such a ability could be the perfect tradeoff for their usefullness in screeing.
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76mm
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RE: New Military Formation--Cavalry Brigades

Post by 76mm »

ORIGINAL: Malevolence
Not buggies, but makes a good guard force.
Way too heavy and expensive for a screening role. Again, I see this mainly be used against extended borders facing non-aligned zones. The main enemies will be creatures, raiders, and militia.
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76mm
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RE: New Military Formation--Cavalry Brigades

Post by 76mm »

ORIGINAL: zgrssd
Are those "Cavalry Brigades" actually organized strongly enough, that they should be able to benefit from OHQ Rolls and Postures?
***
The lack of such a ability could be the perfect tradeoff for their usefullness in screeing.
Why shouldn't they benefit from OHQ rools and postures if they are in command range? Sometimes they won't be, and so would not, but the point of this formation is that one battalion would stop an advancing enemy, and then the others would come to its aid, with the HQ to destroy it or drive it back. They could also be used in front of an advancing army.
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Malevolence
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RE: New Military Formation--Cavalry Brigades

Post by Malevolence »

ORIGINAL: zgrssd
ORIGINAL: Malevolence

As bias, I really dislike forced auto-names. Imagine if you couldn't name a Panther or Tiger II, because their roots were the Panzer III and Panzer IV.
Those are totally different model lines, in sometimes even different size categories!
You are trying to compare Ausführung A through J with literally different tank lines.

That's why I used the term "roots" ... still a predictable emo when using ww2 machines as an anecdote. Exclamation point and all! You couldn't help yourself. [:D]

Let's measure the hexes and then compare notes on how far a roman legion could march next? [:)]
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